CZ scoring

I'd have thought so...

But unless your death tips it into a winning position for the other side I doubt it will have any BGS impact.
 
If there are other players around to keep the instance alive it will only count as a kill for the other side. Don't know what effect it has if you are the only participant but I assume it counts as a scenario loss & work to cover that loss (by doing 2 more wins).

Probably just doesn't count either way if the scenario doesn't complete though.
 
If you're the only one in the instance, the instance ends with no victor if you explode before the contest is over.
This is what Ive heard over the years, but is there an actual Fdev statement verifying it, or player test that can be cited?

Thank you for your response all the same!
 
This is what Ive heard over the years, but is there an actual Fdev statement verifying it, or player test that can be cited?

Thank you for your response all the same!

I don't think it's the kind of information FDev would think players are supposed to know, I'd be surprised if they had explained it.

I haven't done specific testing but from experience there is no effect big enough that it made a difference to any war I fought in, nevertheless I play it safe & assume the worst :)

To be fair it's extremely rare that I lose a hull in a CZ, and quite rare that I lose a scenario. Usually if it goes bad I jump put, which has the same effect of closing the instance without the scenario completing.

It shouldn't be too hard to test if you start a war you know won't be contested, but as Paul stated earlier if there were a significant effect it would be farmed :) The optimal way to win a war is (imo) to win loads of lows while running massacre missions. The optimal way to farm kills for a mission (and cash or rank) is probably to sit in a high & not worry about whether you win or not, so completing the scenario doesn't matter for that.
 
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This is what Ive heard over the years, but is there an actual Fdev statement verifying it, or player test that can be cited?

Not that I'm aware of.

My statement is based on the readily demonstrable fact that an instance ceases to exist the moment there is no client to hold it. Enter an empty CZ alone, fight to some point, then leave and immediately re-enter. It will be a fresh instance the ships that were there before are gone and no progress is saved. You will not have lost or gained the reputation you would have if the contest was allowed to play out and be recorded.

I can't say for 100% certainty that there is not some mechanism in place that defaults to a failure if your CMDR goes down, but that doesn't seem likely. I haven't heard of any case where this was claimed. I do not believe I've ever personally lost a ship in a CZ, certainly not in the new system, so I can't conclusively refute the idea, however.

Edit: I have actually lost a ship in a CZ, but not since near launch...old system though, and I wasn't alone.
Source: https://www.youtube.com/watch?v=x1HSOYMrp2M
 
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It shouldn't be too hard to test if you start a war you know won't be contested, but as Paul stated earlier if there were a significant effect it would be farmed :) The optimal way to win a war is (imo) to win loads of lows while running massacre missions. The optimal way to farm kills for a mission (and cash or rank) is probably to sit in a high & not worry about whether you win or not, so completing the scenario doesn't matter for that.

The fastest way to farm missions is running lows too, especially if you have 2 right next to each other. All the targets are mission targets. In a med or high you have the scenarios and these ships don't count towards the missions. Running one low after the other is pretty boring so I run highs mostly to get a little bit variety with the scenarios.
 
It's not the Victory that counts but the amount of Combat Bonds collected.
Only in CGs where the BGS is disabled, everywhere else: what Rubbernuke said.

From my experience all BGS effects are counted only once a scenario finishes, very annoying for distress calls (the repair/refuel/donate ones) where one has to wait for the NPC to leave - jump out before them and it's as nothing had happened.
Likewise, CZs need to be fully resolved to have them count. It's not definitive proof but back when I took up fighting in CZs (~2019) and was tinkering with my Challenger to get a working loadout I did a boatload of them in a small backwater system. In the beginning I had to bail out a lot and sometimes got blown up as well. Didn't see any change to either the conflict state or faction reputation, not until I got to stick around long enough for either a win or loss.
So in standard CZs, hitting a rebuy shouldn't count for more then moving the enemies progress bar a bit - which then gets lost anyways if the instance shuts down. And CG ones have the side effect that it is somewhat counterproductive to score a win/loss as that will affect ones reputation. Leave early enough and no one will even bat an eyelash at the stations when you hand in your bonds.
 
Not so. Each CZ has a win and lose state which counts, which is worth more the harder the CZ is rated.

Bonds and objectives are extra.
You dont need to win a CZ though.
If your not fighting any other players you can destroy 1 ship, hand in the Bond and win the whole war.

Havent tried it with a single mission objective yet though. As I am unsure which missions count. Mainly because the only way to be sure is to do only that 1 mission and see if you win the day.
 
You dont need to win a CZ though.
If your not fighting any other players you can destroy 1 ship, hand in the Bond and win the whole war.

Havent tried it with a single mission objective yet though. As I am unsure which missions count. Mainly because the only way to be sure is to do only that 1 mission and see if you win the day.

But CZ wins are the main way of doing it. Bonds are great as well but worth less.
 
It would be abuseable as hell if you could oppose a faction by just choosing the side you want to lose, dying and having it count as a loss. Meanwhile, the ones doing it properly would be spending 10-20 minutes winning a CZ...
 
From what I remember SLFs at one point were counted as a kill for the opposition if destroyed. I think FD stamped on that.
 
From what I remember SLFs at one point were counted as a kill for the opposition if destroyed. I think FD stamped on that.
They still count as kills for the opposition. You can keep launching them and getting them destroyed to count against the side you've chosen, in a bid to make them lose.... but it's much quicker and easier to just join the right side and shoot enemy ships to win the battle.
 
They still count as kills for the opposition. You can keep launching them and getting them destroyed to count against the side you've chosen, in a bid to make them lose.... but it's much quicker and easier to just join the right side and shoot enemy ships to win the battle.

I don't know though- a low is what, 8 ships? A 7D hangar can launch SLFs quickly and has stock for 30 (if I recall?). Between that it would be faster I'd have thought.
 
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