Proposal Discussion Anti Botting Agreement Idea 3.1 Player incentivised, VR compatible in-station "not-a-literal-Captcha"

Any such tools all works by the same mechanics, they can send various keystrokes, button strokes etc so instead of pressing, a series of keys presses, like A D D <ENTER> D D D <ENTER>, these programs can do the same. So Elite do not need any special integrations etc, you will just use your existing keybinds.

And the smarter software, can read the log-file Elites have, and look for specific events, and that can trigger to send a series of keys presses.

This can be done with consoles too (well not reading the log file), but there are some more hardware level protection you need to take into account...


so if you use Voice attack and tell it "landing gear", voice attack will now press your key for landing gear, so instead of you pressing "G", you simply have to say "landing gear", and voice attacks presses that key for you.

And if you get adventurous, you send send serious of keystrokes, like asking for landing permission, so you say landing permission, voice attack sends the keystrokes to open left panel, move two tabs to the right, and move to the request landing permission and press enter. then closing the left panel, and all uou have to say, is "wibbly dibbly" that is the obvious phrase for requesting landing! now some things can go wrong with these sorts of series of button presses, as next time you say "wibbly dibbly", you might not be in the left most tab in the left panel, and what happens then? there are ways around that, there several clever people who have figured out most of these problems for us, if we do not want todo it ourselves...
So it could possibly fly a ship completely autonomously, yet there are no calls from the anti-bot side to ban the very things that can be easily used to make a bot.

Instead they'd rather add something that would end up hampering or annoying those who aren't botting to try to catch bots that would likely get past the anti-bot measures because the botter would manually do them if, and when, they pop up.

If it walks and talks like captcha...
 
So, part of the current problem i guess.
...
Is it bots or the bomb is the question.

good point and good question.

i don't know the answer, but do you mean this?

if so, that's pretty specific. should be easily detectable by the affected factions. also doesn't seem hard to automate. not that i have direct experience with automation in elite, but the subtasks are simple and predictable.

then again that's an "exploit": a shortcut that just makes a legitimate tactic very easy to play out manually. botting is a whole extra level.
 
then again that's an "exploit": a shortcut that just makes a legitimate tactic very easy to play out manually. botting is a whole extra level.
Is it? Or are profits diminished to a point where it doesn't really matter whether you trade from a carrier, or trade from a station? @goemon made a truly excellent thread about how trading really works. It been tested verified and contested, and it still stands to this day.

Goal must justify the means. If you push diminishing returns to a point where ridiculous inputs starts hurting what you are trying to do, you're out of the woods, imo. Your bot/human army grinds itself to death.
 
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Is it? Or are profits diminished to a point where it doesn't really matters whether you trade from a carrier, or trade from a station? @goemon made a truly excellent thread about how trading really works. It been tested verified and contested, and it still stands to this day.

Goal must justify the means. If you push diminishing returns to a point where ridiculous inputs starts hurting what you are trying to do, you're out of the woods, imo. Your bot/human army grinds itself to death.

Can't speak for others but I did some testing with a friend's carrier (I don't own one) & found it was quicker without (positive or negative trading). Essentially a carrier needs to be loaded, then unloaded, buying from another nearby system takes longer per run of course, but halves the number of dock/undock instances. With a team effort I'm sure there is a crossover point where some load the carrier, the carrier moves & the next shift of players unloads I guess.

ETA I should add I don't do much with negative inf at all, I find it more effective to simply help everyone except the target faction. Probably depends on the skillset & moral flexibility of the player of course ;)
 
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Is it? Or are profits diminished to a point where it doesn't really matters whether you trade from a carrier, or trade from a station? @goemon made a truly excellent thread about how trading really works. It been tested verified and contested, and it still stands to this day.

Goal must justify the means. If you push diminishing returns to a point where ridiculous inputs starts hurting what you are trying to do, you're out of the woods, imo. Your bot/human army grinds itself to death.

well, that's relative. ofc diminishing return can be a limiter beyond the 2 direct costs of the operation, time and credits. and, actually, time not so much! botting would enhance the ability to bring it to that sweet spot, on more places at a time. i guess it will depend on the particular tactic employed, some will be more exploitable than others, but botting capability should definitely give a huge edge.
 
