Black holes should kill you if you fly into them

The reason to this would be that since every system center that isn't a black hole (that is around 99,59% assuming the rarity percentages are correct) is a star and behaves like a star, the issue would be far more relevant gameplaywise. Or at least used to be until the invention of SC assist (well okay, you still fuel from them which means far more actual interaction and dangers of dropping out of SC).

Seeing as the rarity of blackholes is one of the primary reason explorers want to seek them out for the experience, I don't think that's good grounds to leave it as a placeholder graphic. In fact, I'd argue the opposite.
 
Seeing as the rarity of blackholes is one of the primary reason explorers want to seek them out for the experience, I don't think that's good grounds to leave it as a placeholder graphic. In fact, I'd argue the opposite.
Fair enough, and I'm not going to oppose such notion.

Just mildly amused that explorers would see falling into one an important detail! To boldly go where no man has gone before I guess.
 
Fair enough, and I'm not going to oppose such notion.

Just mildly amused that explorers would see falling into one an important detail! To boldly go where no man has gone before I guess.

I don't think it's quite that anyone wants to fall in. More that it would make it more exciting overall. Like when I'm landing on a high G planet. Despite the fact that I have no intentions of crashing, the enhanced danger forces me to pay more care on such worlds, and that makes such worlds more engaging.

It would be cool to drop into a system to hear covas inform you, "Danger! Massive gravity signature detected!" We want to be impressed by the black hole's mind-boggling power. To be on the edge of our seat as we orbit ever so closer for that screenshot, and applaud those who got closer than we dared as a truly brave CMDR.
 
Neutorn stars, black holes, even bog standard stars should pose a more dire threat than they do now if you make a mistake. You either just bounce off exclusion zones or crash out of SC and heat up; a little damage to hull and modules and then back to base for a repair or two. Hopefully things will change. :)
 

Deleted member 38366

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I'd generally agree that Exploration Gameplay should involve far more natural risks.

In order not to nuke Gameplay, of course those should be manageable. Or avoidable if that's desired for some reason (we already have Star Class Filters for routing).

- Black Holes (already mentioned)
Park the Ship 100km from one and jettison a Canister of Biowaste or deploy a Heat Sink or go FA OFF with the Ship..... Nada, nothing even happens. 0 Gravity, just like Atmospheric Planets or Gas Giants or Stars. Doesn't compute, 100% placeholder.

- Fuel Scooping
No matter how insanely hot the Star, Fuel Scooping even at max. rate is a super low risk activity.
I wouldn't object the occasional "action required!" surprise moment, be it solar flares, unusually strong magnetic eruptions (in visual terms we already got something similar, it just doesn't do anything) or radiation spikes.
Heat could be as simple as varying it depending on such an environment, requiring hands on the Controls especially when performing aggressive max. rate scooping in the transient area of the Ship's thermal handling (> 65% heat).

- more realistic in-System events based on what happened there or how young (chaotic) the System is
A System <10 Million years old should have a crapton of mass interfering with Navigation and a drop into normal space should present a few occasional surprises.
Currently not even visually represented by any means, such a young System shows and "plays" (Exploration) just like any other 2 Billion years old.

Every Planet is still nice and round (more or less), no collisions, barely any exotic Atmospheres & Visuals, never some half-destroyed Planet that suffered some catastrophic impact.

On top, some "SciFi" missing to all that just to spice things up a little and create more rare and very rare (notable from an Exploration point of view) Discoveries people can take note of.
NSPs and generic Bios on the ground are a start - but again seeing all this nicely distributed and contained in Galactic Sectors with digital precision just seems..... very, very awkward.
(i.e. why can't there be extremely rare occurrences of things present in other Sectors as well - just far more rare but at least no digital cut-off)

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I guess it's not easy terrain to properly balance and it'd require alot of work to add many layers and events to Stellar Forge which' parameters then triggers the appropriate chances of them setting in.
But I'd definitely welcome something that requires building experience and skill to approach and explore vs. 100% standard routine any day.
(if in doubt - we got plenty of Carriers with Repair Service, Fuel Rats and Hull Seals in the game + Repair Limpet Controller and AFMU, so alot of things gone wrong are potentially covered)
 
Disappointment replicated by the same logic of can't fly into the sun....arbitrary bubble wrap?
...but have you tried...
Drop into that exclusion zone and hang out for a few minutes, let us know how your ship fared. ;)
Perhaps we should campaign to Frontier that every error or other hazard causes instant death and a new CMDR has to be started (as a startup option, obviously) - that would be perfect for those who dismiss the lack of 'risk' as they could then 'progress' with the very real 'risk' of starting over because they got a millisecond too close to an exclusion zone, or just a single hit from another ship's guns!
 
Disappointment replicated by the same logic of can't fly into the sun....arbitrary bubble wrap?

Safety first. It's a law of physics.

Source: https://www.youtube.com/watch?v=z6vEThR2IqY


Drop into that exclusion zone and hang out for a few minutes, let us know how your ship fared. ;)

Unless it's a really hot star, a well configured ship will usually be fine, even if you fly in normal space for hours to hit the normal space exclusion zone thats a fair bit inside the SC exclusion zone (yes, I've done this).
 
I face planted at whatever speed c into a planet and had like 1% hull damage after dropout. Scared me, I thought I dodged it but it had a twin, yet I was a bit disappointed that I survived.
 
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