Jane Turner
Volunteer Moderator
missions, trading, combat.Genuine question, what is it that bots do for BGS work at the moment? Trading I take? Something else?
missions, trading, combat.Genuine question, what is it that bots do for BGS work at the moment? Trading I take? Something else?
I would, I don't like pop up ads in real life why the hell would I like them in game.We've already ruled out every time for that very reason - the question is would you be offended or have your immersion broken if on say the 3rd repeat visit to the market of a system in a defined period of time, you were offered a special deal by the market?
That's going to be up next I think - currently we can detect total ship visits and times, but not unique commander numbers. You can divine bounties cashed and murders if you have been collecting data, but everything else is obscured to various degrees - so save your builds for when that one goes live.Without making changes to the game which would be controversial at best and game breaking at worst the simplest method to tackle bots is to increase in game information about the Commanders who are using the system.
If the station Ui included information on how many unique commanders visited rather than a simple sum total that would help.
If the information then included how many actually docked / used station services that would also help.
If the information also then showed a running total of the BGS bucket for each faction in a similar way to powerplay fortification that might also help BUT would perhaps be a step too far.
Asking for changes to the way the game plays is too high an expectation of what FD will do.
The absolute best you can hope for is more analysis tools.
Also @Riverside , damn son, that is some heavy duty BGSing you are pitching. Where are you based? Just so I know not to accidentally bother you!
Right, let me throw my plan away together with the bathing water first...missions, trading, combat.
- via an input interface that could be used in VR - could even be an existing interface e.g. I know we asked you for 60 Gold but we've changed our minds - please make it 55 and 5 Beryllium for double the money
- Or just involve more mission unpredictability
I'm always a big fan of hearing about such plans and extracting from them elements that work, and finding work arounds for the parts that don'tRight, let me throw my plan away together with the bathing water first...
Two-stage docking procedure.
1. Request docking (please finally implement a direct key-bind for this FDev).
2. You then receive a randomly generated docking authorisation code on your HUD, made up of four letters or numbers that you’d use your Up, Down, Left, and Right menu navigation keys to enter in. For example you might get the code 1134213 which would correspond to an input of U-U-L-R-D-U-L. The mapping for this would be displayed in a legend on your HUD.
Once you’ve repeated back the authorisation code, your docking request is approved and you’re assigned a landing pad.
Of course, the authorisation code would not be something that could be read through the API, so botters couldn’t automate the process.
Personally I wouldn’t find this onerous, but ymmv.
Just updated the 1st post with this - it's clearer than what was there and also incorporated @ADAMtheWELSHMANz build.The problem here is, anything that gets written into the journal can be subject to logic and automation if the 'bot' scripters are given enough time and information.
What is required is something that will ultimately make botting harder and not worth the effort for 99% of the people scripting them. There will always be the dedicated few that see any barrier as simply a challenge to overcome, and that is where Frontier should be employing methods on their backend that can identify and detect automated behaviour.
Some sort of visual challenge and response - but one that doesn't impair gameplay would be a good first step. Frontier should be doing more though. Fairly uncomplex analysis of back-end player action data should be able to identify automated actions quite easily.
I just realised this could be accomplished in an easier way. For auto-docking, if the player is made to select the landing pad they’ve been assigned from a grid, it would stifle the bot scripts, as they don’t (or shouldn’t) have the ability to read the assigned landing pad.
If it's Auto-dock and Supercruise assist that is enabling automation, then perhaps those modules could be subject to a random failure rate - a 'module failed' flag that doesn't get unset until the pilot has manually landed the ship at least once. I realise this would have a bearing on genuine new players' enjoyment of the game.
Decouple PvP bounties from BGS inputI'm always a big fan of hearing about such plans and extracting from them elements that work, and finding work arounds for the parts that don't
The thread in a nutshell
There's a thread in the BGS section called 'Alliance Factions!' or something (cba to find it) that should provide some background to the AEDC story, I met an AEDC player (they were docked) in Beta Comae Bernices I think, he had no idea who I was & struck up a conversation, they were complaining about bots & I asked which systems, he named a few I had flipped. I rattled off a few more I had done & he said I took the game too seriously. I said I was glad he didn't take it so seriously, because it meant I would beat him
Annoyed at the 'bot' accusation I then broke protocol & told him my next target, Wolf 393. I flipped it, retreated them & expanded the faction I put in control a few times just to press home the point, I did it alone. The Squadron I am in usually makes a point of having only a single player work any given system each day, although it's not always the same player each day (for variety).
The TCF one was the election that gained them Azeban Orbital. Their leader used it as an example of bots operating in the region, I knew it wasn't bots & having helpfully explained this (and how I knew) came under attack. The attack was fended off & I directed their expansion efforts (with the assistance of a friend) for a while until I was satisfied they had come to appreciate that I wasn't bluffing.
ETA The impression I got from their leader was that others had told him it was bots.
So no, I don't think bots are a big problem, but false accusations of botting are![]()
I think they should be BGS inert, like the rest of PvP - but I'm not seeing how that is relevant to bottingDecouple PvP bounties from BGS input![]()
If it's Auto-dock and Supercruise assist that is enabling automation, then perhaps those modules could be subject to a random failure rate - a 'module failed' flag that doesn't get unset until the pilot has manually landed the ship at least once. I realise this would have a bearing on genuine new players' enjoyment of the game.
It isn't, but its as much a BGS issue as botting, hence the rest of my previous post...... but I'm not seeing how that is relevant to botting
Reminds me of an old Windows 95 virus I once had...@Jane Turner
What about a moving button you have to click on?
BGS game play is one big crippled meta gaming an exploiting fest at the moment anyway.
predictably unpredictable