Bounty idea for gankers

Does GTA not have something similar? If you destroy a player's owned vehicle you pay whatever the car costs? Or their insurance costs? I think that's a perfectly fair system.
It does but even I was able to exploit this if I needed to. I drove the most expensive car, with all the most expensive extras on it, it was easy to engineer a situation whereby some poor sap wrecked my car and got the bill.
 
Suicideeagle cough cough
Obviously, since finding the love of the Divine Mother in my heart, I'm a reformed character, and acts that I may have committed in GTA, in my sinful life, I no longer indulge in. It's helpful that a sinner, such as yourself, does know the name of the mechanic in this game. May the Divine Mother take mercy on your soul.

I suppose I should point out that the above is a joke, before I get another humourless notification. My intention is not to attack another poster nor am I trying to spread religious views. Call it a bit of 'Forum RP'.It's a joke. A joke. It's a joke.
 
So I've just been ganked on returning to the bubble, lost over a billion in exploration data and I get a sense of justice because the ganker has to pay 50m because he destroyed my Phantom? Hang on, let me think.....nope, still going solo with that much data!
For me personally, the adrenaline hit and rush I get in a situation like this where I could potentially lose it all is worth playing in open over solo. I get the same hit when jumping into a CG system in a T9 when in open...makes me feel alive. So far, not lost a single ship.
I also find engineering survivable ships, like my explorer phantom, for open only play a great source of enjoyment in itself.
 
Obviously, since finding the love of the Divine Mother in my heart, I'm a reformed character, and acts that I may have committed in GTA, in my sinful life, I no longer indulge in. It's helpful that a sinner, such as yourself, does know the name of the mechanic in this game. May the Divine Mother take mercy on your soul.

I suppose I should point out that the above is a joke, before I get another humourless notification. My intention is not to attack another poster nor am I trying to spread religious views. Call it a bit of 'Forum RP'.It's a joke. A joke. It's a joke.
I feel offended. And I disagree.
And I blame, again, Tj.
 
So I've just been ganked on returning to the bubble, lost over a billion in exploration data and I get a sense of justice because the ganker has to pay 50m because he destroyed my Phantom? Hang on, let me think.....nope, still going solo with that much data!
The ganker pays nothing, cargo and data are lost, the price of your rebuy is issued as a reward/bounty by the insurance company on the perp’s head. You will not gain anything but the knowledge that perhaps extra bounty hunters will be out looking for the attacker. Imo it could add to the game this way, it involves everybody. Anarchy and lawless places remain what they are, a place for law of the strongest/ biggest gun, traverse at your own risk etc.
 
We all started as noobs at some point, and I think it depends on the individual's general attitude towards loss in the game how they want to handle it.

I used to get ganked almost immediately after I unlocked ShinDez - back then the system was very busy with wings of gankers all the time, so every single trip to Jameson's was basically a death parkour run. Sometimes I managed it, other times I didn't - but I always tried to understand what went wrong and learned from it, and this has made me become a better pilot as a result. I actually went ahead and made Jameson's my home station, to run missions out of, and would often test certain (non-combat) builds to see if they can withhold a player attack while still keeping their utility. It's absolutely possible as long as one doesn't min-max - if you prefer that you either accept the occasional loss (my T9 hauler/miner is shieldless, I still fly it in Open and if I get blown up it's my own fault for taking that risk, but I enjoy the buzz I get from doing so) or you switch modes which is perfectly fine.

There's this particular rather well-known ganker, he must've gotten me dozens of times in the past, including when I was flying a Beluga in a random system (pure chance he came across me tbh) and he used the fact I had various mine launchers fitted for defence against me. As a result, rebuy aside, I lost half a dozen passenger missions that I was almost done with after jumping hundreds of LY across the bubble, and it did take me a minute or two to process this - but it was my fault because I didn't fit the ship correctly, and applied the wrong flight maneuvers as well. However, I learned another bunch of valuable lessons during that incident, including how useless mines are for defensive purposes at least.

