Buckyball Racing Club present: Thargoid Structure Scramble

Well, I finally worked out how I managed to keep dismissing the ship by accident (apart from my own rank stupidity), and yes, I have just done it again.
If you go the SRV Menu while the SRV is still being deployed, the Transfer Cargo option is there on the menu, exactly where the Dismiss Ship option appears once the SRV touches the ground. So, guess what I was doing in an attempt to scrape a few seconds back.
Doh!
 
Will put a run or two in today, but if I have time I have a cunning plan. But time is the main issue. If it works I reckon saving 3 - 4 minutes if not then oh well have done ok anyway.
 
Well, I finally worked out how I managed to keep dismissing the ship by accident (apart from my own rank stupidity), and yes, I have just done it again.
If you go the SRV Menu while the SRV is still being deployed, the Transfer Cargo option is there on the menu, exactly where the Dismiss Ship option appears once the SRV touches the ground. So, guess what I was doing in an attempt to scrape a few seconds back.
Doh!
That transfer cargo option is weird. Sometimes you can get to it immediately after selecting deploy SRV (i.e. during the SRV deployment animation). Other times you have to keep cancelling and wait until you practically have wheels on the ground before the option appears. I haven't figured it out at all.
 

Ozric

Volunteer Moderator
A midday update, because I won't be posting the final times until tomorrow. We had a couple of entries, in the Regulation class Cmdr. Half-Lock showed real perseverance especially as they had another run when they had to go back to the crash site to pick up another Sensor. But the next run was clean, and fast enough to move them up off the bottom of the leaderboard too with a sub 45 minute run.

HipcjPZl.png


And in the Unlimited class... Well finally someone has made an entry in a sensible ship! As Cmdr. Bob Dubrovnik takes the course in his Type-9 Heavy - The Wonder Stuff. Despite have to fight against the obvious disadvantage and spending about a minute trying to find a flat place to land the Cow! The time is very impressive indeed coming in to sixth place currently with 34:14.

kbWd7ill.png


How many more changes will we see to the leaderboards before the evening is done.

Well, I finally worked out how I managed to keep dismissing the ship by accident (apart from my own rank stupidity), and yes, I have just done it again.
If you go the SRV Menu while the SRV is still being deployed, the Transfer Cargo option is there on the menu, exactly where the Dismiss Ship option appears once the SRV touches the ground. So, guess what I was doing in an attempt to scrape a few seconds back.
Doh!
Ahhh I didn't realise that. But I will definitely bear it in mind going forward now!



And just because it's been in my head since I've been doing this update, you can all have it too :D

Source: https://youtu.be/lFwyuXXijS0
 

Ozric

Volunteer Moderator
I made my first trial, 37m 44s (got only once hyperdicted). I recorded a movie, can I copy pictures from the movie or do I need really to take them in loco?
Taking screengrabs, or snips of a video is the easiest way to get the screenshots in my opinion, as you don't have to worry about it during the run that way. I just make an album on imgur, use the snipping tool to grab screenshots, and upload them into the album.
 
Final unlimited run submitted. Finish with a best run is always nice. Now that regulation run ... I wonder if I has the time.....
 
Time for a post race breakdown I guess.

I spent some time on day #1 picking my route and then stuck with it the whole week despite suspicions that Shaye and others may have found better ones. Initially I started with the list that Ozric referred us to in the rules but in the end I used visual inspection of the galaxy map filtered on Thargoid civilisation (referring back to the list to make sure my chosen systems had active Thargoid bases) in order to plan my route.

The three Thargoid base systems I chose were:

Pleiades Sector EB-X C1-2 ABC 3 C (1,964Ls from main star)
Pleiades Secor IH-V C2-3 1 B (962Ls from main star)
Pleiades Secor OD-S B4-1 2 A (312 Ls from main star)

For Unlimited, from the crash site that meant I had: 1 jump to site #1, 2 jumps to site #2, 2 jumps to site #3, 1 jump back to Merope
And for Regulation I had: 3 jumps to site #1, 3 jumps to site #2, 3 jumps to site #3, 1 jump back to Merope

My bookmarks were as follows:

XxOODiB.png


The numbers in brackets at the start of each base site bookmark (280, 160 and 0) were the headings I needed to be approaching the bases from such that my chosen landing spots were on the far side (leaving me with my back facing a non-blocked entrance).

