Wouldn't know, if not I guess they would be in the same situation as those without an FC, if they can, then I guess they're good.But could they get back near enough to the source when they try and load up again?
Wouldn't know, if not I guess they would be in the same situation as those without an FC, if they can, then I guess they're good.But could they get back near enough to the source when they try and load up again?
No but it is not necessarily as much of an advantage as it appears to us non FC users.Realise that, do you think that means a person with a FC, even with the ferry of goods doesn't have an advantage?
Not exactly true, as I am one of the 'non FC' users.No but it is not necessarily as much of an advantage as it appears to us non FC users.
that it takes you 20 minutes for that run has imho nothing to do with equipment, but with some learning curve.Not exactly true, as I am one of the 'non FC' users.
I can make the Lave run in 5 jumps and it takes 20 mins to get from Luyten's Star to Lave and back - that equals 144t an hour. A person with a FC at Geras can shift 360 an hour.
Learning curve - may well be. I am new to the game, stripped down the ship I'm in so that even when I have the 48t the jumps both ways are equal.that it takes you 20 minutes for that run has imho nothing to do with equipment, but with some learning curve.
- an unengineered DBE or AspE can do it one way laden in 3 jumps, if fitted correctly. so you might miss some knowledge on outfitting.
- if you work out how to jump fastest, even with 10 jumps total, that's "only" 7 minutes 30 jumping - as Ozric has said in here correctly, you can jump every 45 seconds.
- if you work out, how to supercruise ideally, and speed docking that shaves off a lot of minutes.
i recommend you take part in a buckyball-race - they always have one challenge with unengineered (!) ships, often standard haulers and such - it's crazy how some of them fly the same ships and make the same racer serveral minutes shorter. i did take part in 3 races and learned a ton (not that i made any competitive times ...).
or, if you're looking to farm wakes, a great reason to be in Mobius or Open.Somebody told me a few CGs ago that if you get a permanent player presence in a station then the NPCs that show up because a player appears don’t all go away and so the number of NPCs increases and in some locations start shooting each other.
I have seen this at Cubeo, it is a great way of getting frame rates down and therefore an excellent reason not to be in Mobius or Open.
Only class 5.Is this module only going to be available in a class 5 version like it's been gifted so far or will we be able to grind for other sizes?
Not exactly true, as I am one of the 'non FC' users.
I can make the Lave run in 5 jumps and it takes 20 mins to get from Luyten's Star to Lave and back - that equals 144t an hour. A person with a FC at Geras can shift 360 an hour.
Now I know that I am earlier on in my gameplay journey and some will have fully Engineered ships, but the difference in the ability of a player that can sit off of Geras is pretty evident.
I am amazed such an observation has caused the stir it has.
As stated earlier:
Now I am new to the game and could make the argument that those who have earnt their FC are probably in the position that they want (maybe even need) things like these special bits of equipment (because they have everything else). A way that the game can introduce something new to them (so to speak).
But then you also need to look at those where an already engineered piece of equipment would be amazing because they are only part way through there journey in game.
<O
For fun, I decided to go Buckyball on this CG, with the Lave Circuit. Here's my time: 8 minutes, 43 seconds
DBX "Lonely Bachelor", equipped with the prototype FSD.
Are you sure that's true?an unengineered DBE or AspE can do it one way laden in 3 jumps
It's a small thing, but just a tip, you can shave a few seconds if you bookmark the source/destination stations, and rename the bookmarks so they're at the top of your bookmark list. When you select a bookmark the default action is Plot Route, so Galmap -> page over to bookmarks -> select x2 and the route's plotted. For me it reliably gets me back to the cockpit view just an instant before the launch animation finishes.set return route during launch sequence (takes me a few seconds more than the animation)
11 of them. The wake scanning will be a pain, the rest is easy.How many of the CG FSDs are you all planning to get?
Even with the discount, it doesn't come cheap.
As with many other individuals on this thread, I appreciate your guidance, thank you. <Oor, if you're looking to farm wakes, a great reason to be in Mobius or Open.
My posts haven't been to say people are being unfair etc. My post has been to highlight that this is a 'Community Goal' - something for the community to give a go. And you having the same experience as I would indicate there are others who would have similar stories to tell.In my Combat Python the run is also 5 jumps each way. It takes close to 16 minutes. I can get close to 15 if everything goes absolutely perfectly, but I haven't cracked 15 yet on the runs I've timed. Last run with my Python was 15:55, but an interdiction evasion cost me 45 seconds (I was close enough to drop-out point that I gambled and didn't submit).
Looking at my splits, the times are pretty consistent. 40 seconds from launch to jump, 44 seconds per jump, 1:45 in supercruise to Lave, 50-60 seconds from drop-out to landing, nearly 30 seconds to buy/sell, set return route during launch sequence (takes me a few seconds more than the animation), same deal back but with about 120 seconds in supercruise to Ashby.
After that, I decided to bring in my AspX. It's only a 50 ly jumper, though, so it's 3 jumps (and 4 back, it turned out). Unsurprisingly, it turned in very similar times. My personal best with my AspX is just over 12 minutes.
My posts haven't been to say people are being unfair etc. My post has been to highlight that this is a 'Community Goal' - something for the community to give a go. And you having the same experience as I would indicate there are others who would have similar stories to tell.
However, there is a glaring issue that a person with an FC sitting at Geras can outstrip a person doing the travel by quite a bit. This isn't any persons fault, but the situation nonetheless.
It might possibly be those that are fortunate enough to be sitting off Geras or other locations like Lave, may think I am 'attacking' them, but if you read my posts it is not the case.
Even @Ozric indicates I have attacked people calling them cretins - yet if you read my posts I have done nothing of the sort - a possible mistake on his part where I have stated I don't believe someone clever enough to take advantage of a FC sitting off of Geras is then going to be stupid enough not to track the CG they have entered and assess when to submit their payload. Another player indicated they would.
Thank you. <O
Edit: Having just looked at INARA in one day those that were in the top 10%, would now find themselves in the top 25% approx a jump of 250t. Approx 2 hours work for me, but 50 mins for a FC off of Geras; that is all I was highlighting regarding an imbalance with the 'Community Goal'.
I have a carrier on one account. For my other account, I can't use the carrier for this because rares can't be sold on Carrier Markets. Your right, it's much faster with the carrier. It's a nice glaring issue / feature which there has to be at least a few of in order to justify the care and feeding of Fleet Carrier!However, there is a glaring issue that a person with an FC sitting at Geras can outstrip a person doing the travel by quite a bit.
A total round trip hitting all the 6 stations (Geras excluded) takes around 10 minutes in my T9, it's about 118 tons of rares in all, let's say I make 5 trips in an hour..total is 590 tons per hourI can make the Lave run in 5 jumps and it takes 20 mins to get from Luyten's Star to Lave and back
The purpose of my post is simple to explain - this is a Community Goal where the community tries to achieve a goal to obtain an item and the goal is to collect.I don’t understand the point of your posts.
I get what you’re saying, I just don’t know why you’re saying it.
I think everyone agrees that FC owners have an advantage over non-FC owners (although what is still being debated is the size of that advantage)
I have to ask... so what?
What is it you actually want?
A level playing field for all?
Then why stop at FCs?
An engineered ship can do the Lave run quicker than a non-engineered ship. Do you want that evened out as well? Should engineered ships be prohibited?
A brand new player in a stock Sidewinder can only carry 16T max, and it’s a 30+ jump round trip. You have a massive advantage over them, so should that be the limit for everyone else?
What’s the point in highlighting that certain players have advantages over certain other players?
Well... yeah! They do!