Hot take on Ship Health and TTK

I don't have a ship that is optimized for Engineered Combat, and, in the past, I had been almost exclusively an Explorer, so I am just now doing most of the Mats grinding.

There is an almost 2 year hiatus in my game play, from the introduction of the FSS (which I consider one of Frontier's biggest mistakes along side the FC's jump range) until recently. So, while I do have more time in game than you, most of it is relatively long ago and more focused than the play these days tends to be.

Yeah I can see how if you aren't interested in combat at all, it could feel like a grind. But if you really want Jameson, trust me, you can do it easy :)
 
On Inara roughly 21% of CMDRs are ranked Dangerous or higher in combat, and out of those I bet a good chunk did a lot of grinding to unlock Lori.
 
Really?

I unlocked Lori last week and, to my mind, I never even "grinded" for Dangerous and I have less than 1k hours played (i think). I don't think I'm some hot shot pilot either. I'm kind of surprised to hear people feel it's some big hurdle. You've probably been playing longer than me.

from having two of three accounts elite in combat, i can tell it is massively down to playstyle, and also when you did that combat.
1) my main account, mainly exploring in and out the bubble, doing combat when combat BGS was transaction based (so a bounty hand-in counted, not the cr value) - that account has for the most part killed a few ships in a single session, often sporting frag-couriers. to get it to triple elite a bought an fdl around 2015 (first fully combat focussed ship) and went to cnb to unlock lori.
2) my bubble/bgs account. down to different bgs mechanics and down to approaching combat more efficient, that got to combat elite by itself.




Hi Noize we spoke about this in the last CG thread.

So I tried this setup in an FDL and I have to be honest: It's just not working for me. I don't know what I'm doing wrong, but I just don't "get" medium/small ship combat in Elite. The CG requires me to kill hundreds, maybe thousands, of enemy ships. Wings of 3 Elite ranked ships, etc etc.

The FDL is obviously a lot more fun flying around than my Corvette. Is it as combat capable in PVE? I feel it's not, but like I said, maybe I'm just doing something wrong.

Also I feel like just running all hi-cap multi's would give far more DPS on targets. Is there something about the efficient bursts I'm not 'getting' either?

i guess there is a misunderstanding. a pve corvette is in my experience the most efficient tool. but claims that you can't fly anything else, if you want to win a high CZ, or rank in a bountyhunting CG are plainly wrong.
as i enjoy the flightmodels of my pve FDL, cobra or DBE more, i will even get more done - but that is of course subjective.
i have once made top 15% in a bhing CG in a sidewinder - to proof a point, as i had a lot of time, and flying and outfitting that sidey was a lot of fun.


Yeah you can really tell how far from reality the common PVP'ers perspective is on this.

I see missions everywhere I dock for killing 40 or 60 or even 80+ pirates and such. And people here want every single combat engagement to feel like the Battle of Britain or something? With manual repair in between!?
very true.
on the other hand, i never take those missions. 36 is the maximum for me, as i loose any joy after 30 or so.
in my world having "meaningfull" single engagents pve would be great. but that's not the game.
 
How does Inara calculate accounts though? Active/unique etc etc

No clue. If it's a situation where you have to register with Inara to "count", then it might be that far fewer CMDRs are Dangerous rank or higher though. Most people probably come and go before they even hit trade Elite, and the number of people who sign up for community pages/forums is likely very low compared to the total player base.
I have well over 1000 hours and I'm 1% away from Deadly. Getting to Dangerous didn't seem like a chore, but I've done a decent amount of combat. However, getting through Dangerous definitely felt like a slog. I guess I wasn't really paying attention to my combat rank either, until I hit the rank that unlocked another engineer.
 
very true.
on the other hand, i never take those missions. 36 is the maximum for me, as i loose any joy after 30 or so.
in my world having "meaningfull" single engagents pve would be great. but that's not the game.

hmm, seems that i have a really high threshold when it comes about that...
I remember when i wanted PP level5 with LYR (i think) and after getting 10000 merits by hauling, the subsequent weeks i got 5000 merits per week by killing ships in a PP CZ for 10 merits each - that's 500 ships killed and they have CZ type outfitting. No credits except the 50 millions PP salary voucher.
After 3-4 weeks i gave up 😂
 
How does Inara calculate accounts though? Active/unique etc etc

Unique accounts configured in Inara (i have 3 inara accounts for example, for my xb, steam and epic accounts)
Not all accounts are public.
Artie, the owner and curator of Inara said last year, before carrier's lauch that inara had 125,000 accounts registered. Now they're probably more.

Not every ED player has an Inara account, but Inara has enough accounts that any statistic can be easily extrapolated to the entire player base while being rather close to the real numbers.
 
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Unique accounts configured in Inara (i have 3 inara accounts for example, for my xb, steam and epic accounts)
Not all accounts are public.
Artie, the owner and curator of Inara said last year, before carrier's lauch that inara had 125 accounts registered. Now they're probably more.

