Have been dropping in and out of the game for years now (so still consider myself fairly new to it) and used to generally just run trade routes, passenger and courier missions plus dabbled in mining for a few weeks a year or two ago.
Having my first try at hunting pirates (via massacre missions) at the moment and finding that my ship is struggling against any but the easiest NPC's or if there is more than 1 fighting me at a time.
This is the current loadout of my Anaconda https://s.orbis.zone/cetr
I don't have much spare credits at the moment (~100m) and am currently hanging around the Wally Bei system.
Suggestions on modifying the ship cheaply are welcome!
I've not learned about engineering things yet, never needed to, so ideally simple changes I can make buying standard modules please!
I also have a Federal Assault Ship I could use, but I don't have any other ships that I would really want to change to a combat role (I do have an Imperial Cutter, but its setup for mining and as I set that up so ago I don't want to change it lol)
Federal Assault Ship - https://s.orbis.zone/ceuy (I obviously last used it for some kind of travelling without a need for cargo or weapons lol)
Edit:
Also a few general related questions...
1. Is it worth the time/effort of using the Kill Warrant scanner on pirates I'm hunting for missions?
2. I'm stopping to collect materials after fights, is there a way to keep track of it if it goes off your scanner? And is it actually worth bothering to collect the materials from the destroyed ships?
3. Is there a way of having my fighter pilot always set to 'Engage at will' rather than manually setting it each time its launched?
4. I'm travelling between the mission tagged signal sources to get the pirates, would it be quicker going to the nav beacon or is that just likely to be suicide?
(I have been googling and looking through the forum but figured it worth asking too as things change!)
Having my first try at hunting pirates (via massacre missions) at the moment and finding that my ship is struggling against any but the easiest NPC's or if there is more than 1 fighting me at a time.
This is the current loadout of my Anaconda https://s.orbis.zone/cetr
I don't have much spare credits at the moment (~100m) and am currently hanging around the Wally Bei system.
Suggestions on modifying the ship cheaply are welcome!
I've not learned about engineering things yet, never needed to, so ideally simple changes I can make buying standard modules please!
I also have a Federal Assault Ship I could use, but I don't have any other ships that I would really want to change to a combat role (I do have an Imperial Cutter, but its setup for mining and as I set that up so ago I don't want to change it lol)
Federal Assault Ship - https://s.orbis.zone/ceuy (I obviously last used it for some kind of travelling without a need for cargo or weapons lol)
Edit:
Also a few general related questions...
1. Is it worth the time/effort of using the Kill Warrant scanner on pirates I'm hunting for missions?
2. I'm stopping to collect materials after fights, is there a way to keep track of it if it goes off your scanner? And is it actually worth bothering to collect the materials from the destroyed ships?
3. Is there a way of having my fighter pilot always set to 'Engage at will' rather than manually setting it each time its launched?
4. I'm travelling between the mission tagged signal sources to get the pirates, would it be quicker going to the nav beacon or is that just likely to be suicide?
(I have been googling and looking through the forum but figured it worth asking too as things change!)
Last edited: