COMPLETED CG Rare Goods Required for Galactic Summit

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Some racing tips for the run Lave - Luyten's Star

Hyperjumps
  • don't scoop if not necessary, you have enough fuel for the trip on almost all ships.
  • if you have more fuel than needed, and might shave off a jump, fit smaller fueltank.
  • arriving in any system on route, directly turn up your ship 90 degree to next jump target and full throttle - so you can engage hyperjump as soon as cooldown (right hand down hud corner) has finished. Do not fly around the star.
  • if running hot, turn off all modules you don't need.
  • if you are running with a clipper or similar, which might lack fuel for the whole trip, filter for cool scoopables (M-class) - or fit an extra fueltank.

Supercruise
  • don't go in a straight line from star to station - fly a bow out of planetary plane and back in. you are accelerating faster out of gravity well.
  • if you are really into it, you can try gravity well assisted braking and similar. there are cool tutorialsby buckyballers around how to shave off some seconds by better supercruising.

Real Space:
  • if you have a docking computer, you can plot the return route while docking. set the cargo manually.
  • do not line up for the jump before being out of mass lock. you have enough time to line up while fsd is charging. in worst case (jump directly in direction of station) line up with FAOFF and boost into the jump.

... and then - while waiting for the market refresh as you have done a-b-a in under 10 minutes, reflect what you can do better next run :D
 
No but it is not necessarily as much of an advantage as it appears to us non FC users.
Not exactly true, as I am one of the 'non FC' users.

I can make the Lave run in 5 jumps and it takes 20 mins to get from Luyten's Star to Lave and back - that equals 144t an hour. A person with a FC at Geras can shift 360 an hour.

Now I know that I am earlier on in my gameplay journey and some will have fully Engineered ships, but the difference in the ability of a player that can sit off of Geras is pretty evident.

I am amazed such an observation has caused the stir it has.

As stated earlier:
Now I am new to the game and could make the argument that those who have earnt their FC are probably in the position that they want (maybe even need) things like these special bits of equipment (because they have everything else). A way that the game can introduce something new to them (so to speak).

But then you also need to look at those where an already engineered piece of equipment would be amazing because they are only part way through there journey in game.

<O
 
Not exactly true, as I am one of the 'non FC' users.

I can make the Lave run in 5 jumps and it takes 20 mins to get from Luyten's Star to Lave and back - that equals 144t an hour. A person with a FC at Geras can shift 360 an hour.
that it takes you 20 minutes for that run has imho nothing to do with equipment, but with some learning curve.
  • an unengineered DBE or AspE can do it one way laden in 3 jumps, if fitted correctly. so you might miss some knowledge on outfitting.
  • if you work out how to jump fastest, even with 10 jumps total, that's "only" 7 minutes 30 jumping - as Ozric has said in here correctly, you can jump every 45 seconds.
  • if you work out, how to supercruise ideally, and speed docking that shaves off a lot of minutes.

i recommend you take part in a buckyball-race - they always have one challenge with unengineered (!) ships, often standard haulers and such - it's crazy how some of them fly the same ships and make the same racer serveral minutes shorter. i did take part in 3 races and learned a ton (not that i made any competitive times ...).
 
that it takes you 20 minutes for that run has imho nothing to do with equipment, but with some learning curve.
  • an unengineered DBE or AspE can do it one way laden in 3 jumps, if fitted correctly. so you might miss some knowledge on outfitting.
  • if you work out how to jump fastest, even with 10 jumps total, that's "only" 7 minutes 30 jumping - as Ozric has said in here correctly, you can jump every 45 seconds.
  • if you work out, how to supercruise ideally, and speed docking that shaves off a lot of minutes.

i recommend you take part in a buckyball-race - they always have one challenge with unengineered (!) ships, often standard haulers and such - it's crazy how some of them fly the same ships and make the same racer serveral minutes shorter. i did take part in 3 races and learned a ton (not that i made any competitive times ...).
Learning curve - may well be. I am new to the game, stripped down the ship I'm in so that even when I have the 48t the jumps both ways are equal.
I am also doing the things you mentioned in your earlier post.

That is basically where I am with my progress in game. I have no issue with those that are sitting off a station, profiting from their FC - I have said as much in previous posts - I would do it to!

But that doesn't alter the fact of the advantage being able to do that has. Unless people are actually stating it isn't an advantage - if that is the case, then why would so many be doing it?

Anyway, I'll quote myself again and say it is what it is, but I hope in future CGs it can be changed.
 
Somebody told me a few CGs ago that if you get a permanent player presence in a station then the NPCs that show up because a player appears don’t all go away and so the number of NPCs increases and in some locations start shooting each other.
I have seen this at Cubeo, it is a great way of getting frame rates down and therefore an excellent reason not to be in Mobius or Open.
or, if you're looking to farm wakes, a great reason to be in Mobius or Open.
 
