Potential fix for the overpowered heal beams.

Then where does Gallactic Insurance get stockpiles to distribute all over the galaxy for those in need of immediate replacement after a claim?

A good question, and one that FD have never really answered. It could be that the insurance company somehow happens to have sufficient connections to the Engineers to be able to obtain them, or it could simply be that they pay hundreds or even thousands times the normal price to obtain these modules on the black market. Maybe even the Engineers approach them to provide replacements if they detect that one of their beloved creations has been destroyed?
 
If you overdo false equivalences, people will actually think you're being sarcastic, FYI.

So yeah, funny joke, I guess. :unsure:
Well, at least you got that I was being sarcastic, even if the fact that it was mocking sarcasm seems to have gotten past you.

I almost included comments about PaP players being salty, but they seemed impolitic until someone was condescending and damned me with faint praise.
 
Well, at least you got that I was being sarcastic, even if the fact that it was mocking sarcasm seems to have gotten past you.

I almost included comments about PaP players being salty, but they seemed impolitic until someone was condescending and damned me with faint praise.

Not sure what your mockery is all about, indeed. If you overshoot with the hyperbole, your whole argument will smell like azz, and it's simply easier to laugh off than understand.

If you feel repressed by all the pvp guys/gankers who made you lose your anaconda at penniless rank, by all means, unleash your hatred, it's healthy to vent frustrations on a dump such as the forums. :)
 
Hello. I just had this random idea the other day. Why not add an additional effect to the feedback cascade experimental upgrade, that inverses the heal beams' regenerative capabilities for wing mates.

For example, if heal dude shoots heal beams at their wing mate, and the opponent lands a feedback cascade rail gun shot on the target of the healing (the heals can be heard loudly if you target the receiving CMDR, so it's easy to spot), the heal target won't get shields for 5 seconds, and instead, received shield generator damage maybe. The 5 second rule could be reapplied at any time to elongate the effect, if the enemy is dumb enough to keep frying his wingman's generator. Or just damage the shield instead of healing it. Whatever.

Any thoughts? :)

The heal beams should be removed entirely. They are too gamey. Too far out there.
I think they might be more acceptable on the Thargoid side of things, with their organic ships, but I hate them as they are now.
 
Not sure what your mockery is all about, indeed. If you overshoot with the hyperbole, your whole argument will smell like azz, and it's simply easier to laugh off than understand.

If you feel repressed by all the pvp guys/gankers who made you lose your anaconda at penniless rank, by all means, unleash your hatred, it's healthy to vent frustrations on a dump such as the forums. :)
Oh, the mockery is simple, it amounts to the idea that, however ridiculous Heal Beams may be, this whole thread is a bunch of people complaining that the PaP crowd is disadvantaged by something that can't even hurt them. It is the exact same thing that they constantly mock with, Git Gud, except it is being applied to Them.

I like the second paragraph insult, it is more original than most. Just as presumptious as to my reason, just as wrong as always, but better written. It does show off your ego in that you want to think that I have an emotional investment to be expressing hatred. I notice your avatar is wearing what might be a Stetson, so I hope you'll understand the reference...
Honestly, this whole thread has me laughing.
 
Oh, the mockery is simple, it amounts to the idea that, however ridiculous Heal Beams may be, this whole thread is a bunch of people complaining that the PaP crowd is disadvantaged by something that can't even hurt them. It is the exact same thing that they constantly mock with, Git Gud, except it is being applied to Them.

I like the second paragraph insult, it is more original than most. Just as presumptious as to my reason, just as wrong as always, but better written. It does show off your ego in that you want to think that I have an emotional investment to be expressing hatred. I notice your avatar is wearing what might be a Stetson, so I hope you'll understand the reference...
Honestly, this whole thread has me laughing.

Unfortunately I don't get the reference, I just like this hat a lot. Had the chance to get one in Arizona back in the day, and I love it since. The eyepatch is basically a sock (clean one) with a leather strap holding it, I had a serious eye condition that time. But it looked funny with the headgear, so the photo was born.

Regarding the presumption, it's hard to take the anti-elitist outburst any other way on a thread that has little (to none) to do with the aforementioned git gud mentality. One reason why you shouldn't pull off such sweeping generalizations. This thread is just brainstorming on how to turn a super-broken weapon into a decent sidegrade among a bunch of broken engineering options. Couldn't care less for anyone using them, the two corvettes we ran into were frantically running to the spaceport with their broken shields, so the weapon itself won't make a dangerous pilot.

I would simply like to see it more balanced, so I can use it too, with a clear conscience. :)
 
Regarding the presumption, it's hard to take the anti-elitist outburst any other way on a thread that has little (to none) to do with the aforementioned git gud mentality. One reason why you shouldn't pull off such sweeping generalizations. This thread is just brainstorming on how to turn a super-broken weapon into a decent sidegrade among a bunch of broken engineering options. Couldn't care less for anyone using them, the two corvettes we ran into were frantically running to the spaceport with their broken shields, so the weapon itself won't make a dangerous pilot.
If you're trying to kill me with laughter, you're doing a fair job. I'm not the one that decided, completely without evidence, that my opponent was kvetching over the loss of a ship, had enough emotional investment to use the word, "hatred", etc, yet, I'm the one making sweeping generalizations? Oh, yes, and, we ARE talking PaP, right?

