Looking for shield advice.

Hi Cmdrs, not sure if this is the correct part of the forum to ask this but here goes. Thanks to some great advice on here I now have a great hull strength with good tolerances to kinetic, explosive and thermal attacks and now looking for the best shield options to go with this. Currently my setup is.

6A Shield Generator (grade 5 enhanced low power and multi-weave)
4D Guardian Shield Reinforcement.
2 X 0A Shield Boosters (non engineered) which gives the following stats.

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This lasts a while but once broken takes a long time to recover so was thinking possibly Bi-Weave but not sure how to engineer it.

Also My current weapon setup is the following.

3E Burst Laser.
3 X 1G Burst lasers.
3C Multi-Cannon and a 2F Multi-Cannon (all are Gimballed, G5 Efficient and Double Braced). I'm thinking of swapping one of the Burst Lasers for another Multi-Cannon to give me a bit more bite against armour, what do you think? (no good at manual aiming so anything fixed is no good). Oh in case your wondering I play PvE.

Sorry its a long one Cmdrs.
 
For PVE I usually do bi weave G5 thermal resistant and aim for at least 50% kinetic and thermal resist with 2-3 resist augment boosters. If I don't have a lot of room for utility mounts, I'll use 1 thermal resist booster or a kinetic booster to get 50%+ for each

6C bi weave with fast charge can do 3.7 mj/s recharge which isn't bad.

Once you hit around 62% resistance, adding more resistance is futile imo. Even for PVE, I think having at least 1 fixed weapon is good to have .Make sure at least 1 of your multicannons has corrosive shell experimental. For PVE multicannons, I do high capacity mag with incendiary and 1 corrosive.

If you de select your target while they activate chaff, your gimballed bursts will become fixed, so you can still practice with gimballed at least.
 
Always in the largest slot (assuming typical combat ship here).

Thermal resistance/fast charge biweave with a couple of resistance boosters when you want something that you don't mind dropping but will come back up fast (lots of hull underneath or be very good at not being hit in the first place for this one). Perfect for your FAS or Chief/Chally. Look for a 30-40s recovery time once broken.

Reinforced/fast charge biweave with a thermal resist booster and resistance boosters when you want a bit more staying power with the shield, but again you don't mind it dropping (aim for maybe 1 minute - 90 seconds recovery time once broken). The sort of thing you might put on a Krait or Python

Reinforced high cap prismatic. One thermal booster, one resistance booster, the rest HDs. Also have some shield cell banks in there. This is the build you want when you don't want your shields to drop, ever. On one of the big 3 with good pip management it's basically impregnable. Works well on the FdL and Mamba too.

It's really what suits your playstyle. For example I have one FdL with a thermal resist shield giving 550mj, but recovers and recharges really fast. Other times I might use the one with the 3000 mj prismatic. Depends how I'm feeling.
 
I much prefer BiWeaves myself - even if you’re “going big” on the MJ target the extra charge speed (especially on 6C upwards) is noticeable.

My standard approach for PvE is:

  • Shield Gen : BiWeave withThermal Resist / Fast Charge
  • Shield Boosters : 1x 0A with G5 Kinetic Resist to even out the resistances, then further 0As with G5 Resist Aug to increase resists across the board. On ships with 6+ utilities I may consider some Heavy Duty boosters once the resists have hit 60%
  • Guardian Shield Reinforcements : If desired, to add raw MJs.

I do have some builds that vary from that approach:

- Mission runner ships which are not designed to handle multiple fights in a row (and therefore recharge time not such a concern) I will use A-grade shields instead of BiWeave

- Thargoid hunting (not that I’ve done a lot of that) I will still use BiWeave but with Reinforced / Hi Cap (as resists are irrelevant to Thargoid weapons) and then less Boosters (need Heat Sinks!) and less (if any) GSRs to prioritise Hull
 
Bi-Weaves are the go to shield, because they regenerate so much faster until they are completely down. At that point you really have to dip to refresh. But given you have a strong hull it's also Bi-weaves because just yes.

If you want to pvp though, that is different,
 
I use reinforced Bi weave with fast charge and 2 resistance augmented boosters. If you are running just 2 boosters, i recommend a PDT and a chaff. Based on how fast your ship can fly, whether you equip a cannon or plasma with dispersal field and how evasive you are you could swap a countermeasure for a 3rd booster. Your choice. If you do go reinforced +3 boosters, i recommend 1HD, 1 resistance augmented and 1 thermal resistance. It will probably never drop outside of pvp with that config.
 
Most of my ships use bi-weaves with thermal resist and force block. For shield boosters I use either one or two resist force block boosters, depending on available utility slots. Every other booster has HD and either flow control or more force block.
I don't use super capacity because it trades resists for slightly more raw MJs. I instead use guardian boosters to increase the shield's strength while keeping high resistances.

Larger ships like my Corvette and Anaconda also have SCBs for more on demand shielding.

My trade, mining and exploration ships all use reinforced thermo block prismatics with a single thermal resist with every other booster being HD thermo block.
All the boosters are E-rated on my explorers to help keep some of the mass down, but still maintain strong shielding for the accidental boop or any brave-sir-robin maneuvers.
 
Always use Bi-Weaves - engineer reinforced high cap.
This is not always true.

The way to get the most outta your shields is oging to be running Prismatic with thermal and force block then runing shield boosters with resistance augmentation and force block.
The reason for this is by stacking resistance rather then raw shield you are getting more bang for your buck per Hit point of shield, espeically when combined with shield cell banks.