Is this module only going to be available in a class 5 version like it's been gifted so far or will we be able to grind for other sizes?
 
Not exactly true, as I am one of the 'non FC' users.

I can make the Lave run in 5 jumps and it takes 20 mins to get from Luyten's Star to Lave and back - that equals 144t an hour. A person with a FC at Geras can shift 360 an hour.

Now I know that I am earlier on in my gameplay journey and some will have fully Engineered ships, but the difference in the ability of a player that can sit off of Geras is pretty evident.

I am amazed such an observation has caused the stir it has.

As stated earlier:
Now I am new to the game and could make the argument that those who have earnt their FC are probably in the position that they want (maybe even need) things like these special bits of equipment (because they have everything else). A way that the game can introduce something new to them (so to speak).

But then you also need to look at those where an already engineered piece of equipment would be amazing because they are only part way through there journey in game.

<O

In my Combat Python the run is also 5 jumps each way. It takes close to 16 minutes. I can get close to 15 if everything goes absolutely perfectly, but I haven't cracked 15 yet on the runs I've timed. Last run with my Python was 15:55, but an interdiction evasion cost me 45 seconds (I was close enough to drop-out point that I gambled and didn't submit).

Looking at my splits, the times are pretty consistent. 40 seconds from launch to jump, 44 seconds per jump, 1:45 in supercruise to Lave, 50-60 seconds from drop-out to landing, nearly 30 seconds to buy/sell, set return route during launch sequence (takes me a few seconds more than the animation), same deal back but with about 120 seconds in supercruise to Ashby.

After that, I decided to bring in my AspX. It's only a 50 ly jumper, though, so it's 3 jumps (and 4 back, it turned out). Unsurprisingly, it turned in very similar times. My personal best with my AspX is just over 12 minutes.

For fun, I decided to go Buckyball on this CG, with the Lave Circuit. Here's my time: 8 minutes, 43 seconds
DBX "Lonely Bachelor", equipped with the prototype FSD.

With a 2-jump ship, I would shave 3*44 seconds off my AspX time of bringing it to pretty much exactly 10 minutes. I might be able to shave off a 10 seconds buying/selling, but that's about it. I don't see how I could possibly get near, much less below, 9 minutes. Using my absolute best splits, I get a theoretical best of 9:41. What's your secret?! ;)
 
an unengineered DBE or AspE can do it one way laden in 3 jumps
Are you sure that's true?
This minimally safe un-engineered (not shieldless) AspX:

won't do it in 3 jumps.

Even with an unengineered DBX at 37LY:

which I'm flying in my epic account right now, the absolute best is 4 jumps.
 
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set return route during launch sequence (takes me a few seconds more than the animation)
It's a small thing, but just a tip, you can shave a few seconds if you bookmark the source/destination stations, and rename the bookmarks so they're at the top of your bookmark list. When you select a bookmark the default action is Plot Route, so Galmap -> page over to bookmarks -> select x2 and the route's plotted. For me it reliably gets me back to the cockpit view just an instant before the launch animation finishes.
 
In my Combat Python the run is also 5 jumps each way. It takes close to 16 minutes. I can get close to 15 if everything goes absolutely perfectly, but I haven't cracked 15 yet on the runs I've timed. Last run with my Python was 15:55, but an interdiction evasion cost me 45 seconds (I was close enough to drop-out point that I gambled and didn't submit).

Looking at my splits, the times are pretty consistent. 40 seconds from launch to jump, 44 seconds per jump, 1:45 in supercruise to Lave, 50-60 seconds from drop-out to landing, nearly 30 seconds to buy/sell, set return route during launch sequence (takes me a few seconds more than the animation), same deal back but with about 120 seconds in supercruise to Ashby.

After that, I decided to bring in my AspX. It's only a 50 ly jumper, though, so it's 3 jumps (and 4 back, it turned out). Unsurprisingly, it turned in very similar times. My personal best with my AspX is just over 12 minutes.
My posts haven't been to say people are being unfair etc. My post has been to highlight that this is a 'Community Goal' - something for the community to give a go. And you having the same experience as I would indicate there are others who would have similar stories to tell.

However, there is a glaring issue that a person with an FC sitting at Geras can outstrip a person doing the travel by quite a bit. This isn't any persons fault, but the situation nonetheless.

It might possibly be those that are fortunate enough to be sitting off Geras or other locations like Lave, may think I am 'attacking' them, but if you read my posts it is not the case.

