Guardian Ships: An end game goal for players

So, this is not going to be a fully fleshed out idea, but just kinda a shower thought i had wanted to gauge the communities reception to the idea.

How would the community feel about guardian hybrid ships in the game, following the same line of logic/reasoning behind the guardian fighters, and give players a small, medium, and large varrient guardian themed ships?

The idea behind these would be, that they are most definitely an end game ship that would require the player to provide large amounts of credits just for the hull, thinking like 2b for the large variant, 1b for medium, and 500m for the small, along with a heafty chunk of various materials that would requier assistance for other pilots to get such as high end wing missions, and or thargoid components as well.
With the end goal being a new type of ship that is designed base to include some intrinsic bonuses to it.
These bonuses could be things like:
- built in FSD booster
-all cargo containers are corrosive resistant.
-natural corrosive resistance to hull and modules
-overall lighter mass/hull then most ships their size
-built in fuel scoops

the main goal here is to make this a sort of end game ship that commanders could aspire to work toward over time and dedication, we already have extremely powerful combat options at our disposal via engineering so the idea of this being "way to overpowered" in terms of pve would be rather moot, and with the extent required to obtain them, making them rare to find in pvp. Their draw back could be something along the lines of they have a fairly week resistance to hull damage, making them a primarily shield based ship, but maintain a high corrosive resistance to play off the fact they would almost be specialized in combat, with another draw back of potentially some core internals being engineerable, things like, hull, life support, engines, potentailly powerplay, not having the ability to be engineered.

Again this is just kinda spit balling for "end game" goals to work toward not fully flushed out and set in stone as the only way i think the idea would work.
 
As Elite is for me a game that works fine without an end I find suggestions of end game items slightly wrong partly because of the let down people who chase after such an item must feel when they get it and find that the game hasn’t ended.

Guardian based ship might be good, my only Guardian tech is an FSD booster, but not as a target that people will grind for and complain about that grind.
 
As Elite is for me a game that works fine without an end I find suggestions of end game items slightly wrong partly because of the let down people who chase after such an item must feel when they get it and find that the game hasn’t ended.

Guardian based ship might be good, my only Guardian tech is an FSD booster, but not as a target that people will grind for and complain about that grind.

Indeed. We don't need an end game. We need more variety in the game again.
 
I don't get why people keep thinking this game has some kind of mythical 'endgame', this isn't an mmorpg OP, you aren't doing dungeons or raids for ever increasing gear.
 
So, this is not going to be a fully fleshed out idea, but just kinda a shower thought i had wanted to gauge the communities reception to the idea.

How would the community feel about guardian hybrid ships in the game, following the same line of logic/reasoning behind the guardian fighters, and give players a small, medium, and large varrient guardian themed ships?

The idea behind these would be, that they are most definitely an end game ship that would require the player to provide large amounts of credits just for the hull, thinking like 2b for the large variant, 1b for medium, and 500m for the small, along with a heafty chunk of various materials that would requier assistance for other pilots to get such as high end wing missions, and or thargoid components as well.
With the end goal being a new type of ship that is designed base to include some intrinsic bonuses to it.
These bonuses could be things like:
- built in FSD booster
-all cargo containers are corrosive resistant.
-natural corrosive resistance to hull and modules
-overall lighter mass/hull then most ships their size
-built in fuel scoops

the main goal here is to make this a sort of end game ship that commanders could aspire to work toward over time and dedication, we already have extremely powerful combat options at our disposal via engineering so the idea of this being "way to overpowered" in terms of pve would be rather moot, and with the extent required to obtain them, making them rare to find in pvp. Their draw back could be something along the lines of they have a fairly week resistance to hull damage, making them a primarily shield based ship, but maintain a high corrosive resistance to play off the fact they would almost be specialized in combat, with another draw back of potentially some core internals being engineerable, things like, hull, life support, engines, potentailly powerplay, not having the ability to be engineered.

Again this is just kinda spit balling for "end game" goals to work toward not fully flushed out and set in stone as the only way i think the idea would work.
I've got a better idea. Let's introduce a fully fleshed out salvaging mechanic to the game. You start by getting your archeology on and find ship wrecks on planet surfaces. You somehow drag the hull back to your fleet carrier/base/ random station and you begin making repairs on it by mining for ores and collecting materials. You use this to fabricate repair parts and retrofit the ship with new and updated modules.

This way we could have guardian ships, thargoid ships and even have a way of reintroducing any older ship not in currently game like the Geko, Krait mk1, Cobra Mk1&2, and of course the panther Clipper.

Your ship would feel like it was yours and your have alot of pride in it because you spent dozens of hours getting it up and running.
 
I've got a better idea. Let's introduce a fully fleshed out salvaging mechanic to the game. You start by getting your archeology on and find ship wrecks on planet surfaces. You somehow drag the hull back to your fleet carrier/base/ random station and you begin making repairs on it by mining for ores and collecting materials. You use this to fabricate repair parts and retrofit the ship with new and updated modules.

This way we could have guardian ships, thargoid ships and even have a way of reintroducing any older ship not in currently game like the Geko, Krait mk1, Cobra Mk1&2, and of course the panther Clipper.