So, part of the current problem i guess.
But not a bot/bottable? I have no idea how it works or need to know tbh. Simple yes or no would be good.
I noticed one say, that signed up, it was bots but they only had trouble in that vulnerable economy type system.
Is it bots or the bomb is the question.

If the alleged bots can do trade they can do bombing too. It just needs to make a stop at a friendly carrier, which is automated too (change from buy to sell and adjusts prices).

Bombs don't work anymore like in the beta, they are not doing much without pos inputs. And as stated above there are also multiple diminishing returns at play with all trade inputs which were tested and after verified independently by multiple people. There was also some science done which was building on @goemon's work. With that in mind and the latest trade "balancing" taking goods straight from point a to b, as @Riverside wrote, without the stop at the carrier is usual faster and has the same bgs impact. But as said everybody is using carrier trading for pos/neg inputs, most if not all of the underwriters of the A-BA do it too.
 
In this thread Jane Turner is just another poster as she wouldn't be permitted to moderate a thread she is participating in.

Recently there was an accusation that a player group had to be using bots because they out-BGS'd the 'experts' which, of course, is unthinkable... So we get a 'crusade' over bots because someone's ego got dented.

I'm not disputing the possibility that automated accounts are working in the game - but as they are allegedly operating in solo said claims are, understandably, based on assumption.

But, look at the positive side of things, have a super-powerful player group behind a pogrom on bots, it has to be great, doesn't it? Calling for other groups to get behind their 'flag' makes for an even more powerful statement also...
The impartiality is presumed, but hardly relevant here as opponents are still getting their say in this discussion, it's not like anyone who opposes the need to tackle botting is being "canceled".

PC's Rule, Consoles Drool over what a PC can do.
So funny, but so true! That shouold be printed on tee's or hoodies!

Of course that's possible, but do you think that the 146 groups, all powerplay commands and now 18,000 individual that have signed up ahead of us are also crying wolf?
It is POSSIBLE but highly unlikely, I've not seen bots with my own eyes, as in robotic "commanders" punching in cargo runs with the regularity of a metronome, but should I have seen them? Were you runnign a shaddowy drone bot operation, would you run it in open? Didn't think so...

I have however seen PMF's of seemingly only a half dozen CMDR's achieve superpower levels of logistic in BGS swings, raising an eyebrow or two on my side, with thought bubbles floating abover our heads with the word "bots?" contained therein.

They are not signing up to a captcha-like system, they are just happy to agree not to use bots (and help out if evidence of botting is found). That can be done without believing botting is actually a significant problem.
Finding the use of bots within the game contemptuous is an almost universal maxim amongst players, however, to progress from the inefficacy of rimmer and his smegging leaflet campaign...
Source: https://youtu.be/5WgUktfdDy4?t=100

Which is why I've went from !Hoorah!" --> "Sign me up scotty!" --> "Heres's some ideas to police this!"

I imagine that the amount of signatories is really an indication the lack of faith people have in FDs obfuscated investigations. Whatever is done the end result is the same- you'll never know the outcome unless you see the action you were facing stop. It does not help that many systems in ED have to be picked apart and guessed at where doubts begin to materialize.
Which is why I want to see antibotting brought into the game, if I take a kicking I want it to either be a hands of a squad of better motivated / more efficient CMDR's than my cause can muster, or at the hands of some superior intellects, the likes of which might cyber cripple nationastates. I for one would rather see top league coders crippling BGS / Powerplay than blacking out half a country. If they've got that level of intellect on their side, I'd have been unlikely to have out BGS'd them, and I'd rather they tied up their time out-BGS'ing me than blacking out a major population centre. However, I refuse to be / object to being beaten by script kiddies.

How about creating better content so people who are actually playing want to do the things botters are automating? You get thousands out mining brainlessly for hours on end just to see a meaningless numerical increase in their mostly worthless credits but for some reason working to affect the BGS with these mundane, boring and tedious actions can be be better done by the obviously Sasquatch level clandestine bots.
Hmm? Sure, money in game has been inflated to irrelevance, but your post genuinely confuses me, are you proposing mining bots are the future? Or that since mining is tedous but done by hand, then if the bgs is getting botted it must be tedious^2? BGS is one of those things that needs talent an effort, and you can substitute one for another, hence a bot mindlessly running a-->b cargo can be as effective as a Wiley fox CMDR.

So it could possibly fly a ship completely autonomously, yet there are no calls from the anti-bot side to ban the very things that can be easily used to make a bot.

