This, unfortunately.
Particularly for the smaller ships, many of which have
other entrances besides the landing gear.
The Adder, for example, has
four entrances: the ladder on front landing gear, a drop down ramp ahead of the Cargo Bay Door, the Cargo Bay, and its rear entry door (that may or may not have elevator, as demonstrated with Krait Mk. II in FDev trailer).
Not walking off the ship is a huge
misstep. Pun intended. Never should have said they want the Neil Armstrong moment when they never planned to deliver the
literal mechanics that make that moment meaningful. Ship interiors or not, the
least they could have done was develop an airlock entry/exit for each ship - even if there was only one, large ships included - so that the immersion would be meaningful. The added
four seconds of in and out might seem silly, and many would claim it a waste of development resources.
Those same four seconds buy the immersion of:
- Landing Gear Deployed and Retracted (Why don't ships just automatically dock? What a waste of time.)
- Hardpoints Deployed and Retracted (Why don't weapons just automatically shoot? What a waste of time.)
- Frameshift Drive 4-3-2-1 Countdown (Why don't we just jump on charge up? What a waste of time.)
- Cockpit glass fracturing animation before shatter (Why doesn't it just shatter instantly? What a waste of time.)
And many, many other
silly features that 'waste time' yet make Elite the thriving game we all know and love.
On Foot Deployment should, at minimum, include the departure from and return to an airlock within the ship, providing actual footfall from the ship to the alien surface.