If you die in a CZ does it count as a victory for the other side?
This is what Ive heard over the years, but is there an actual Fdev statement verifying it, or player test that can be cited?If you're the only one in the instance, the instance ends with no victor if you explode before the contest is over.
This is what Ive heard over the years, but is there an actual Fdev statement verifying it, or player test that can be cited?
Thank you for your response all the same!
If you don't want to believe players then you should test it yourself - it's simple enough. Playing the game is permitted, you don't have to just watch it on streamsplayer test that can be cited
This is what Ive heard over the years, but is there an actual Fdev statement verifying it, or player test that can be cited?
It shouldn't be too hard to test if you start a war you know won't be contested, but as Paul stated earlier if there were a significant effect it would be farmedThe optimal way to win a war is (imo) to win loads of lows while running massacre missions. The optimal way to farm kills for a mission (and cash or rank) is probably to sit in a high & not worry about whether you win or not, so completing the scenario doesn't matter for that.
It's not the Victory that counts but the amount of Combat Bonds collected.
Only in CGs where the BGS is disabled, everywhere else: what Rubbernuke said.It's not the Victory that counts but the amount of Combat Bonds collected.
You dont need to win a CZ though.Not so. Each CZ has a win and lose state which counts, which is worth more the harder the CZ is rated.
Bonds and objectives are extra.
You dont need to win a CZ though.
If your not fighting any other players you can destroy 1 ship, hand in the Bond and win the whole war.
Havent tried it with a single mission objective yet though. As I am unsure which missions count. Mainly because the only way to be sure is to do only that 1 mission and see if you win the day.
Yup.But CZ wins are the main way of doing it. Bonds are great as well but worth less.
They still count as kills for the opposition. You can keep launching them and getting them destroyed to count against the side you've chosen, in a bid to make them lose.... but it's much quicker and easier to just join the right side and shoot enemy ships to win the battle.From what I remember SLFs at one point were counted as a kill for the opposition if destroyed. I think FD stamped on that.
They still count as kills for the opposition. You can keep launching them and getting them destroyed to count against the side you've chosen, in a bid to make them lose.... but it's much quicker and easier to just join the right side and shoot enemy ships to win the battle.