Generally Bi weaves are the fan favorites but with engineering prismatic OR bi weaves work just fine for pve human targets, However, if you want to thargoid hunt you want as many shield hit points as possible by running prismatic reinforced hi cap, since they do absolute damage.
 
Use thermal enhanced Prismatics and try to reach 50% on the three categories for my ships. The regeneration rate is glacial but hull tank is the backup.

They’re good in my Corvette so there’s plenty of hull for when they go down. Once shields are gone and hull is below 50%, it’s usually time to go.
 
I prefer Thermal Resist Fast Charge Bi-Weave with Resistance Augmented SBs for faster regen.



My T10 gains more shield overall with a C8 SCB and C7 Shield than the other way around.

I'd still use the 8C bi weave due to the 24% faster mj per second recharg vs 7C bi weave, but depends on how long you are in combat for too.
 
I'd still use the 8C bi weave due to the 24% faster mj per second recharg vs 7C bi weave, but depends on how long you are in combat for too.

It's SCB is only used in Wing Assassinations, where the increased regen from C8 shield + C7 SCB isn't worth the strength loss. For all other PVE, it just doesn't matter. I could probably strap on a C5 vanilla shield if it could handle her chonkness and be cozy.

Your PD is a lot happier too!

The T10's whimpy PD needs all the help it can get.
 
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Hi Cmdrs, not sure if this is the correct part of the forum to ask this but here goes. Thanks to some great advice on here I now have a great hull strength with good tolerances to kinetic, explosive and thermal attacks and now looking for the best shield options to go with this. Currently my setup is.

6A Shield Generator (grade 5 enhanced low power and multi-weave)
4D Guardian Shield Reinforcement.
2 X 0A Shield Boosters (non engineered) which gives the following stats.

View attachment 207858

This lasts a while but once broken takes a long time to recover so was thinking possibly Bi-Weave but not sure how to engineer it.

Also My current weapon setup is the following.

3E Burst Laser.
3 X 1G Burst lasers.
3C Multi-Cannon and a 2F Multi-Cannon (all are Gimballed, G5 Efficient and Double Braced). I'm thinking of swapping one of the Burst Lasers for another Multi-Cannon to give me a bit more bite against armour, what do you think? (no good at manual aiming so anything fixed is no good). Oh in case your wondering I play PvE.

Sorry its a long one Cmdrs.
So this is a Chieftain I'm assuming.

The single size 4 Guardian SRP is giving you (roughly) as much raw shield value as bi-weaves will in 5 and not much less than size 6 would. I would go with a size 5 bi-weave, thermal resist low draw and make both shield boosters resistance augmented. The shields and 2 boosters are giving you very good resists across the board, greatly enhancing the effective value of the GSRP. If that isn't enough shields for you, add another GSRP. With it set up this way, you wouldn't gain much more going with a size 6 shield (trivial amount raw shield value), and if you have the power you can toss a 6 SCB in that slot (specialized and flow control if you are hurting for power, it might cook you a little bit, but not much and not for long with specialized and it will be a nearly full shield recharge).

Not saying this is the right way or the only way, it's just what I found to work well for me on my Chieftain that uses GSRPs. This is what it looks like.

I would go Overcharged or short range blaster on the MCs, with auto loader on the larges and corrosive on the medium, and I would recommend 2 large MCs like you are thinking.
 
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So this is a Chieftain I'm assuming.

The single size 4 Guardian SRP is giving you (roughly) as much raw shield value as bi-weaves will in 5 and not much less than size 6 would. I would go with a size 5 bi-weave, thermal resist low draw and make both shield boosters resistance augmented.

Only reason I would go with class 6 Bi weave over class 5 is the charge speed.
6c bi weave fast charge: 3.7mj/s
5c bi weave fast charge: 2.5 mj/s

That is a 32% shield regen speed advantage.
 
I prefer to use a c8 biweave on the T10 and just don't reinforce it. She's got massive armor and crap-all shields, so it seems like a huge waste not to take advantage of that. Throw on a bunch of point defense and some chaff too(it does work on large ships, though admittedly not as well) and you become functionally immune to missiles too and can dramatically reduce any damage taken while the shield is down.

The biweave is back up in like 30 seconds anyway. This is my current build, it can solo wing assassination missions quite effectively. https://s.orbis.zone/ceki
 
I prefer Thermal Resist Fast Charge Bi-Weave with Resistance Augmented SBs for faster regen.



My T10 gains more shield overall with a C8 SCB and C7 Shield than the other way around.
Yep, there's always more than one way of doing something. As mentioned though, it depends on how much max shields you're happy with when SCBs run out. Someone could probably write a book on this stuff though and I'm only going over a few basics. :)
 
I prefer to use a c8 biweave on the T10 and just don't reinforce it. She's got massive armor and crap-all shields, so it seems like a huge waste not to take advantage of that. Throw on a bunch of point defense and some chaff too(it does work on large ships, though admittedly not as well) and you become functionally immune to missiles too and can dramatically reduce any damage taken while the shield is down.

The biweave is back up in like 30 seconds anyway. This is my current build, it can solo wing assassination missions quite effectively. https://s.orbis.zone/ceki
Doesn't it drain the Distributor too much?
On the Cutter a c8 biweave sucks the Distri empty quite fast.
 
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