Tritium mining missions

Once in a great while I stumble upon a station that has a mission asking for tritium and the pay is usually excellent. I haven't yet figured out what alignment of conditions trigger these missions though. Does anyone have some insight into what makes these particular missions more likely? Are there systems known to generate these or are they random?
 
I have read on here that they are more common after the weekly tick, ie Thursday afternoon onwards, tailing off, but personally I think that is bullhonky.

In my limited experience, it's a bunch of good states like boom at the right place - refinery or industrial but I thought mostly refinery. Maybe someone can clear that up?

I guess you being allied and that, you know the benefits of that mate? Beyond this, I guess there is a big wad of rngesus involved.
 
Usually I mine those in a station 1 or 2 jumps away. After 3 or 4 attempts I found out it's better to just buy it instead of using seismic charges inside the station. Some nagging to do with "tritium is still hydrogen" or something like that. Boring!!!
 
generally, trade missions as well as mining missions are generated from demand. ideally you would want to have a station with not much else in any demand, but those don't exist afaik.

- so, factor a: you need a station with demand of tritium.

i personally have not seen a tritium MINING mission, only supply (fetch) missions. but if there are any, if the same logic applies as to all other mining missions, those have to be no boom-mining missions, as boom mining missions are only for only-mineable commodities, while none-boom-mining missions can be for commodities which you can as well buy.

- so, factor b: faction shouldn't be in boom.

if you don't mean wing-mining missions, because those can be for non-mining commodities even in boom.

- for a lack of other missions, my go-to place for non-boom mining or wing-mining missions are terraforming or sometimes industrial stations (those that don't have a secondary economy of refinery or extraction). some commanders swear on agriculture.

while i'm interested to know, whether tritium mining missions exist, i'm not sure why you need them. i'd prefer to deliver 728t of bought indite for measely 40 mio of an indite wing mining mission above 756t of trtium for mission max cap of 50 mio, which will cost you much more to purchase...
 
generally, trade missions as well as mining missions are generated from demand. ideally you would want to have a station with not much else in any demand, but those don't exist afaik.

- so, factor a: you need a station with demand of tritium.

i personally have not seen a tritium MINING mission, only supply (fetch) missions. but if there are any, if the same logic applies as to all other mining missions, those have to be no boom-mining missions, as boom mining missions are only for only-mineable commodities, while none-boom-mining missions can be for commodities which you can as well buy.

- so, factor b: faction shouldn't be in boom.

if you don't mean wing-mining missions, because those can be for non-mining commodities even in boom.

- for a lack of other missions, my go-to place for non-boom mining or wing-mining missions are terraforming or sometimes industrial stations (those that don't have a secondary economy of refinery or extraction). some commanders swear on agriculture.

while i'm interested to know, whether tritium mining missions exist, i'm not sure why you need them. i'd prefer to deliver 728t of bought indite for measely 40 mio of an indite wing mining mission above 756t of trtium for mission max cap of 50 mio, which will cost you much more to purchase...

Interesting - I thought they had to be boom, thanks for correcting me mate.
 
I also found a few Boom state factions offering these lucrative missions, over 400K credits per ton. But they are random and rare. I either just get Tritium from my fleet carrier storage or buy from other stations at average price of 50K per ton, and hand them over to the mission giver.
 
Huh interesting. The reason i like the mining ones for purchasable minerals is because they have a 1 week timer vs the 23 hour timer on standard source and return missions. It makes stacking them much more efficient since i can opportunistically grab them here and there while engaging with some other gameplay in the short term.
 
i thought so, too - but Jmanis cracked it in his amazing rev.-engineering mission boards thread... on mining missions and boom starting somewhere here: https://www.slotozilla.com/free-slots/penny-slots
Tritium is a chemical, a commodity that is mainly used as specialised fuel for large ships, namely the Farragut-class battlecruiser, Majestic-class battlecruiser and Drake-class carrier ships.
Tritium can be purchased from stations with recycling economies or extracted from surface or deep ice asteroid deposits
 
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