I have an issue and it's with passenger missions

Thank you all for the feedback, I think from this i can gather theres something wrong my end as apposed to the game being fked, ima try a reinstall and see if that fixes my issues :p ... my game issues, i wish a reinstall was available for my issues hahaha
Just do a verify files
 
I hope what I'm hearing here isn't true. Come on FDEV.

Mining makes good credits: nerf mining.
Passenger missions are the new mining: nerf passenger missions.

Seeing a theme here....:p
Nothing's changed, OP just didn't check mechanics before doing something. Wanted passengers have always worked this way, as have scans. You get more scans the less friendly you are with the controlling faction and almost none if allied, and you need a silent running build if you want to completely avoid them. For newer players it's also a good idea to get used to not using an ADC, and only using the standard DC after getting inside the slot to quickly automatically orient to the pad. I almost never have a problem out in colonia when I pick one up by mistake even in my T9, as I am so well regarded by the half a dozen stations I operate around that they never so much as bother scanning me. Even my secretive passengers only get ed off at me if I get interdicted.
 
Nothing's changed, OP just didn't check mechanics before doing something. Wanted passengers have always worked this way, as have scans. You get more scans the less friendly you are with the controlling faction and almost none if allied, and you need a silent running build if you want to completely avoid them. For newer players it's also a good idea to get used to not using an ADC, and only using the standard DC after getting inside the slot to quickly automatically orient to the pad. I almost never have a problem out in colonia when I pick one up by mistake even in my T9, as I am so well regarded by the half a dozen stations I operate around that they never so much as bother scanning me. Even my secretive passengers only get ed off at me if I get interdicted.
Like I said, I think I've noticed a change today.
 
Like I said, I think I've noticed a change today.
I've been doing passenger missions to farm credits for the last 4 hours straight (Gotta finish getting my carrier services unlocked) and in all that time I've had precisely ONE scan notification, when I submitted to an interdiction and boosted away. I'd definitely notice if scans were on the up, because ICU Colonial Corps' passengers are pretty much ALWAYS secretive and they tend to be the most lucrative ones in my home system.
Did you perhaps note down the BGS state the system was in where you noticed it?

I am aware they HAVE been nerfing passenger missions in some cases, like adding the four experimental habitats in Colonia so you don't have EVERY sightseeing contract being a single hop to go to Jaques station's three tourist beacons, but I've not noticed anything broader.
 
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Like I said, I think I've noticed a change today.

Yes, I think so too. Several times recently I've had a scan warning pop up inside a station, well away from the mailslot, just above the pad.

Luckily I wasn't carrying shady passengers at the time. And I was in a Beluga, therefore visible at some distance.
 
I've been scanned inside stations in the past plenty. Most often while landing, sometimes even just after the landing clamps engage and as the station HUD is already up. Leaving, I tend not to be, but then I boost out pretty quickly on any station departure, immediately disengaging landing gear, raising the ship off the pad as I throttle up, aligning with the slot, and boosting straight out.
 
Yes, I think so too. Several times recently I've had a scan warning pop up inside a station, well away from the mailslot, just above the pad.

Luckily I wasn't carrying shady passengers at the time. And I was in a Beluga, therefore visible at some distance.
Thinking about it, that might be what happened to me. Maybe my SR and heat sink did break the first scan just outside the slot, but then there was another above the pad.
 
This is my Robigo runner.

Runs pretty cold.
And thiink i failed missions with him only twice. Both by being scanned at Robigo Mines by bounty hunters. First time the scan finished 1s before i touched the pad - my bad
Second time because i got silly with another Bounty hunter - again at Robigo Mines :D
 
Nothing's changed, OP just didn't check mechanics before doing something. Wanted passengers have always worked this way, as have scans. You get more scans the less friendly you are with the controlling faction and almost none if allied, and you need a silent running build if you want to completely avoid them. For newer players it's also a good idea to get used to not using an ADC, and only using the standard DC after getting inside the slot to quickly automatically orient to the pad. I almost never have a problem out in colonia when I pick one up by mistake even in my T9, as I am so well regarded by the half a dozen stations I operate around that they never so much as bother scanning me. Even my secretive passengers only get ed off at me if I get interdicted.
I have done 3689 successful passenger missions before this started happening (missions, not number of passengers), don't assume what I have and haven't done, I was max rep, something changed, I'm not new to passenger missions, like i said in my post, it was my go-to chill grind, hate that 'OP is just an idiot' style answer...
 
Haven't done passenger missions in a while, but IMO that's pretty cool if illegal passenger missions are a lot more challenging now, forcing you to boost out of the mailslot, etc. They do pay a bit more, right? Makes sense they would require a bit more urgency.

I'm not sure I agree that departing the station quickly is an unreasonable ask for a player choosing such a mission. Yes, it's slightly (slightly) more risky, but there's a technique to it that you can pick up pretty fast, and I think it's pretty fair that a highly-paid, illegal passenger mission requires skills slightly above the average day-one newbie pilot.

I was boosting through the slot after a couple of hours back in 2014 and still do it now. Only died doing it a handful of times. I am far, far from a great pilot. In fact, I'm probably on the rubbish side, and can't handle/have never bothered learning FA-off or any of that.

If anything, Elite needs more risk from NPCs, the authorities, and the environment, not less. Right now, it's all very predictable and rigidly scripted.
 
There's nothing a wanted criminal desires more than risking their life to see Sirius Atmospherics. It's completely worth it. If you were smuggling a high profile criminal out of a system where they are being sought after, that would make more sense than a sightseeing mission. "We have 25 passengers who are flying under the radar, need to be smuggled out of this set of systems to avoid this major faction's security forces, to an anarchy system with a station... pays well. You need a real ship, they will not board a paper hull and aren't afraid of being scanned as long as you can break contact."
 
