Bots in cqc to get games running??

Yup. I gave up on CQC after multiple instances of waiting 15 minutes in a silent lobby, waiting for enough people to join to play a game.

you can now queue up from the main game, go about your business and get notified when a game is available. i just tested this the other day and was wondering if i would get a randomly colored adder, just land in an empty instance or absolutely nothing happening but, lo and behold, it actually works!

the biggest problem with cqc is the crappy p2p and that won't change.

the second biggest problem with cqc is that it gets no love at all.

the net effect however is that it never got any traction, thus there's no critical mass for matchmaking actually to work (even if frontier had coded it correctly) so matches kind of suck for anyone that isn't really already motivated and so it doesn't get more players in a full self-feeding loop of doom.

a shame. incredibly fun pew pew for the lulz value, the single and only real skill would-be combat challenge in the game, the only rank that even would mean anything (albeit it should be more like an elo score to keep it bity) but ... horse is certified dead. by starvation. it could have been a good horse.
 
Would you like to see bots in cqc to get the games running, and kicked for human players?

Would you also like to see eng mats being a reward in cqc?

on second thought ... let's imagine this scenario:

  • bots are added and removed dynamically to allow matches
  • matches give rewards (mats, meaningful credits, whatever)
  • players sign up to grind bots for rewards (they always do, regardless of how stale the carrot)
  • as there are enough players, bots combat log and get replaced by cmdrs
  • match turns into pew pew frenzy fun
  • make sure everybody ranks up a bit and gets a few mats per match to keep the ball rolling

cost of experiment? bot code is already there. it sucks, but since the bots are really just fodder to lure players in it will do the trick. adapting it to the special cqc rules and flight model (another asinine idea) might be a bit of work but, again, quick and dirty would be enough to try. not going to happen :)
 
I'm wondering why they didnt add npc to CQC... after all, the Elite SLF crew are quite potent and they can be optimized even more for specific maps that host the CQC matches.
And they could add them not only as place holders but also on trainer maps - which are entirely missing.

Not sure about materials or any kind of rewards - we would soon have people complaining about how bad is grinding materials in cqc
 
I'd love to take my own ships into CQC. I suspect it might be quite popular to begin with, but it would lead to very long sessions if everyone is in an uber engineered ship (which of course, they would be). One of the appeals of CQC currently is that when there are enough people online you can just drop in for short games.

Basically you want an arena fight, to bring your best/worst gear of your choosing...

Correctly implemented with both random matches and invited matches, with a view option for a crowd to watch the match, could allow for some PvP leagues to be created, and organized by player groups. and the "best" leagues could get galnet announcements.
 
I wouldn't mind a minigame overlay to shoot bots in a CQC like mode. Like iff one had to travel in Supercruise for awhile it could be kinda fun to have a little combat sim to play to pass the time.
 
I think CQC should be incorporated into the main game as some form of PvP simulation, where players can battle it out with each other or against bots in a virtual environment without risk and you can use any ship/loadout combination. It would be a good way to learn PvP combat or to test out new loadouts. You could even have tournaments and leaderboards etc.
 
I think CQC should be incorporated into the main game as some form of PvP simulation, where players can battle it out with each other or against bots in a virtual environment without risk and you can use any ship/loadout combination. It would be a good way to learn PvP combat or to test out new loadouts. You could even have tournaments and leaderboards etc.

That's kinda similar to the idea I had - it just makes sense for a component of a sim game to be /in/ said sim game rather than tacked on - I mean this isn't Star Citizen lol
 
Won't work because Elite's flight AI can't fly like human players do in enclosed areas and in close quarters to structures.

I don't just mean they won't provide a challenge. They cannot cope.

Seriously, try picking a fight with an elite-ranked NPC at an installation in the main game, and then hide inside the superstructure, and see what happens. The limitations of the AI become starkly apparent.

This is why NPC battles around megaships and stuff rarely make good use of the locations and almost always devolve into dogfights in open space.

They barely even cope with turtle-paced docking inside starports, bumping into buildings and each other at low double-digit speeds.

The NPCs can only really handle wide-open space. If you put them in CQC, they'd just orbit the edges of the map, completely dumbfounded by players using cover and moving close to structures.

I suspect it would require a complete overhaul to the AI system to allow bots to engage properly with the CQC arenas. If that comes, then sure, apply it to CQC as well. But I don't think it will.
 
Last edited:
Won't work because Elite's flight AI can't fly like human players do in enclosed areas and in close quarters to structures.
It would work better than what we have now. Currently, who cares about those enclosed areas? No one is playing. Put NPCs in CQC and I'd have no reason to log into the main game. I'd just always be in CQC. When you want to play, I'd be there to crash into a wall while trying to follow you into those enclosed areas. Keep the dependency on players and I'm not waiting a minute before moving on to something else. I'm not queuing in game because if I'm in game, I'm doing something.

If they put the concept of CQC in the main game, they'd probably do something stupid like putting it out on Colonia or gating it behind travel. I'd much prefer CQC to be a mode to go from launching the game to shooting people within a minute.
 
It would work better than what we have now. Currently, who cares about those enclosed areas? No one is playing. Put NPCs in CQC and I'd have no reason to log into the main game. I'd just always be in CQC. When you want to play, I'd be there to crash into a wall while trying to follow you into those enclosed areas. Keep the dependency on players and I'm not waiting a minute before moving on to something else. I'm not queuing in game because if I'm in game, I'm doing something.

If they put the concept of CQC in the main game, they'd probably do something stupid like putting it out on Colonia or gating it behind travel. I'd much prefer CQC to be a mode to go from launching the game to shooting people within a minute.

There might be a handful of people willing to play CQC against bots that sit awkwardly at the edge of the play area waiting for you to come and kill them, but realistically, it wouldn't be a viable commercial product without a looot of work IMO.

The disaster of putting current Elite Dangerous AI into CQC runs the risk of turning off even more people, and looking worse for Frontier, than struggling to find a match.
 
Loved me some CQC in the early days was aiming for champion rank but only managed professional. Great fun especially in VR. Some of the most heart pounding excitement I’ve had in Elite.

but yes. The waiting killed it, back when it was a completely separate lobby and was likely a nail in the coffin.
Also the payouts being such a Joke (1000cr for a win, seriously?) probably also the hammer in the undertaker’s hand.
Make the credits commensurate to the rank of players killed and you’d have had more people play.
 
Last edited:
Back
Top Bottom