Fast forward to today and I still come across him in the usual ganker hotspots, but he and others don't even engage me anymore (depending on the ship I fly, of course) because I learned to fly evasively and build my ships in a way that makes it very difficult for him to destroy them before I wake out, or dock.
Well, you mirror my personal attitude perfectly, and everyone should be like this. The shocker that still gets me sometimes is that so many aren't like this. And yet I'd like to have a chance of passing them in a nicely populated open mode (and in the process they might slowly realise the Way that to us, is natural). So I expend some energy thinking how you could stave of that "screw this, open sucks" attitude from manifesting in others.

Lets be clear, this is (enlightened?) self-interest - I don't want people whining on the forums/syschat about non-consensual PvP (a design element of open mode, shocker!), mass blocking to wreck instancing, etc., and I want open to be vibrant and full of CMDRs with as diverse attitudes and playstyles as possible. I want them to get on and play the game, in open, and take the hits. Just have them feel better about it, so it's sustainable for them.
 

Deleted member 182079

D
Well, you mirror my personal attitude perfectly, and everyone should be like this. The shocker that still gets me sometimes is that so many aren't like this. And yet I'd like to have a chance of passing them in a nicely populated open mode (and in the process they might slowly realise the Way that to us, is natural). So I expend some energy thinking how you could stave of that "screw this, open sucks" attitude from manifesting in others.

Lets be clear, this is (enlightened?) self-interest - I don't want people whining on the forums/syschat about non-consensual PvP (a design element of open mode, shocker!), mass blocking to wreck instancing, etc., and I want open to be vibrant and full of CMDRs with as diverse attitudes and playstyles as possible. I want them to get on and play the game, in open, and take the hits. Just have them feel better about it, so it's sustainable for them.
I think it's largely ignorance - people claim Open is a gankfest when it really only is in a small handful of places (mostly Deciat and Dav's Hope) - and even there if you think outside the box a little you can avoid them without having to fly a G5 Cutter yourself.

Although I wouldn't go as far as wanting everyone to be like me, part of the fun is to meet players with different attitudes and approaches; I largely play the game as PvE, still haven't ganked a noob (although when I see some of the whining I could be compelled to change my mind on that lol), and only blown up other players as part of a wing, either other gankers or a trader who refused to get pirated - the game wouldn't be as interesting if everyone else played it the same way.
 
Hi All, i had a thought; wouldn’t it be an idea to raise the bounty on ships that attack other players unprovoked to the amount of the rebuy of the destroyed ship? This gives the ganked player some sense of justice, makes life more intense for the ganker and gives bounty hunters a little extra for their effort? I don’t know if this has been proposed earlier, the thought (after being destroyed again for no reason) just crossed my mind.
Opinions? Take care, 07
Any ideas on "how to fix ganking" will be shot down in this forum, sadly. So here is what you can do right now - if you're being constantly ganked by a certain group, block them! In their version of reality, you are dead (because they killed you). In your version of reality, they have been rounded up by the system's security forces and are rotting away in prison. The "price" the ganker pays is that they are actively removing "content" from their own game, which will eventually result in them isolating themselves from the very thing they seek - easy prey.
 
Hi All, i had a thought; wouldn’t it be an idea to raise the bounty on ships that attack other players unprovoked to the amount of the rebuy of the destroyed ship? This gives the ganked player some sense of justice, makes life more intense for the ganker and gives bounty hunters a little extra for their effort? I don’t know if this has been proposed earlier, the thought (after being destroyed again for no reason) just crossed my mind.
Opinions? Take care, 07
The issue is one personal opinion as to what "unprovoked" may be different to someone else. In open, one doesn't need a reason nor have to explain why they attacked another. It's OPEN. There are two other optional modes to play in. Knowing what can, could and possible will happen in OPEN vs Private or solo and chose to do it anyway is one's personal choice, in which as I stated eerier, one doesn't need a reason nor have to explain it.
 
I observe very interesting social behaviour consistently within each of these threads. All threads seem to focus on finding out deterrents and more and more radical "punishments" while absolutely failing to recognize that criminal lifestyle is a valid lifestyle, and is laughably underdeveloped. We seem to live in a utopian universe where crime really doesn't pay much, and you get all the disadvantages and none of the perks. So yeah, "rain god's holy rage on the gankurrs" mob-mentality. When did we grow so soft as a society? Or is it the "parents effect", "conditioning" the gankers instead of taking full responsibility for things that happen?

