Terrain features on all planets are going change and we'll have to find new race courses!

From the information contained in Kay Ross's talk on last night's Discovery Scanner livestream many people will already have twigged that the terrain features on all the landable planets that we're currently familiar with from Horizons are going to change with the launch of Odyssey.

To be clear what I mean by this is that notable planetary features like canyons, mountains, ridges, valleys, craters, etc that we're currently familiar with will almost certainly no longer exist in Odyssey in their current form. Don't get me wrong, these kinds of features will all still exist, but they'll be in completely different locations and arrangements.

Since one of the consequences of this is that all pre-existing "race tracks" (by which I mean interesting planetary locations that have been scouted, mapped and bookmarked by the racing community as good places to hold SRV or canyon based ship racing events) will cease to exist in their current form, Frontier were kind enough to reach out to me on Wednesday asking if I could spread the word on this subject. For the avoidance of chinese whispers I think it's best if I simply quote that message directly.
I have some news which will affect future Buckyball (and other organised) races in Elite that I want to share with you.
It’s no secret that planets will change a lot when Odyssey lands. Given the way the Stellar Forge produces landscapes on each planet, the update will mean a regeneration of all land formations (canyons, ridges, valleys etc.) on planets which have them. To a large degree, the regeneration will be random (working within certain criteria for each planet such as being an ice world). Unfortunately, this means existing race courses are very likely to change.
While it’s possible some planets will remain great for racing, we imagine this will mean groups like the Buckyball Racers will want to find new places to determine courses. We’d like to offer our support here in particular. If any of the racing groups choose to hold a racetrack discovery competition or similar, we’re more than happy to sponsor them with prizes and promotion to help re-establish this key part of the racing community.
So, when Odyssey launches, things like the existing Buckyball "Pomeche Ridge Challenge" and "Cortes Drag Strip Challenge" will come to an end, their scoreboards will be frozen and we'll begin a search to find new venues for these challenges with fresh new leaderboards.

Although I will be sad to see these much loved locations go I totally appreciate the need for this (it's kind of a consequence of a very complex procedural generation algorithm, there's a butterfly effect, so if you change the algorithm even slightly, let alone with the large changes no doubt required for Odyssey, you're going to get completely different results coming out of the other end). Personally I'm very excited by the prospect of what Odyssey will bring and can't wait to see what this new world will look like!

So, what existing planetary features will you be most sad to lose and what new features are you must loooking forward to finding?
 
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Yikes.
Looks like my circumnavigation and others and in particular our great joint Kumay circumnavigation will be a lasting record of what the planets were like.

I'd be looking to see how Kumay turns out to see if it's as good or better.
 
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I don't have a strong opinion on this but:

The other answer is for FD to make a race track like 'stamp'. If you have permanent Davs Hope LIKE places, why not have something similar but for racing?
I dare say "towns" like Dav's Hope will continue to exist in their current form and even probably in their current location, it's just that the terrain around them will change (so, for example, there might no longer be that large hill next to Dav's hope). So I'm not sure the "track stamp" idea is necessary. The kind of "race courses" I'm talking about are large weaving routes through canyon complexes or 50km+ long SRV race routes through valleys and around craters. As another example, I dare say that Elwood Camp and Fergusson Prospect will continue to exist, some 50km apart on Wasat A 2 E, but the terrain between them will have changed so any existing records for fastest time from Elwood to Fergusson will no longer be valid and new records will have to be set!
 
I wonder what effect this will have on Engineer bases? Some of those are built in "special" locations, on the edge of a canyon or whatever.
 
I wonder what effect this will have on Engineer bases? Some of those are built in "special" locations, on the edge of a canyon or whatever.
Indeed, I'm wondering that and it was partly behind my question on last night's stream about placement of bases. I suspect that the hand-crafted bases, places like Farseer Inc. on Deciat 6 A (which I assume must have been hand placed) ..

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.. will almost certainly need to be moved and/or rearranged.
 
I dare say "towns" like Dav's Hope will continue to exist in their current form and even probably in their current location, it's just that the terrain around them will change (so, for example, there might no longer be that large hill next to Dav's hope). So I'm not sure the "track stamp" idea is necessary. The kind of "race courses" I'm talking about are large weaving routes through canyon complexes or 50km+ long SRV race routes through valleys and around craters. As another example, I dare say that Elwood Camp and Fergusson Prospect will continue to exist, some 50km apart on Wasat A 2 E, but the terrain between them will have changed so any existing records for fastest time from Elwood to Fergusson will no longer be valid and new records will have to be set!

True, but if FD have terrain brushes they can make tracks rather than having to look for new ones.
 
True, but if FD have terrain brushes they can make tracks rather than having to look for new ones.
As an srv addict and racer I wouldn't want them to stamp tracks, way more fun to find them in existing terrain.
Also, I suspect it would take a lot of effort to make a 'good' track, whereas the terrain rng just makes good tracks anyway.

It'll take time to find them, and for ship racers too, but I think we'll end up with tracks as good as, if not better, than what we have.
 
I'll sniff around in the alpha for new locations along my way to visiting the stuff I'd really like to take a stroll around - and when the full DLC drops too, of course. I'll keep an eye out for a more 'permanent' thread around the time (y)
 
For my part ... I will definitely miss the current Pomeche Ridge Challenge, it's particular twists, turns and bumps are now so familiar to me. But most of all I will miss Kumay in its present form, the planet we chose for the First Great Planetary Expedition, many of whose features we named and that those who went on the expedition will know and love like old friends. I am actually going to have go back one last time to say goodbye now!

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At least we will always have our interactive map of the planet as a nice reminder of that grand adventure.

(click/drag to rotate the globe, mousewheel to zoom in/out)
 
But most of all I will miss Kumay in its present form, the planet we chose for the First Great Planetary Expedition, many of whose features we named and that those who went on the expedition will know and love like old friends. I am actually going to have go back one last time to say goodbye now!
There's just time for a Kumay Farewell Tour. It will fill in the time between now and then rather well.
 
Remember when faces were seen in the planetary terrain?

Stellar forge has the ability to blend manually created terrain (eg the ground under a port or installation) into the procedurally created surrounding terrain.

FDev could actually create racecourses if they chose to :)
 
Remember when faces were seen in the planetary terrain?

Stellar forge has the ability to blend manually created terrain (eg the ground under a port or installation) into the procedurally created surrounding terrain.

FDev could actually create racecourses if they chose to :)
Ah, the Mario Kart brush tool.
 
Remember when faces were seen in the planetary terrain?

Stellar forge has the ability to blend manually created terrain (eg the ground under a port or installation) into the procedurally created surrounding terrain.

FDev could actually create racecourses if they chose to :)
I wonder what that would look like? For example, here's an aerial view of a section of the Dakar Rally ...

ea81f.jpg
 
Unsurprisingly I'm going to miss Pomeche the most.

Kumay was awesome and I have good memories, but I was also quite anti-social back then so after the start I didn't see a single commander for the rest of the journey, and while the forum was cool to keep in touch it's not the same as driving side by side for sections.

Pomeche on the other hand, I now know the world so well that from orbit I don't need to look at the co-ordinates any more to know exactly what I'm looking at or where I'm going:

Day 22 - cobra and srv with view.jpg


Pomeche ridge on approach.jpg


The news is going to make the rest of the circumnavigation all the more special.
 
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