Guardian Ships: An end game goal for players

And thats what i mean, people are going to about the game no matter what its what people do, they are really good at it.

So thats why i was confused when you were suggestion that people were going to about it as a reason to not do it. Its like saying "You should nto get a car because you are going to need to get mantinance done on it." Well yeah....thats kind of a given.

Not wanting ot have new ships in the game because people will complain about them, well yeah, they always will lol.

I still don't have access to the Cutter or Corvette because i'm not aiming to grind for them and there are no Fed/Imperial factions where i'm based.
And thats fair, not everyone wants them, not everyone would want a guardian/human hybrid ship, not everyone would be expected to get them, just like not everyone is expected to get a corvette, or a FC. You can play the game just fine with out them, the guardian/hybrid ships would just offer another thing to do in teh game for a cool rewards that gives bonuses. I mean the best combat ship is gonna be your vette, but that does not stop anyone from NOT using it in combat and being just as effective.
 
And thats what i mean, people are going to about the game no matter what its what people do, they are really good at it.

So thats why i was confused when you were suggestion that people were going to about it as a reason to not do it. Its like saying "You should nto get a car because you are going to need to get mantinance done on it." Well yeah....thats kind of a given.

Not wanting ot have new ships in the game because people will complain about them, well yeah, they always will lol.


And thats fair, not everyone wants them, not everyone would want a guardian/human hybrid ship, not everyone would be expected to get them, just like not everyone is expected to get a corvette, or a FC. You can play the game just fine with out them, the guardian/hybrid ships would just offer another thing to do in teh game for a cool rewards that gives bonuses. I mean the best combat ship is gonna be your vette, but that does not stop anyone from NOT using it in combat and being just as effective.

Well, you asked me my opinion, and i gave it.

Like i said, there are a bazillion other things i'd rather the devs focus on than more ships.

How many types of ships will satisfy you? 50? 100? 1000? What will you do when you have ground out the latest ships FD have added?
 
How many types of ships will satisfy you? 50? 100? 1000? What will you do when you have ground out the latest ships FD have added?
Thats a bit hyperbolic of you. Considering i never even said that adding any ship would satisfy me, or not satisfy me.
This is just a suggestion of things to do.
They could add one ship, they could add 100, or they could add none, i would not really care either way, because i just want things to do, that offer cool unique rewards.
 
Personally not a fan of this kinda gate keeping. Unless you mean by contribution to the guardian side of things as in they are also turning in a lot of guardian items to a guaridian broker to make the ship.
It’s ok, I’m largely joking.

It’s more just of a comment (call it a lament if you like) on the change in tone in the Guardian stuff.

Originally it was discovery orientated, with extreme levels of challenge, and the reward in many ways being about being part of the community’s overcoming of those challenges.

Now there’s still plenty of that stuff still there but the introduction of goodies to be obtained resulted in the focus being on a blinkered, follow the guides, cheese and grind for the goodies and ignore all the other stuff approach. (And then often complain about having had to do that and the lack of content.)

Given that, IMHO, a shift back towards the original position would be good for future major Guardian stuff such as ships.

(Long and short of it is that ‘Googled how to get the goodies as quickly and easily as possible, and followed the instructions’ is currently both excessively incentivised, and a source of lots of complaints. I’d personally suggest that adding new stuff that either maintains or exacerbates that situation is not the best way to move things forwards.)
 
Thats a bit hyperbolic of you. Considering i never even said that adding any ship would satisfy me, or not satisfy me.
This is just a suggestion of things to do.
They could add one ship, they could add 100, or they could add none, i would not really care either way, because i just want things to do, that offer cool unique rewards.

Why are you suggesting FD add more ships to the game if its not something that will satisfy you?

Rather strange.

If you just want things to do, perhaps suggest things that are new. Not repeats of old things.

Cool unique rewards have the same problem i highlight with FD adding ships, regardless of what they are. Unique rewards get added, only for sooner or later everyone to have them, then they are not so unique, and those who wanted them want something else new and unique.

Its a never ending development cycle of trying to cater to end game players.

Again, which is why i'd rather FD focus on other things, things that add longetivity and more gameplay options for all, not just for people who have already consumed all the content they are interested in.
 
Why are you suggesting FD add more ships to the game if its not something that will satisfy you?

Rather strange.
Why would you be against something lot of players have answer for in the game and gives something to do?
to me THATS strange.
This is not like asking drastic change, im just suggesting new, lore friendly, and interesting content to give players a new idea.

I mean under your logic, why add the panther clipper? im never going to use it, despite people wanting it, its pointless right?
 
Why would you be against something lot of players have answer for in the game and gives something to do?
to me THATS strange.
This is not like asking drastic change, im just suggesting new, lore friendly, and interesting content to give players a new idea.