As an example here's the landing spot for site #2, 160 heading circled. It turned out that in each case I ended up landing just in front of a small "branch" of Thargoid base structure (also circled) suggesting that the structure sites are actually all clones of each other.

Fu0MC77.png


Other than that getting a good time was down to fast supercruise approaches and descents to the planet surfaces, playing the odds to get runs with minimal hyperdictions, clean landings and not fumbling my various interactions with the menus too much. I was ejecting the Thargoid Sensor on departure from the final base in the vague hope that doing so would minimise the risk of being hyperdicted (or interdicted by pirates) on the way back to Merope.

Here's my 34:40 regulation run in its entirety (sped up to get it down to a watchable 10 minutes for those interested).

Source: https://youtu.be/OssAuyd0oog

Only other things of note were that the crash site had an unfortunate arrangement of mountain and crater mound which tended to drop you out of glide mode early (I chose a very particular approach vector to try and minimise the effect of that), and as mentioned previously, I went for one of the Sensors further back at the wreck as the closer one had debris which the SRV had a nasty tendency to get stuck on.
 
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Only other things of note were that the crash site had an unfortunate arrangement of mountain and crater mound which tended to drop you out of glide mode early (I chose a very particular approach vector to try and minimise the effect of that), and as mentioned previously, I went for one of the Sensors further back at the wreck as the closer one had debris which the SRV had a nasty tendency to get stuck on.
Interesting point I noticed is that if you approached the Crash Site for the first time upon logging in, it wouldn't appear in the destination list until you were pretty much right on top of it.
If you visited the site and then went back to Merope to start the run (without logging out or exiting the game), it would appear in the destination list much earlier (just under a 1000Ls out) making it much easier to select and plan your approach.
 
Interesting point I noticed is that if you approached the Crash Site for the first time upon logging in, it wouldn't appear in the destination list until you were pretty much right on top of it.
If you visited the site and then went back to Merope to start the run (without logging out or exiting the game), it would appear in the destination list much earlier (just under a 1000Ls out) making it much easier to select and plan your approach.
Indeed, I forgot to mention that. What I would do at the end of each day was go and land on the crash site planet. That way each new day that's where I'd start and the site would then be in my nav panel for my first run.
 
I knew I was getting on to something. Two of you sites were identical to mine so that makes me feel better. As for the approaches I found roughly 50 degrees was getting me closest. I did note that all 3 of my landing sites were below 900 ls with one being 350 or so.
 
Time for a post race breakdown I guess.

I spent some time on day #1 picking my route and then stuck with it the whole week despite suspicions that Shaye and others may have found better ones. Initially I started with the list that Ozric referred us to in the rules but in the end I used visual inspection of the galaxy map filtered on Thargoid civilisation (referring back to the list to make sure my chosen systems had active Thargoid bases) in order to plan my route.

The three Thargoid base systems I chose were:

Pleiades Sector EB-X C1-2 ABC 3 C (1,964Ls from main star)
Pleiades Secor IH-V C2-3 1 B (962Ls from main star)
Pleiades Secor OD-S B4-1 2 A (312 Ls from main star)

For Unlimited, from the crash site that meant I had: 1 jump to site #1, 2 jumps to site #2, 2 jumps to site #3, 1 jump back to Merope
And for Regulation I had: 3 jumps to site #1, 3 jumps to site #2, 3 jumps to site #3, 1 jump back to Merope

My bookmarks were as follows:

XxOODiB.png
Exact three same sites, although when I did my fastest run, I did them in the order 2, 4, 3.
Selected on the basis of closeness of the structure to the jump in point rather than the distance from Merope.

1613387986175.png
 
Thanks for sharing, guys.
Unfortunately, my fault, I did not realize the end date was yesterday and had not much dedicated time to the event. I also created a list of all possible systems with closest thargoid structures to main stars.
As I had a good jump (for unlimited), I used:
wp1, Pleiades Sector OD-S b4-1 2A
wp2, Pleiades Sector IH-V c2-3 1B
wp3, Pleiades Sector JC-V c2-9 1A

For the Cobra (regulation), that unfortunately I was too tired to try, I had in mind something as posted above with Pleiades Sector EB-X, but in a different sequence.
 
Forgot to mention, but during my prospecting visits I tried to enter a structure without sensor in SRV and it worked. So the bug remains in game.
 
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