Let's be honest, this item requires two players to be useful, it doesn't harm the opposition at all, requires that the player you are using it on be your target, and your entire thread amounts to, "I couldn't kill them because they had these! it's not FAIR!!!"

Requesting a nerf for something that is too effective at keeping a group of players alive at the expense of not being able to shoot at the enemy trying to kill you is... (shakes head)

You started a salt harvest for the other side, and apparently cannot see the irony in the fact.
 
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If you're trying to kill me with laughter, you're doing a fair job. I'm not the one that decided, completely without evidence, that my opponent was kvetching over the loss of a ship, had enough emotional investment to use the word, "hatred", etc, yet, I'm the one making sweeping generalizations? Oh, yes, and, we ARE talking PaP, right?

Let's be honest, this item requires two players to be useful, it doesn't harm the opposition at all, requires that the player you are using it on be your target, and your entire thread amounts to, "I couldn't kill them because they had these! it's not FAIR!!!"

Requesting a nerf for something that is too effective at keeping a group of players alive at the expense of not being able to shoot at the enemy trying to kill you is... (shakes head)

You started a salt harvest for the other side, and apparently cannot see the irony in the fact.

Wh.. what salt harvest? You literally kicked in the door of this mild conversation with a false equivalence argument. Why would you expect anything other than a logical assumption about your hurt feelings regarding the topic at hand? I deliberately tried to not make a controversial proposition in the op, but it seems you know me better.

Talking about assumptions running rampant here.. :D
 
Lmao, you've gotta admit this is pretty hilarious.

"Players should just learn to get over losing their ship. It's just a few credits!"

2 seconds later

"Players not letting me blow up their ships!?"

1612769818002.png
 
Lmao, you've gotta admit this is pretty hilarious.

"Players should just learn to get over losing their ship. It's just a few credits!"

2 seconds later

"Players not letting me blow up their ships!?"

View attachment 207504
Meh. There's probably a reason why healie users are pariahs in the PvP community. They seem like an overpowered "autowin" (read "unbalanced") option. Used by griefer wings to make up for skill deficit, and, one has to assume, AFK/bot PvEers. Used by others too? Clearly, but if most don't feel any compunction to mitigate NPC threats in this way, perhaps those threats are just not that bad, and heal beams are pretty much redundant?

The subtext seems to be that gankees can protect themselves using them. But I doubt that happens much if at all. If your objection is that PvP should be opt-out, then there are more effective ways of achieving that (some already exist). Also two engineered corvettes? PvP already arguably was opt-in for them with the option to wake out at any time.
 
Maybe have it sacrifice your own shields to add to them
This way you can only turn your shields into their shields, your banks into their shield, etc.
It hurts you as much as it heals them.

Was about to suggest exactly this ... turn them into a “conduit” so that it transfers shield power from one vessel to the other.

This would still allow a big shield tank to “top up” smaller craft but would prevent “quid pro quo” firing whereby everyone becomes invincible!
 
Unlike faster than light travel, hyperjumps, energy shields, some ships armour with basically negative mass, engineering effects which create energy out of nowhere, etc.
No, I mean that it feels like a fantasy RPG element. Making a healer, tank, dps, trio.
 
No, I mean that it feels like a fantasy RPG element. Making a healer, tank, dps, trio.

Then who's the tank? On which button is my taunt? Any how can i mitigate damage in a way which a damage oriented ship can not? (Also, what's the DD-ship? )

I think you're reading more into it than there is. It's merely one mechanic to support a team member. Of which we indeed don't have too many. I'd say that we're pretty far away from what you think it to be. If anything then look at the Odyssey suits. While we don't yet know how they work in detail, they have much more of the trinity vibe. So if the mere healing beam already troubles you, then the ground suits will probably drive you crazy.
 
Then who's the tank? On which button is my taunt? Any how can i mitigate damage in a way which a damage oriented ship can not? (Also, what's the DD-ship? )

I think you're reading more into it than there is. It's merely one mechanic to support a team member. Of which we indeed don't have too many. I'd say that we're pretty far away from what you think it to be. If anything then look at the Odyssey suits. While we don't yet know how they work in detail, they have much more of the trinity vibe. So if the mere healing beam already troubles you, then the ground suits will probably drive you crazy.
I think the thing with FPS is that healers really just delay the inevitable respawn. They come into play when attrition is so high that healers are fighting the tide - it's a worthwhile advantage but generally you're going to go under at some point, just have a foothold a little longer. How it will seem in Odyssey depends on a lot of factors, not least how they handle respawn.

Lets say you have a legitimate use of heal beams with your squad mates (you're the only person who's put forward a non-exploit use case so far). I'm guessing they have not super strong shields, making them vulnerable. If so, you could for instance have a "diminishing return" for stronger shields on the heal beam, so that they only impact shields below a certain remaining healthpool, potentially without adversely affecting that use case? E.g. have them be ineffective on a typical full or even quarter-full class 8a prismatic set-up, but as effective as ever on a 4a standard shield. Just an idea.
 
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