But how often do you actually do planetary missions? That's the equivalent of Odyssey here. They are fun yet repetitive so I don't do them unless I really need to get some rare material and can't afford it from a material trader (and that means once or twice in a year). And remember skimmer missions? They were clearly designed to do with SRVs, yet players immediately started to carpet bomb/missile strike settlements with their ships.I like your analogy with the SRV.
Never knew I wanted it either until it arrived, and now it’s a part of the game I enjoy. Not a big part granted, but I’m glad it’s there.
Footfall could well be the same. If it’s done well. Sunset screen shots with my Commander himself looking out, instead of the SRV, will be very nice I think.
And maybe a little FPS pew pew, sure. (although given what I’ve seen this will be limited, and possibly just a once-only experience before I get back in my ship and carry on playing the game...).
I also very much doubt I’ll be bothered going down the engineers route for body suits, hand weapons and whatnot though. I wouldn’t engineer my SRV either, if that was an option (and I’m grateful it isn’t).
I also have a ship-related reason to get in my SRV, which is to farm materials to improve my ships. SRVs fit in with the wider (space ship) game. I’m wondering whether something similar is planned for Odyssey, or whether it is literally just a stand-alone optional add-on feature? Anyone know?
This might make a difference to my quality tolerance levels. If there’s a bigger reason to get out my ship, then I’ll do it, and will accept a lower quality, because I gain in other ways.
But if the reason to walk around is simply to do it (which is perfectly legitimate), then it has to be implemented well, it really does...
Now, like I said - I really don't mind FPS aspect in Elite. Hell, I don't really care if it looks bad even in the final product - because I don't really care about FPS element. All I wanted was to be able to land on more planets and I got that. My real concerns are about FDev's priorities and that this aspect will consume FDev's resources and manpower in years to come, leaving other aspects (and issues) of the game untouched - especially given the fact that FDev isn't particulary experienced with creating FPS games, so I expect troubles, plenty of issues and bugs - and all that in the ocean of unresolved issues we already have (especially my favorite blue tunnel bug).
Maybe I am wrong and end up in loving FPS aspect of Odyssey. Who knows. But the fact is, this wasn't a popular demand (like I said in previous posts) - so I'm surprised FDev decided to focus on that aspect, instead of polishing the universe (planets especially) first. Maybe the other dude is right that adding space legs without FPS aspect would be a missed opportunity, but I think they started off the wrong foot. They should make space legs first according to popular demand (ships' and stations' internals, walking around the ship on planet surface and making all those places interesting enough so they are worth for being visited) - and after polishing this - add a FPS aspect, not the other way around.