Big purple planet. Some consider her the final boss.Who's Eve?
ok, I'll bite..
No I don't. Or at least not like EVE does them. "Player driven economy" EVE-style is just a codeword for "eat noobs, get fat" which would destroy this game. If EVE genuinely is "in trouble" the last thing we want is to bring the same trouble here.
Player driven ecomony have no sense without crafting.ED doing a player driven market would require such a dramatic rewrite of the entire game that it wouldn't even be ED anymore.
Yeah... they swimEve players can't fly.
Offline lol, it's the whinge that time forgotWe all know FD are not averse to a little bait and switch (cough offline mode cough).
They were clear during the Kickstarter that they didn't want to do EVE.
But then they were also clear that they didn't want to do Call of Duty in space either.
Odyssey alpha comes out at the end of the month btw.
And the two aren't joined at the hip? Believe me, they are. As a former EVE player I watched the rapidly increasing "barrier to entry" for new players. Nothing, nothing drove up those barriers faster or more thoroughly than the player-driven economy. It happens in other games and for other reasons too but almost without exeption those that have a player-driven economy experience it worse than those that don't. And it gets to the stage that to pull in and retain new players some "equaliser" has to be introduced. In the end, there's no equaliser left but P2W mechanics.EVE is "in trouble" not because of it's economy or crafting.
"Trouble" means aggressively adding P2W stuff.
I played EVE for many years then stopped about 10 years ago. I loved it, some of the best gaming moments I've had were in that, did it all, industrialist, pirate, miner, corp member and corp leader, amazing game that I havent seen done as good since.
It has a reputation as a toxic community and it does have that aspect if you go looking for it, but on the vast majority I found EVE community an amazing thing.