Yup.to add to the very correct answers above - to some extend economy will also influence mission types. i'm not sure whether for a lack of other missions or for economy type itself, as it has counterintuitive effects sometimes. but military surface stations do offer more kill pirates missions, than other non-military surface stations in same system - counterintuitive here that this "more" still does not beat other outlier systems, where you get almost nothing than kill pirates missions...
Dunno - I always found it 'intuitive' that finding spots with few available targets would be better. ofc few targets with nice states should be even better, but I lose interest and wander off at that stage as it all gets too confusingIt's all the secondary, unintuitive effects that have the most control over finding a good source of a mission type, rather than intuitive effects.
E.g doing deliveries from a none- state factions station with just one feasible target for delivery missions will be a better use of your time in terms of reward (whether monetary, influence or whatever) than a boom/ investment state faction which owns a station with many potential delivery targets...
Hi there,...an extraction economy would only have "source animal meat" missions, if there were an agricultural station in range.
Interesting... I'm kinda curious then; what stops remote stations from spawning source missions then? If you go to, say, Skaudai CH-B d14-34, you'll only ever see mining or donation missions there; you'd never see a source mission ever (at least, in my experience I've never seen a source mission spawn).Hi there,
This is untrue.
The variable generator that determines which cargo to ask for only looks at the imports of the station in question, it doesn't search for any stations which can supply that demand.
Additionally, yes, economies can directly affect mission spawning. Certain passenger missions are more likely from tourism economies, for example.
Thanks,
Dom,
It's intuitive from a game mechanic sense, but I don't get how that makes any economic or logical sense though?Dunno - I always found it 'intuitive' that finding spots with few available targets would be better.
True. The great thing about this game (and the root cause behind many of the perennial threads on here) is that you can argue any situation from 2 points of view:It's intuitive from a game mechanic sense, but I don't get how that makes any economic or logical sense though?
I'd argue that fixing it would make the game more fun. In the case of deliveries, instead of a single random backwater being constantly the best place to earn credits with deliveries because it can only generate a single route... seeking out good economic states with plenty of neighbouring trade opportunities should be the optimal place to seek out, which would open the door to a huge, diverse and ever changing set of places within the bubble.True. The great thing about this game (and the root cause behind many of the perennial threads on here) is that you can argue any situation from 2 points of view:
1) This needs changing to make more fun gameplay
2) This needs changing to make more realism
Ideally flip points-of-view every 5 posts for maximum damage![]()
Hi there,Interesting... I'm kinda curious then; what stops remote stations from spawning source missions then? If you go to, say, Skaudai CH-B d14-34, you'll only ever see mining or donation missions there; you'd never see a source mission ever (at least, in my experience I've never seen a source mission spawn).
Aaah, that makes a lot of sense now, thanks!Hi there,
Collect missions require at least one other station to exist within range, but do not care if it supplies that commodity. This is primarily to give a source for the pirate faction.
Thanks,
Dom
Most people already think mining prices are black magic. Not sure they'd be any happier with mission locations fluctuating even more than they do. In fact looking at the issue tracker it is stuffed with people raising issues because they don't understand the current game, so making it more complex would be ... interestingwhich would open the door to a huge, diverse and ever changing set of places within the bubble.
Sure, but that's a learned behaviour, not a default expectation. Keeping on mining prices, if FD nerfed them at the start when it was pretty clear they were out of line (instead of almost a year later), barely anyone would have complained. Instead it was allowed to set in and become the status quo, and when FD changed that learned behaviour they were all up in arms over it.Most people already think mining prices are black magic. Not sure they'd be any happier with mission locations fluctuating even more than they do. In fact looking at the issue tracker it is stuffed with people raising issues because they don't understand the current game, so making it more complex would be ... interesting![]()
I think I mentioned this in a post a while back, trading / transport missions only tend to go to an adjacent system (relative to range of course, a new Cmdr in a sidey would be screwed.That's a bit....magicy isn't it? How would the mission board know where you were heading? Ok yes it's a game and of course that data is stored on your PC as the route you are flying, but there's really no way for the mission board, realistically, to know where you are heading, unless you post that information publicly to see if any mission givers are interested. I do have a problem with information being supplied that couldn't possibly be known outside the gaming reference, I guess it's from my time playing D&D.
What I would like to see is the ability to post your route to the mission manager and then see if anyone will give you missions to take that way, with the added negative that since you are posting it publicly carrying valuable cargo may attract more pirates, more dangerous than the usual pirates. Basically if you just take missions anonymously then no-one except the mission giver knows where you are going and what you are hauling, but if you advertise it publicly as in posting to the mission board, "hey I am heading to Pareto, anypne got anything they want delivered that way?" then everyone else know exactly where you are going and increases the hazard of the trip.
Broken can be relative and is probably why Developers Do Not directly respond to the masses in individual posts as every differing whim gets posted for the responding Dev/Programmer to fix or comment on.What's with you brits and your tendency to automatically kowtow to authority? I am a consumer of this product and parts of it are broken (and have been broken for unacceptable lengths of time) and right now he is the closest thing to a customer service representative. Do you give this much leeway to customer service agents who ignore your requests for help?