I think thats it. It needs a stealth mechanic to be complete.
These really took shape with the thief games, and thinking about recent action games i've played, they're a mandatory option. Horizon Zero dawn, Uncharted etc. Do modern fps use silencer loadouts for this?
To stand among modern games, i think an optional melle stealth mechanic is needed. We're going to need that combat knife. The pacing of the gameplay from the recent demo seems to provide a good opportunity. There should also be a gear upgrade path to lower stealth detection.
ps. the ai player detection didn't look like it was working at all, only after the alarms triggered. What happens in every other game is at a longer range the npcs get curious, and if you get close enough in the field of vision, or without crouching to lower the range etc they'll aggro.
These really took shape with the thief games, and thinking about recent action games i've played, they're a mandatory option. Horizon Zero dawn, Uncharted etc. Do modern fps use silencer loadouts for this?
To stand among modern games, i think an optional melle stealth mechanic is needed. We're going to need that combat knife. The pacing of the gameplay from the recent demo seems to provide a good opportunity. There should also be a gear upgrade path to lower stealth detection.
ps. the ai player detection didn't look like it was working at all, only after the alarms triggered. What happens in every other game is at a longer range the npcs get curious, and if you get close enough in the field of vision, or without crouching to lower the range etc they'll aggro.