Alpha question

In all seriousness though if its a game breaking issue it'll probably be noted by Frontier to ensure it makes it to the live build ready to be emergency patched a day after the full Odyssey release.

If it an issue like gameplay for instance someone is having too much fun by playing the game wrong (a full forum committee usually decides when someone is playing the game wrong) then that's usually nerfed to ensure as little fun as possible for all concerned.

If something takes too long then Frontier will add a timer/countdown or loading bar to slow it down.
 
A Full Forum Committee (FFC) must make an offering or sacrifice to the Content Creators Consortium (CCC), they in turn write the Open Letter.

The sacrifice is normally all of our individual voices, they are brutally slain so that the CCC may speak for us all.

As an observer to the CCC I did table a motion to change their name to something more fitting however my suggestions were rejected and I was asked to leave the building due to having fake ID and no trousers.

My suggestions were OCP or CCP as neither have any real world comparisons that I've found.
 
FD have ignored all feedback since the original game was released, alpha and beta are just there for early access / practice / to make you feel important for bunging them extra cash.
If you want something changed you'll need to get the influences to put together an open letter.
 
As an observer to the CCC I did table a motion to change their name to something more fitting however my suggestions were rejected and I was asked to leave the building due to having fake ID and no trousers.

My suggestions were OCP or CCP as neither have any real world comparisons that I've found.
I have received a ‘Cease and Desist’ from the CCC since starting a Content Creators Channel myself exposing the CCC for the way they man handled me out of Committee Room 2 when I refused to acknowledge the Chair of the meeting as ‘His Royal Subscribedness‘.
 
Do the devs get feedback from the alpha players? Or are they just watching the big picture to make sure everything works?
Both. Generally most of the visible fixes in the alpha/beta stage are for serious crashes and stability bugs, but they have occasionally taken on balance feedback and other ideas as well at that stage (some recent ones: pricing changes for Fleet Carriers ; making core gems exist to mine at all) where it's been easy for them to incorporate.

They're also aware (or should be by now!) that the way people play the pre-release ones isn't that much like they play the actual released game, especially not after a few months for people to actually learn and share what works. This can go both ways:
- the original engineering they didn't spot that there were some serious balance problems, because they didn't show up in Beta
- the revised engineering in 3.0 they stuck to their plans on certain issues, recognising that the balance issues people were reporting in Beta were a consequence of it being Beta and would disappear naturally after a couple of months of real play (which on this occasion they did: people still have big complaints about engineering, but not about those bits of it)
So more interesting may be what they do with the feedback they get 3-6 months after the live release.
 
If a tree falls in a forest and no devs are around to hear it, does it make a sound?

We are the tree.


Deep, man.

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(and I totally agree (y) )
 
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