Servers down, low oxygen

no. Death is in quotes because it specifically references what the game players would refer to as death. Which varies game to game. It's 100% not actual death so it's a mis-use of the word because your character specifically does not die but is saved by their remlok magic escape pod (unlike other games where you die and magically come back to life or have to start over etc).

There's no other implication about it and that's not a factor that's up for debate regarding what "death" is or isn't in the game. so not opinion.

I said less meaningful. Meaning what the game did support had meaning, and now the consequence of dying has less of whatever meaning it had before. Again, nothing of value was added as a loss upon death to replace what this was for players before. so not an opinion.

Nobody said that.

Nobody said that either. I said sadly, that dying in the game has less meaning. Not that it was lacking any. It would be hilarious though to hear the argument against the implied opinion that is expressed there though, i'd love to hear why we need no consequence on dying in the game. Or even less of it.

Never said that. I said that whiners whined about it enough and Fdev didn't care enough either way and got what they wanted. They're whiners because dying already has such a low bar of mattering and now it has even less now. And because it falls in that "woe is me - i need a participation trophy" of mentality that doesn't fit with a game that's supposed to be set in a dangerous galaxy.

npc crew aren't the result of significant grind nor does ranking them up to elite constitute anything but a near imperceptible difference in ability. It's at best an emotional connection you go out of your way to make by holding onto the same ones over time instead of using them as-needed.
They were whined about not because of investment, but because of attachment. That's certainly well within something ideal to take away as a risk to ship destruction.
You confuse "opinion's I like" with "facts." That makes meaningful discussion challenging. Why should it be sad that dying in game has less meaning? (Less than what?) Whiner is pejorative. Is it possible some of those who didn't like the idea of perma-crew loss objected for reasons other than base desire to complain? I probably should have skipped this post as its clear to me we have fundamentally different views. Mea Culpa.

The enemy's gate is down.
 
Don't listen to any of these foul reprobates, what what.

You are most certainly doomed me old mucker, what what

When the server restarts, you will find that your crew member has gone all silence of the lambs and eaten a fair portion of your left leg.

Open the airlock and send the blighter to kiss the ever dark.

Tatty bye and a very stiff upper lip and less of a gnawed leg, what what
what what not!
 
You confuse "opinion's I like" with "facts." That makes meaningful discussion challenging. Why should it be sad that dying in game has less meaning? (Less than what?) Whiner is pejorative. Is it possible some of those who didn't like the idea of perma-crew loss objected for reasons other than base desire to complain? I probably should have skipped this post as its clear to me we have fundamentally different views. Mea Culpa.

The enemy's gate is down.
I seem to remember that the prevailing argument for rebuying your crew after the death of your main ship wasn't the money or time put into them, it was usually because they had found a pretty one...

Presumably good looking Npc's are hard to find...

That said, it didn't actually make all that much sense if you were a hologram piloting said main ship and they were real and actually on it. It makes more sense if they are in a VR booth same as you.

Perhaps the sensation of exploding in a ship in VR is just as unpleasant and they require a significant payment to come back and forget about it.

In any case, the "discussion" is getting far too off topic.

Answer, OP has already been stated if you die you can rebuy everything (just be sure to pay attention to what you are doing). Going through that screen too quickly and without stopping to think will end up with you in a sidey, without your crew member.
 
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  • you don't use oxygen if you aren't logged in
  • you can synthesize oxygen if you need more
  • you can rebuy crew when you rebuy your ship if you need to, so you won't lose them
Holy, Factabulous, your facts are fabulous. I didn't know you could rebuy a life form aka your crew member.

I think she got the news. She's looking a little skittish now in the copilot seat...
 
sadly, bunch of whiners wanted to make "death" even less meaningful than it already is.

So no losing crew.

Also, isn't life support able to be synthesized?

nothing about my post was an opinion.
players whined about not wanting to lose their crew members on death and so they took away a cost to losing your ship in the game and replaced it with nothing.

You are certainly free to disagree with reality and facts (and be wrong in doing so), but that disagreement is with the universe, not with the messenger.



Yes some people "whined" but a significant part of the discussion was more about the inconsistency of crew dying when players survived and in this respect how could you conceive of hiring someone for a job where there was only one escape pod i.e. their death was guaranteed?

Anyway we've done all that :)
 
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Who knew people could get so animated over an npc NOT dying in a game.

Yes, quite...

As one of the "whiners" who campaigned to get copilot permadeath removed from the game, I'll repeat what I said then: that the loss of a trained-up copilot was a disproportionate loss, and also unfair, as it only affects those flying some ships. A FDL pilot never experiences this loss at all. And it was also totally inconsistent with the prevalence of escape pods, even our passengers supposedly get those.

Disproportionate and arbitrary punishments handed out to some players, but not others, aren't an acceptable way to make ship-destruction equally "meaningful" to all.
 
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