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Haven't done passenger missions in a while, but IMO that's pretty cool if illegal passenger missions are a lot more challenging now, forcing you to boost out of the mailslot, etc. They do pay a bit more, right? Makes sense they would require a bit more urgency.
They're not. I'm still doing them in my Type 9 that runs as hot as a white dwarf's cones with no trouble.
A billion credits and counting exclusively from passengers since this thread was posted, and maybe half a dozen total scans in those three days costing me about 4 secretive passenger missions failed and one bounty I quickly paid off.
I remain 99% certain any perceived change is a specific BGS state thing, or a result of new factions moving into a system, or something. I've definitely been scanned more in systems where a faction I am not friendly with recently expanded to.
 
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There's nothing a wanted criminal desires more than risking their life to see Sirius Atmospherics. It's completely worth it. If you were smuggling a high profile criminal out of a system where they are being sought after, that would make more sense than a sightseeing mission. "We have 25 passengers who are flying under the radar, need to be smuggled out of this set of systems to avoid this major faction's security forces, to an anarchy system with a station... pays well. You need a real ship, they will not board a paper hull and aren't afraid of being scanned as long as you can break contact."
My assumption is that when it comes to wanted passengers asking for sightseeing missions, the tourist beacon is a rendezvous or dead drop they're using to get communications out unmonitored.
 
I think I read or was told somewhere that boosting at high speed interrupts/delays NPC scans. Is that true? As I'm one who's thumb seems glued to my "B" button, maybe that's why I haven't experienced this? lol
Just as there is a minimum range below which a scan is going to spot a ship regardless there is a maximum range where a scan won't work. So if you can boost fast enough you can be out of range before the scan completes.

Back in the day when I wanted to leave a station without being scanned successfully I would lurk just inside the slot waiting for the security ships to be heading towards the back of the station and so at maximum range then I would go full throttle and hit boost in the slot.

The above was for shifting goods illegal in that system not passengers as apart from rescuing them from burning stations I find passengers too annoying to bother with.
 
Haven't done passenger missions in a while, but IMO that's pretty cool if illegal passenger missions are a lot more challenging now, forcing you to boost out of the mailslot, etc. They do pay a bit more, right? Makes sense they would require a bit more urgency.

I'm not sure I agree that departing the station quickly is an unreasonable ask for a player choosing such a mission. Yes, it's slightly (slightly) more risky, but there's a technique to it that you can pick up pretty fast, and I think it's pretty fair that a highly-paid, illegal passenger mission requires skills slightly above the average day-one newbie pilot.

I was boosting through the slot after a couple of hours back in 2014 and still do it now. Only died doing it a handful of times. I am far, far from a great pilot. In fact, I'm probably on the rubbish side, and can't handle/have never bothered learning FA-off or any of that.

If anything, Elite needs more risk from NPCs, the authorities, and the environment, not less. Right now, it's all very predictable and rigidly scripted.
yeah it is a reasonable method, but what i meant was even that isnt working anymore, im finding I start being scanned even whilst over 300mps so the old 'just be over 200mps' rule isnt working anymore, I'm speculating a possible patch that means this and the other methods i'm aware of arn't working anymore, even heatsinks arnt working as I tested it after posting this thread, they've done something to make it more risky and it seems like they've accidentally made it impossible
 
There's nothing a wanted criminal desires more than risking their life to see Sirius Atmospherics. It's completely worth it. If you were smuggling a high profile criminal out of a system where they are being sought after, that would make more sense than a sightseeing mission. "We have 25 passengers who are flying under the radar, need to be smuggled out of this set of systems to avoid this major faction's security forces, to an anarchy system with a station... pays well. You need a real ship, they will not board a paper hull and aren't afraid of being scanned as long as you can break contact."
yeah i get that, but im saying the list of methods to break contact arnt working anymore, going fast enough, cold running, silent running, deploying hardpoints, all of these methods used to work, but recently they arn't, meaning those missions just arnt possible to do, as im being scanned as i lift off the pad, even with max rep, which again used to mean that you didnt even get scanned, where as now you do, i think they fked making it more risky, (im on board with them being more risky as long as theres a working method of avoiding/breaking the scans that result in instant death)
 
Just as there is a minimum range below which a scan is going to spot a ship regardless there is a maximum range where a scan won't work. So if you can boost fast enough you can be out of range before the scan completes.

Back in the day when I wanted to leave a station without being scanned successfully I would lurk just inside the slot waiting for the security ships to be heading towards the back of the station and so at maximum range then I would go full throttle and hit boost in the slot.

The above was for shifting goods illegal in that system not passengers as apart from rescuing them from burning stations I find passengers too annoying to bother with.
my understanding of the boost method was off then, so i guess this explains why that particular method isnt working, as the scans now are starting from lift off for me, so I don't get out of range in time using that method, in that case. I tried boosting all the way out from the pad with an engine focused distributor to try a build that could constantly boost and be over what I thought was the 200mps rule, thinking if i kept my speed over that it would stop them being able to scan me, so you've explained why that doesnt seem to be the case in practice haha.
 
yeah i get that, but im saying the list of methods to break contact arnt working anymore, going fast enough, cold running, silent running, deploying hardpoints, all of these methods used to work, but recently they arn't, meaning those missions just arnt possible to do, as im being scanned as i lift off the pad, even with max rep, which again used to mean that you didnt even get scanned, where as now you do, i think they fked making it more risky, (im on board with them being more risky as long as theres a working method of avoiding/breaking the scans that result in instant death)
I've noticed a lot of excess scanning lately while leaving the stations but I don't do passengers so not worried, but it's changed.
 
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