I almost always advocate different approach where both playstyles (lawful and outlaw) are valid equal choices with different set of advantages and disadvantages for each. There are lots of placeholders to flesh out after 5 years frontier, and careers / system security / notoriety / bounty hunting / karma system and gasp even PvE mode, could be addressed. Yet I find only two distinct voices sound in these discussions, one to rain hell upon the heretics, and the other to "git gud and take it on the chin", neither proposing a significant change to address the underlying problem. And the underlying problem can be broken to a few things:
  • lack of meaningful non pvp interactions between players (you either shoot, or wing up and shoot)
  • lack of cooperation tools between random players (chats, advertising coop missions, joining tools, wing drop bug :p)
  • artificial and therefore flawed model of crime & punishment focused on punishment only
  • lack of consequences either way - you can be supergood or superbad and the game treats you the same, while it should behave differently for crime lords revered in anarchies and despised in hisec systems and model citizens with high ranks getting additional escorts in hisec and getting sniped in anarchies etc.
  • karma system like in fallout 3 which altered the game according to your playstyle
I wonder why people don't even try to look at the problem from both perspectives, only interested in channelling holy rage against "gankers". Anyway this is moot point, because never listens to these threads, and I doubt Odyssey will change that.

PS: disclaimer: I have I think 3 Player Kills under my belt, all Powerplay reasons. Otherwise, I'm a solo dweller, but all I wrote could be added irregardless of mode.
 
It may. As Horizon are PEGI-7 and Odessey will be PEGI-18. That could be a reason why crimes are so "soft" here.
Do you have a source for that information because it's extremely interesting? Are you sure you didn't confuse that with Assassin's Creed Odyssey (genuine question, no malice intended).

EDIT: steam trailer lists it as PEGI-16, indeed, you might be on to something there!
 
We all started as noobs at some point, and I think it depends on the individual's general attitude towards loss in the game how they want to handle it.

I used to get ganked almost immediately after I unlocked ShinDez - back then the system was very busy with wings of gankers all the time, so every single trip to Jameson's was basically a death parkour run. Sometimes I managed it, other times I didn't - but I always tried to understand what went wrong and learned from it, and this has made me become a better pilot as a result. I actually went ahead and made Jameson's my home station, to run missions out of, and would often test certain (non-combat) builds to see if they can withhold a player attack while still keeping their utility. It's absolutely possible as long as one doesn't min-max - if you prefer that you either accept the occasional loss (my T9 hauler/miner is shieldless, I still fly it in Open and if I get blown up it's my own fault for taking that risk, but I enjoy the buzz I get from doing so) or you switch modes which is perfectly fine.

There's this particular rather well-known ganker, he must've gotten me dozens of times in the past, including when I was flying a Beluga in a random system (pure chance he came across me tbh) and he used the fact I had various mine launchers fitted for defence against me. As a result, rebuy aside, I lost half a dozen passenger missions that I was almost done with after jumping hundreds of LY across the bubble, and it did take me a minute or two to process this - but it was my fault because I didn't fit the ship correctly, and applied the wrong flight maneuvers as well. However, I learned another bunch of valuable lessons during that incident, including how useless mines are for defensive purposes at least.

Fast forward to today and I still come across him in the usual ganker hotspots, but he and others don't even engage me anymore (depending on the ship I fly, of course) because I learned to fly evasively and build my ships in a way that makes it very difficult for him to destroy them before I wake out, or
Hi All, i had a thought; wouldn’t it be an idea to raise the bounty on ships that attack other players unprovoked to the amount of the rebuy of the destroyed ship? This gives the ganked player some sense of justice, makes life more intense for the ganker and gives bounty hunters a little extra for their effort? I don’t know if this has been proposed earlier, the thought (after being destroyed again for no reason) just crossed my mind.
Opinions? Take care, 07
Well, thank you all for your input, to conclude i can say i wasn’t my intention so much to complain about ganking, it was more about my incomprehension of the ‘why attack me for no gain at all?’
It is not that they expect meaningful interaction or combat i think, just kill quickly and annoy.
An increased bounty felt like a win-win sort of.
 
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