Your ship would feel like it was yours and your have alot of pride in it because you spent dozens of hours getting it up and running.
Love this. Gets my vote.
 
I'd like to see a Guardian-hybrid ship, but just making it expensive to justify making it "better" than anything else would be the wrong way to go.

You'd first have to decide what task it will be good AT.

The Guardian SLF's have a certain style to them, separate pieces held together with force-fields. If a ship uses a similar theme, there would be little space to put cargo, or passenger cabins, or armour. It should be a good shield-tank though.

Make it good (or at least OK) for fighting Thargoids, but otherwise not too great as a warship. Relatively few hardpoints. But being composed largely of empty space, make it light and fast, and with an impressive jumprange. No need to preserve the Anaconda's position as the king of extreme jumprange (as a Carrier can beat it anyhow), so make it better than the Anaconda for jumprange. And with a better cockpit view, of course.

This should be a ship for travelling long distances in style. Presumably the various parts would come together for landing on a Large pad, but when you take off and retract the landing gear, the pieces move apart to make this the biggest non-Carrier ship.
 
Maybe the term end game is a bit misleading.
I dont intend for it to be the "Ok you beat the game" kinda thing. But rather a goal you can work toward as an accomplishment, to the same degree that getting the ship you want fully upgraded to G5 components would be just as much of an "End game" as a guaridan ship.

Personally I'd prefer Guardian modules and SLFs to be a parallel branch to human engineering with significant up and downsides in acquisition, use and consequences.
This is more what i was thinking, where its a combination of human and guardian ships
 
Maybe the term end game is a bit misleading.
I dont intend for it to be the "Ok you beat the game" kinda thing. But rather a goal you can work toward as an accomplishment, to the same degree that getting the ship you want fully upgraded to G5 components would be just as much of an "End game" as a guaridan ship.


This is more what i was thinking, where its a combination of human and guardian ships
I remembered I jotted down some ideas- https://forums.frontier.co.uk/threa...the-more-voltron-you-get.556832/#post-8757124
 
so that i like. its really sad that pretty much all of the core guardian power modules are just poop due to engineering.
I feel like the only way they can compete is if as you said, you are using all guardian power modules, and or can engineering them.

I think it would be great if they added guardian ships that if you use guardian modules in those ships, they get bonuses akin to engineering.
Like putting in a guardian powersupply into a guardian ship, it gets a boost to its output and as you said when you use more guardian models they get better.

I think then having a guardian human hybrid ship would be the icing on the cake
 
I could go with Guardian ships on the proviso that they’re only available to those who’ve made significant contributions to the Guardian side of things.

Naturally, as the person who’s done the tracking of all that for quite a while on the Guardian sticky thread, I’ll be the arbiter of who has made a suitably significant contribution.

(Naturally for stuff that happened before I was doing the tracking, I’ll be reviewing submissions in consultation with those who were heavily involved at the time.)

Everyone can therefore expect a substantive reversal to the current ‘goodies for no real personal effort’ position.

There’s still plenty of time, but if you haven’t already, then better get your skates on and make a contribution of note if you want to be in for consideration.

😉
 
I could go with Guardian ships on the proviso that they’re only available to those who’ve made significant contributions to the Guardian side of things.
Personally not a fan of this kinda gate keeping. Unless you mean by contribution to the guardian side of things as in they are also turning in a lot of guardian items to a guaridian broker to make the ship.
 
Here's a glimpse into that possible future:

10 FD add guardian hybrid ships as end game content

20 People complain about the grind to get them

30 People grind anyway

40 People get end game content

50 Time passes, maybe a few weeks, maybe a few months

60 Thread on the forums, nothing for end game players to work towards. FD should add Thargoid hybrid ships as end game content

70 GOTO 10
 
Here's a glimpse into that possible future:

10 FD add guardian hybrid ships as end game content

20 People complain about the grind to get them

30 People grind anyway

40 People get end game content

50 Time passes, maybe a few weeks, maybe a few months

60 Thread on the forums, nothing for end game players to work towards. FD should add Thargoid hybrid ships as end game content

70 GOTO 10
and thats any different from what we do now how?
 
and thats any different from what we do now how?

Well, put it this way, people complain about mile wide, inch deep. Which is a silly meme, but i'm all for adding more varied content rather than more things to work towards if you understand me.

More locations, more flora, some fauna, atmospheric worlds, rivers, oceans, make the galaxy come alive.

And of course, improvements to existing systems like multicrew.

Odyssey is taking a small step in the direction, but i want more of that.

Also i'd love NPC wingmen, get my NPCs into my spare ships.

More ships are way down my list of things i want to see in the game, especially ships locked behind some sort of progress bar. I still don't have access to the Cutter or Corvette because i'm not aiming to grind for them and there are no Fed/Imperial factions where i'm based.

At the end of the day, i don't play to grind for ships, so its not "what we do now" anyway, or more precisely "not what I do now". If that is what you do now, then its understandable that more ships are appealing to you.

But take note of my previous post, once you have those ships, will you be satisfied? Or will you then want FD to add more ships after that? And more after that? How many ships is enough? Or is it ever enough?
 
Back
Top Bottom