Instead they'd rather add something that would end up hampering or annoying those who aren't botting to try to catch bots that would likely get past the anti-bot measures because the botter would manually do them if, and when, they pop up.

If it walks and talks like captcha...
I seen supercruise assist as being "a botters wet dream" and it appears I'm not the only one who thought that. Flip side to that argument is if I wer a bot scripter, I'm pretty sure I'd add OCR and read the time to destination and throttle to 75% when the ETA on the hud was less than 7 seconds, so SCA MIGHT make naff all difference from a botters point of view.

13 pages and no mention of "the bomb".
That, i have seen happen sept last, haven't looked much since.
Is it still a thing and bottable?
Has the carrier cargo discount/surcharge "bomb" not been parched out yet? 'Guess not or you wouldn't still be snarky about it, so wow! Yeah! This needs fixing.

good point and good question.

i don't know the answer, but do you mean this?

if so, that's pretty specific. should be easily detectable by the affected factions. also doesn't seem hard to automate. not that i have direct experience with automation in elite, but the subtasks are simple and predictable.

then again that's an "exploit": a shortcut that just makes a legitimate tactic very easy to play out manually. botting is a whole extra level.
Using a carrier's artificial commodity prices to tank a market is not, imho, genuine game play.
 
If the alleged bots can do trade they can do bombing too. It just needs to make a stop at a friendly carrier, which is automated too (change from buy to sell and adjusts prices).

Bombs don't work anymore like in the beta, they are not doing much without pos inputs. And as stated above there are also multiple diminishing returns at play with all trade inputs which were tested and after verified independently by multiple people. There was also some science done which was building on @goemon's work. With that in mind and the latest trade "balancing" taking goods straight from point a to b, as @Riverside wrote, without the stop at the carrier is usual faster and has the same bgs impact. But as said everybody is using carrier trading for pos/neg inputs, most if not all of the underwriters of the A-BA do it too.
Thanks, was wondering why it stopped.
:)
 
Botting is not the only problem the current BGS is facing.
Indeed, this is why my first comment here was "good thing the BGS is just here to simulate a living, breathing universe"

Why are bots even a topic? Ostensibly because they give an unfair advantage through AFK activity.

But this is the *least * concern, if we're talking about unfair advantages.

  • anarchy is the absolute weakest government type, with marginal to no benefit for supporting
  • authoritarians are unquestionably the strongest faction type, thanks to shutting down black markets and generally having more trade options
  • Negative- effect are completely unrepresented as a way to cause BGS effects and states such as famine and lockdown (the Elite: Best Friends problem)
  • most effective ways to cause negative effects are obtuse and less playing the game, more gaming the system
  • the game actively discourages entering the hostile rep state, which can completely prevent any participation in BGS activities as an antagonistic force
  • different activity groups, missions and such are grossly imbalanced.

So, yeah, if the issue with bots is some perception of unfair advantage, then bots are the tip of the iceberg, with far more dramatic issues outstanding in the core game activities.

Unless of course, none of that matters because the BGS is just backdrop to the rest of the game.
 
Indeed, this is why my first comment here was "good thing the BGS is just here to simulate a living, breathing universe"

Why are bots even a topic? Ostensibly because they give an unfair advantage through AFK activity.

But this is the *least * concern, if we're talking about unfair advantages.

  • anarchy is the absolute weakest government type, with marginal to no benefit for supporting
  • authoritarians are unquestionably the strongest faction type, thanks to shutting down black markets and generally having more trade options
  • Negative- effect are completely unrepresented as a way to cause BGS effects and states such as famine and lockdown (the Elite: Best Friends problem)
  • most effective ways to cause negative effects are obtuse and less playing the game, more gaming the system
  • the game actively discourages entering the hostile rep state, which can completely prevent any participation in BGS activities as an antagonistic force
  • different activity groups, missions and such are grossly imbalanced.

So, yeah, if the issue with bots is some perception of unfair advantage, then bots are the tip of the iceberg, with far more dramatic issues outstanding in the core game activities.

Unless of course, none of that matters because the BGS is just backdrop to the rest of the game.

I actually agree with all of those points... especially anarchies being terrible (and so are most groups who support anarchies ;) ) That being said, I can't for the life of me see how any of those points take away from an initiative that aims to tackle an issue that has potentially the worst effect on player groups who are already invested in the BGS anyway.
 
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