Even @Ozric indicates I have attacked people calling them cretins - yet if you read my posts I have done nothing of the sort - a possible mistake on his part where I have stated I don't believe someone clever enough to take advantage of a FC sitting off of Geras is then going to be stupid enough not to track the CG they have entered and assess when to submit their payload. Another player indicated they would.

Thank you. <O

Edit: Having just looked at INARA in one day those that were in the top 10%, would now find themselves in the top 25% approx a jump of 250t. Approx 2 hours work for me, but 50 mins for a FC off of Geras; that is all I was highlighting regarding an imbalance with the 'Community Goal'.
 
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My posts haven't been to say people are being unfair etc. My post has been to highlight that this is a 'Community Goal' - something for the community to give a go. And you having the same experience as I would indicate there are others who would have similar stories to tell.

However, there is a glaring issue that a person with an FC sitting at Geras can outstrip a person doing the travel by quite a bit. This isn't any persons fault, but the situation nonetheless.

It might possibly be those that are fortunate enough to be sitting off Geras or other locations like Lave, may think I am 'attacking' them, but if you read my posts it is not the case.

Even @Ozric indicates I have attacked people calling them cretins - yet if you read my posts I have done nothing of the sort - a possible mistake on his part where I have stated I don't believe someone clever enough to take advantage of a FC sitting off of Geras is then going to be stupid enough not to track the CG they have entered and assess when to submit their payload. Another player indicated they would.

Thank you. <O

Edit: Having just looked at INARA in one day those that were in the top 10%, would now find themselves in the top 25% approx a jump of 250t. Approx 2 hours work for me, but 50 mins for a FC off of Geras; that is all I was highlighting regarding an imbalance with the 'Community Goal'.

I don’t understand the point of your posts.

I get what you’re saying, I just don’t know why you’re saying it.

I think everyone agrees that FC owners have an advantage over non-FC owners (although what is still being debated is the size of that advantage)

I have to ask... so what?

What is it you actually want?

A level playing field for all?
Then why stop at FCs?
An engineered ship can do the Lave run quicker than a non-engineered ship. Do you want that evened out as well? Should engineered ships be prohibited?
A brand new player in a stock Sidewinder can only carry 16T max, and it’s a 30+ jump round trip. You have a massive advantage over them, so should that be the limit for everyone else?

What’s the point in highlighting that certain players have advantages over certain other players?

Well... yeah! They do!
 
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A bit off topic, but I've always wondered what voice actor voice the traffic control at the stations on both sides of this CG (Lave & Ashby). I just lover her voice. Does anyone know for sure? I've never paid for a COVAS (ship or carrier), but I'd pay for a COVAS voice by her.

However, there is a glaring issue that a person with an FC sitting at Geras can outstrip a person doing the travel by quite a bit.
I have a carrier on one account. For my other account, I can't use the carrier for this because rares can't be sold on Carrier Markets. Your right, it's much faster with the carrier. It's a nice glaring issue / feature which there has to be at least a few of in order to justify the care and feeding of Fleet Carrier!
 
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I can make the Lave run in 5 jumps and it takes 20 mins to get from Luyten's Star to Lave and back
A total round trip hitting all the 6 stations (Geras excluded) takes around 10 minutes in my T9, it's about 118 tons of rares in all, let's say I make 5 trips in an hour..total is 590 tons per hour ;)
 
I don’t understand the point of your posts.

I get what you’re saying, I just don’t know why you’re saying it.

I think everyone agrees that FC owners have an advantage over non-FC owners (although what is still being debated is the size of that advantage)

I have to ask... so what?

What is it you actually want?

A level playing field for all?
Then why stop at FCs?
An engineered ship can do the Lave run quicker than a non-engineered ship. Do you want that evened out as well? Should engineered ships be prohibited?
A brand new player in a stock Sidewinder can only carry 16T max, and it’s a 30+ jump round trip. You have a massive advantage over them, so should that be the limit for everyone else?

What’s the point in highlighting that certain players have advantages over certain other players?

Well... yeah! They do!
The purpose of my post is simple to explain - this is a Community Goal where the community tries to achieve a goal to obtain an item and the goal is to collect.

My purpose is to say I believe the line of where a person benefits to the point that another doesn't stand a chance when you regard the time that is needed - is with the FCs. Engineering certainly gives a person an advantage, but there is still a chance (pound for pound) of staying competitive if you are not engineered.

I would hazard a guess these type of collection goals were thought up way before the FC came along - and the balance in the capability shows.


So my aim is to hope that in future CGs, a difference this big is taken into account and stopped. Very much like the previous CG for the missile rack where people in FCs were annoyed they couldn't just dump the cargo they had accumulated in heir FC (the people creating that CG realised the imbalance to the CG that would result in).

<O
 
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