Demo Mission Observations

Just wanted to see if anyone else noticed at the end of the video that when the on foot players claimed to be onboard the ship and it flew away, the radar still showed the other two back on the ground. Bug or is the ability to board a ship still not implemented?

Feel free to add other observations to the discussion

I did notice that, yes. I also noticed they went to some lengths to avoid showing the ship/foot transition.
 
Most likely it's because the boarding/disembarking animations, similar to what we currently have with the SRV, were not working or not finished in this version, so they faked it by cutting away. Look at how they edited around that both times (on landing and on takeoff), not even a fade-to-black. Game probably crashes or something if you try.

Arthur mentioned this was not played on the most recent build.

Edit: StuartGT said on Reddit that Arthur confirmed to him that embarkation wasn't working for them that day:

Source: https://www.reddit.com/r/EliteDangerous/comments/lxnq1j/elite_dangerous_odyssey_mission_playthrough/gpo0bg0?utm_source=share&utm_medium=web2x&context=3
Ah, good to know... kind of.. guess they've got some work to do for a March 29th Alpha release!
 
As another observation, what bugged me most is that it's a 0.31G planet. It shows on the ship's HUD once landed and I went to ckeck out live right now in-game, it's correct. But when on foot, the players' HUD showed 0.49G :-D I wonder what is the reason. If it's the real G or the "simulated G" with special boots (they talked about special boots for low G worlds IIRC?).

So I looked at the temp on their HUD too and it's very precise : 303K in shadows, 326K in sunlight, 293K inside building. The planet's average surface temp is 256K in the system map so compatible with rocky ice. I don't think there can be a 23 degree difference between light and shade, so maybe it's "felt temperature"? Just like our car's thermometer?

I wonder if there can be ice at those temperatures? Not on Earth but on a low pressure world? My physics' lessons are a bit far and I don't remember the formula :eek:. Anyway on the gameplay footage I see a dusty environment.

Otherwise what I'm seeing is just great :p Looking forward to putting my paws on it !
 
People keep saying it’s only Alpha. You realize they are going to full release next quarter. This should have been beta stage by now. If they still can’t show something as simple as embarking or disembarking at this stage that should be a huge flag. What do I know. I’ve just been watching this circle of life since 2014.
 
Curious footage. Was really funny to watch. Gotta express my admiration though, for devs that don't really have any experience with FPS, at least it looks decent. Graphics designers, as well as sound designers are still top of the line here, these guys really need a raise. So crisp and stylish visuals, you can barely find anywhere else these days. Human models look a little "rubbery", but that's more an issue with animation, as far as I can judge. Particularly, I really liked helm glass lightworks, reflections, etc. Very good touch. Although I did hope that UI would be transferred straight onto helmet, of semi-transparent colors (bright blue maybe?), because current UI looks a bit ancient and not very immersive.

Animations looked jittery of player that was observed, but bots were pretty smooth. I assume it's due to infamous P2P. CMDR ships can be pretty jerky both in SC and normal space, so I don't really expect it working much different on the ground. Although turning animations definitely need a bit of polish.

On AI... well, I don't know how to comment on this. It was rather hilarious. Pretty sure everyone seen what I've seen. But frankly, people keep saying it's "pre-alpha" but I can count games my one hand, that vastly improved things like AI/animations/interactions/optimization on full release. Most often than not, what you see in pre-alpha is final product, minus some extra content and minor bugfixes.

In the end, it looks so painfully niche, with those spaceleg missions, like... does anyone really expect them to be better polished or be more varied than core ship related content? And some of it is still so broken, it hurts.
 
Flash saved everyone of us !

Flimley
Wait Elite runs on flash?
Flash-Gordon-1280x720.jpg
 
I did notice that, yes. I also noticed they went to some lengths to avoid showing the ship/foot transition.
I did mention in the other thread they were running to a blue column of light at the back of the ship - no ramp in sight at all. :mad:
 
I don't think there can be a 23 degree difference between light and shade, so maybe it's "felt temperature"?
With only a tenuous atmosphere I'd expect much bigger differences between sunlight and shade temperatures - present-day Mars, for example, has a temperature range estimated from 120K to 290K between poles and equator, while Mercury with no atmosphere has a ~600K difference between the light side and the dark side. (Earth shade/light temperature differences I've seen quoted as ~10K, so 23K for a tenuous atmosphere might be reasonable?)

I wonder if there can be ice at those temperatures?
Depends what it's ice of - not water ice at that temperature and pressure. Of course, maybe that was one of the rocky bits of the planet and the ice is nearer the poles?
 
As another observation, what bugged me most is that it's a 0.31G planet. It shows on the ship's HUD once landed and I went to ckeck out live right now in-game, it's correct. But when on foot, the players' HUD showed 0.49G :-D I wonder what is the reason. If it's the real G or the "simulated G" with special boots (they talked about special boots for low G worlds IIRC?).
Not 100% sure myself but I've heard dozens of times that the camera adds 10 pounds. That might be a factor. I need to lose weight.
 
With only a tenuous atmosphere I'd expect much bigger differences between sunlight and shade temperatures - present-day Mars, for example, has a temperature range estimated from 120K to 290K between poles and equator, while Mercury with no atmosphere has a ~600K difference between the light side and the dark side. (Earth shade/light temperature differences I've seen quoted as ~10K, so 23K for a tenuous atmosphere might be reasonable?)
They also mentioned the way you can disembark on a borderline too hot planet, and while there the planet can rise in temperature and in the end kill you, so the temperatures and environment seems to be legitimately changing based on the orbits/temperatures. Which is cool. (or not)
 
It's an FPS but I just know that like fleet carriers before it the biggest use of space legs will be in exploration not combat as intended by FD.

for months after EDO drops we will see an endless stream of videos and screenshots from the community of intrepid commanders thousands of light years out of the bubble being the first to set foot on distant worlds, making the best of a game that isn't really designed for them.
 
My observation is that it does not look like it's going to be great FPS.
NPC AI seems rudimentary and all shootout participants were bullet sponges.

Shoting wasn't the part I was excited about, though,so ... meh.

As a side note, the most hilarious part of that gameplay was how those guys approached the target building after disembarking from a ship, running from cover to cover, using bounding overwatch tactics, while station personel just walked all around them. Obviously they were at that point allowed to be there and they could just walked whenever they wanted. It's their behaviour that was highly suspicious and should alarm guards. Hilarious.
 
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