Yup. I gave up on CQC after multiple instances of waiting 15 minutes in a silent lobby, waiting for enough people to join to play a game.
Would you like to see bots in cqc to get the games running, and kicked for human players?
Would you also like to see eng mats being a reward in cqc?
Yes this would be cool. Maybe have an on/off for those against it. I think cqc would be cool cross platform too actually. Probably easier to do than the whole gameWould you like to see bots in cqc to get the games running, and kicked for human players?
Would you also like to see eng mats being a reward in cqc?
for a fact i always bump into that guy...i occasionally LIKE CQC but only in VR. Its a workout.Muskateer is a bot and he's always there in CQC.
Haha, just kidding!![]()
I'd love to take my own ships into CQC. I suspect it might be quite popular to begin with, but it would lead to very long sessions if everyone is in an uber engineered ship (which of course, they would be). One of the appeals of CQC currently is that when there are enough people online you can just drop in for short games.
I think CQC should be incorporated into the main game as some form of PvP simulation, where players can battle it out with each other or against bots in a virtual environment without risk and you can use any ship/loadout combination. It would be a good way to learn PvP combat or to test out new loadouts. You could even have tournaments and leaderboards etc.
It would work better than what we have now. Currently, who cares about those enclosed areas? No one is playing. Put NPCs in CQC and I'd have no reason to log into the main game. I'd just always be in CQC. When you want to play, I'd be there to crash into a wall while trying to follow you into those enclosed areas. Keep the dependency on players and I'm not waiting a minute before moving on to something else. I'm not queuing in game because if I'm in game, I'm doing something.Won't work because Elite's flight AI can't fly like human players do in enclosed areas and in close quarters to structures.
It would work better than what we have now. Currently, who cares about those enclosed areas? No one is playing. Put NPCs in CQC and I'd have no reason to log into the main game. I'd just always be in CQC. When you want to play, I'd be there to crash into a wall while trying to follow you into those enclosed areas. Keep the dependency on players and I'm not waiting a minute before moving on to something else. I'm not queuing in game because if I'm in game, I'm doing something.
If they put the concept of CQC in the main game, they'd probably do something stupid like putting it out on Colonia or gating it behind travel. I'd much prefer CQC to be a mode to go from launching the game to shooting people within a minute.
Deliberately put bots in the game? When there are already a couple of threads of intense hand-wringing over the potential existence of bots in the actual game?
The salt would be epic!![]()