I mean under your logic, why add the panther clipper? im never going to use it, despite people wanting it, its pointless right?

I'm not against FD adding more ships in general. Would love to see the Boa or the Moray Starboat.

However, there are so mant other thing i'd rather see them do before they add more ships, that i think it would go well beyond the lifetime of the project. I thought i explained that earlier in my posts.

People want the Panther Clipper because it was an iconic ship that most long term players of Frontier eventually got. In a way i'd like to see it implemented in ED because i think people might have forgot it was a big lumbering craft and in ED it would likely have an abysmal jump range. It would probably make the Type 9 look rather sprightly in comparison.

Similar to what i've already kind of said, be careful for what you wish for, you might just get it. ;)

Guardian hybrid ships though, that's your idea, not something people have been asking for for years. So in a way, the Panther Clipper is a better candidate for addition than your suggestion.

But as i said, and i'll say it again, just to make sure you get the message, i'm not suggesting FD add the Panther Clipper and i'd rather FD do a whole load of other things before adding any more new ships.
 
I think a few guardian hybrid ships would be a good idea but not as END game but rather just in the game.

I also would like to see hybrid thargoid bio ships. Start by turning in thargoid drops to build a small ship(sidewinder equivalent) then continue to feed the ship thargoid parts and engineering materials to effect it's maturation to fit what you want it to become.
 
OK, tossing a few ideas around...

You find a derelict Guardian ship, in pieces, inside a Guardian structure (this requires Odyssey, you go in on foot, as a spacefaring Indiana Jones). Each piece can be adapted to fit a size 8 ship module slot, so you need to open up the structure and make multiple trips in a T9 or whatever. As they count as modules, they can be stored anywhere that has Outfitting (station or carrier).

To assemble them, you need Ram Tah's help, so you need to get them to Meene and be ranked-up to level 5 with him. You also need pretty much a full stock of ALL Guardian materials. And you need to have unlocked most Guardian tech already.

The ship will only take a Guardian powerplant and power distributor. It fits on a Large pad when folded up, and unfolds like a giant Guardian SLF when you retract the landing gear. It has one Large hardpoint on each of the three outriggers, which will only accept a Guardian Plasma Charger (as it "diverts plasma from the engines"). There's also one general-purpose Large hardpoint and a couple of Mediums on the central section. The limit of 4 Guardian weapons does not apply to this ship.

When unfolded, the space encompassed by the outriggers and force-fields acts as a fuel scoop. This could be a restricted slot, or a built-in 8A scoop that can't be removed. The ship has a hull mass of maybe 600 tons and takes a size 8 FSD. Internals are fairly limited, nothing bigger than size 6. Maybe two 6's, one of each smaller size, and a couple of restricted size 5 slots that will only accept Guardian modules (FSD booster, shield booster, GHRP).

Relatively weak hull, strong shields (maybe 6 utility slots), high corrosion resistance. Fast and agile for a large ship, maybe Clipper-like performance.
 
Well, put it this way, people complain about mile wide, inch deep. Which is a silly meme, but i'm all for adding more varied content rather than more things to work towards if you understand me.

More locations, more flora, some fauna, atmospheric worlds, rivers, oceans, make the galaxy come alive.

And of course, improvements to existing systems like multicrew.

Odyssey is taking a small step in the direction, but i want more of that.

Also i'd love NPC wingmen, get my NPCs into my spare ships.

More ships are way down my list of things i want to see in the game, especially ships locked behind some sort of progress bar. I still don't have access to the Cutter or Corvette because i'm not aiming to grind for them and there are no Fed/Imperial factions where i'm based.

At the end of the day, i don't play to grind for ships, so its not "what we do now" anyway, or more precisely "not what I do now". If that is what you do now, then its understandable that more ships are appealing to you.

But take note of my previous post, once you have those ships, will you be satisfied? Or will you then want FD to add more ships after that? And more after that? How many ships is enough? Or is it ever enough?
Yes, more content, not just more things to grind. That's the real key to success imho.
 
I've got a better idea. Let's introduce a fully fleshed out salvaging mechanic to the game. You start by getting your archeology on and find ship wrecks on planet surfaces. You somehow drag the hull back to your fleet carrier/base/ random station and you begin making repairs on it by mining for ores and collecting materials. You use this to fabricate repair parts and retrofit the ship with new and updated modules.

This way we could have guardian ships, thargoid ships and even have a way of reintroducing any older ship not in currently game like the Geko, Krait mk1, Cobra Mk1&2, and of course the panther Clipper.

Your ship would feel like it was yours and your have alot of pride in it because you spent dozens of hours getting it up and running.
Amazing idea imho, you sir, should be a game consultant.
 
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