We are their customers. It's down to us to let them know what we want and not them to dictate what they want to sell us.
And what you want is VR on foot.
To be honest I don't want the "on foot" update.
Right.
We are their customers. It's down to us to let them know what we want and not them to dictate what they want to sell us.
To be honest I don't want the "on foot" update.
I think they explained it quite well:If for example it's true that Frontier's decision not to include VR support at launch was due to their own testing, it would mean that they've at least got barebones support for it already, if not something a little bit more fleshed out for testing purposes.
If that's not the case, then the fact that the game already has VR support is a factor that realistically reduces the relative difficulty of extending the feature to on-foot play, at least in a very barebones sort of way.
However, we do strongly believe that VR should only be enabled for on foot gameplay when we have an experience that truly matches the same quality bar that we set for cockpits.
I think they explained it quite well:
ANNOUNCEMENT - Odyssey: Update on VR and Ship Interiors
Greetings Commanders! We hope you enjoyed our first dev diary release and stream. It was our pleasure to bring you the latest news on Odyssey and needless to say we can't wait to share more info around further locations, missions, combat and more in further episodes over the coming months. We...forums.frontier.co.uk
And that is.... Drum roll please.... NOT virtual flatscreen, NOT Elite:Alyx, but 3D stereoscopic VR hea-look, thank you, thank you very much for taking my side on this one.I think they explained it quite well:
However, we do strongly believe that VR should only be enabled for on foot gameplay when we have an experience that truly matches the same quality bar that we set for cockpits.
ANNOUNCEMENT - Odyssey: Update on VR and Ship Interiors
Greetings Commanders! We hope you enjoyed our first dev diary release and stream. It was our pleasure to bring you the latest news on Odyssey and needless to say we can't wait to share more info around further locations, missions, combat and more in further episodes over the coming months. We...forums.frontier.co.uk
I think they explained it quite well:
ANNOUNCEMENT - Odyssey: Update on VR and Ship Interiors
Greetings Commanders! We hope you enjoyed our first dev diary release and stream. It was our pleasure to bring you the latest news on Odyssey and needless to say we can't wait to share more info around further locations, missions, combat and more in further episodes over the coming months. We...forums.frontier.co.uk
No, they've explained it wouldn't be up to scratch. It doesn't matter if they ever tried to implement it, I've no idea.With regards to whether or not they've tested some form of on-foot VR themselves, that particular statement is fairly vague. It could mean that they've determined the experience is not up to scratch based on actual testing of VR on-foot, and they don't have the time to make the required changes, or it could mean that they've not implemented VR on-foot, but they foresee challenges that they don't have the time to address if they're going to meet their (delayed) launch dates.
A stones throw, and a chunk of actual design/spec/code/testing they aren't going to do, and at this stage absolutely 100% shouldn't in response to us.And that is.... Drum roll please.... NOT virtual flatscreen, NOT Elite:Alyx, but 3D stereoscopic VR hea-look, thank you, thank you very much for taking my side on this one.
yes I'm slightly taking the mick, but they are only a stones throw from giving us that sale experience in VR on foot, and shutting me up on the topic of Vr
View attachment 208708No, they've explained it wouldn't be up to scratch. It doesn't matter if they ever tried to implement it, I've no idea.
Are you always so glass half empty? As golgot said, most of what is needed for this already exists in the game, it might need a little massaging to fit into this context, but it would be a no / low budget project.A stones throw, and a chunk of actual design/spec/code/testing they aren't going to do, and at this stage absolutely 100% shouldn't in response to us.
No, they've explained it wouldn't be up to scratch. It doesn't matter if they ever tried to implement it, I've no idea.
I imagine they didn't. Unlike some * ahem * competitors, I expect fdev plan & spec their proposed content, and as we know VR wasn't to be included at all at launch originally.
The change in response to the community no doubt came as a direct result of the actual simplicity of keeping VR mode in the areas where it already exists. Adding it to on foot would have meant adding it, something they hadn't planned for. Hence we're not getting it. At launch.
And this is far too late for us to even be griping about it. It amuses me no end that Jay is asking/demanding vr on foot only a few weeks from the alpha (maybe less?) and has a line in his sig thanking fdev for the last change they made 6 months ago to accommodate VR demands.
It's nonsense. to be honest.
Realistic.Are you always so glass half empty?
You say massaging, I would say investigation analysis design spec coding testing etc. Which wasn't planned for.As golgot said, most of what is needed for this already exists in the game, it might need a little massaging to fit into this context, but it would be a no / low budget project.
Given that Elite has VR support already, including on planet surfaces, would it be a matter of having to add it in for on-foot gameplay, or more a matter of specifically having to switch it off on planet surfaces when going on-foot?
Yeah only fdev will really know what's involved. I've never worked as a game developer, but in corporate IT development nothing ever was as simple as just switching it on even when a user/manager thought it would beIt matters when assessing the level of effort and time required to include it in a release, whether at alpha, launch, or sometime post-launch.
What you're saying about having to add it sounds plausible, but I'm not a game developer so can't confirm it.
Don't know, good question though.I have a question though for any game developer who might be reading this. Given that Elite has VR support already, including on planet surfaces, would it be a matter of having to add it in for on-foot gameplay, or more a matter of specifically having to switch it off on planet surfaces when going on-foot?
Will you just stop making these huge uninformed assumptions about things you don't understand!!Are you always so glass half empty? As golgot said, most of what is needed for this already exists in the game, it might need a little massaging to fit into this context, but it would be a no / low budget project.
would it be a matter of having to add it in for on-foot gameplay, or more a matter of specifically having to switch it off on planet surfaces when going on-foot?
No. What I said if you just carried on quoting rather than being clever.And what you want is VR on foot.
Right.
Personally I don't profess to be a coder and I don't claim it to be easy.... But FD hugely marketed ED.as a VR title and even went so far to sell it on a VR only store (users of the Oculus store version are still up in the air about what happens to them when ED:O drops....). No one is asking FD to create features not already done by other similar titles so it is clearly doable (NMS has full VR support , in ship and on foot, in a game with other players in the same instance on a monitor with optional PvP..... Even bedroom dev hobbyist programmers have added the support to some games such as NOLF, Alien Isolation, Doom and quake.... (Tho not MP)You profess to have a good understanding of processes which scream "don't oversimplify and don't make assumptions about other peoples projects" (and I`m sure you do) and then you go ahead and just do it anyway.
Just as I expect those who don't use VR would be disadvantaged compared to VR players if teleportation was implemented for the latter in the event that FPS VR locomotion required it.If I were a vr player I'd be more concerned with having parity of movement, in and out of combat, with pancake players.