I used to say that I don't care about cockpit legs, and well, I really don't care much about spacelegs in general, to be honest, I wanted atmos only and bad. But after watching several videos and looking more around different ship cockpits, frankly, not being able to walk around it doesn't make any sense to me now...
Just think about it:
Main cockpit interiors are already made, they are very, I'd say painfully well detailed and we don't get to see more than 30-50% of it, unless you use VR, of course, which isn't really "walking" anyway. People ask them to walk inside full ship interior, but from development standpoint, it would be pure nightmare to model and rig to work properly, especially considering our ships are modular.
What would be wrong with simple ability stand up from chair, walk around cockpit and exit through the door, making it fade-to-black transition, teleporting us to those small elevators almost all ships have? And if you look closely to most models, I think each one has at least some sort of hatch that could work as a lift, extend, etc. Like SRV deployment animation. Yeah, it would be some work to animate this stuff, but it would definitely please both crowds and make that "first footfall moment" quite immersive and memorable. I mean, we already get full walking/running body animations. It would be mostly work with existing assets, aye?