Not every ED player has an Inara account, but Inara has enough accounts that any statistic can be easily extrapolated to the entire player base while being rather close to the real numbers.
125 accounts is a tad bit low, don't you think? 😁
 
i guess there is a misunderstanding. a pve corvette is in my experience the most efficient tool. but claims that you can't fly anything else, if you want to win a high CZ, or rank in a bountyhunting CG are plainly wrong.
as i enjoy the flightmodels of my pve FDL, cobra or DBE more, i will even get more done - but that is of course subjective.
i have once made top 15% in a bhing CG in a sidewinder - to proof a point, as i had a lot of time, and flying and outfitting that sidey was a lot of fun.



very true.
on the other hand, i never take those missions. 36 is the maximum for me, as i loose any joy after 30 or so.
in my world having "meaningfull" single engagents pve would be great. but that's not the game.

I wasn't making that claim, more like just an observation and also asking if I'm doing something just so so wrong that I'm not getting it. This is my second time trying the FDL for PVE....and I simply don't love it. My DPS is less, my survivability is less, and the extra speed and maneuvering seems to be a negligible benefit in typical PVE engagements. No matter what technique I use, the most effective way to fight these mobs is the facetank orbiting thing where it just comes down to a DPS race. Talking about Dangerous/Elite's of course, not the Competent guys you blow up in three seconds.

Now in the Vulture I could totally stick on a pirates tail, but the FDL/Mamba just isn't in that same class as far as handling. I suspect I would also find the Chieftain better for me than the FDL as well, but I have yet to build one as I keep putting it off.

To me CG's like this are about efficiency. I have X amount of time to kill as much as I can.
 
hmm, seems that i have a really high threshold when it comes about that...
I remember when i wanted PP level5 with LYR (i think) and after getting 10000 merits by hauling, the subsequent weeks i got 5000 merits per week by killing ships in a PP CZ for 10 merits each - that's 500 ships killed and they have CZ type outfitting. No credits except the 50 millions PP salary voucher.
On the somewhat related note of balancing: Those 50 millions were unbelievable back in 2015, when introduced. Since "new mining" and its broken but "intended" rewards, it has become a joke.
It is a damn shame about the destroyed opportunities and basically wasted dev time, which also translates to ships and modules. But soon, I expect the same happening to Odyssey, but now with body armor and hand guns.
 
If it's a situation where you have to register with Inara

My CMDR isn't anywhere on INARA.

125 accounts is a tad bit low, don't you think? 😁

125 per botter.

But soon, I expect the same happening to Odyssey, but now with body armor and hand guns.

Maybe they'll get it right this time and everything will basically be sidegrades.

Maybe by the end of the Alpha my CMDR will be able to jet pack around at 2km/s and kickpunch FDLs out of the sky with his magic combat boots.
 
Hackmaster G12 focused long-range short-range-blaster fully-semi-automatic 420-no-scope rapid-fire with reverberating cascade Roman Candle with an underslung SLF hangar and a red dot sight. From coming in the top 98% of the first Odyssey CG reward, of course.
I'll take two, no need to wrap them, Ill wear them home... 🥳
 
Hi Noize we spoke about this in the last CG thread.

So I tried this setup in an FDL and I have to be honest: It's just not working for me. I don't know what I'm doing wrong, but I just don't "get" medium/small ship combat in Elite. The CG requires me to kill hundreds, maybe thousands, of enemy ships. Wings of 3 Elite ranked ships, etc etc.

The FDL is obviously a lot more fun flying around than my Corvette. Is it as combat capable in PVE? I feel it's not, but like I said, maybe I'm just doing something wrong.

Also I feel like just running all hi-cap multi's would give far more DPS on targets. Is there something about the efficient bursts I'm not 'getting' either?

It's probably a case of combat experience & play style, I use a lot of combinations of vert/lat thrusters, reverse flying, boost flips & handbrake turns when I'm fighting.
FDLs are totally PvE capable, I've got 2 i use for BH/CZs (one Lasers & MC, one MCs & Missiles) but I get kills more quickly with the Mamba so I use that more often.

I prefer Burst Lasers over the others for a few reasons.
They don't heat up as quick as Beams and do more damage than Pulse.
The gap in their firing pattern gives your Distributor a second to breathe, which might not sound like much but when you put G5 Efficient on them that gap plus the lowered distro draw means you can fire them almost infinitely.
From my experience the damage output of all 4 (G5 Efficient + Oversized) is almost equal the recharge rate of an SCB, so if I see they're charging slightly faster than I'm damaging their shield then I flick the Huge MC on too which usually does the trick and breaks it.

And the Huge MC does pretty decent damage on it's own against a hull/modules, but when you add the damage bonuses from the Corrosive mod to the damage from 4 Burst Lasers and have all 5 weapons firing at once, enemy hull and module integrity disappears in seconds.
All/mostly MC builds are appealing because they look good visually and look good on paper (I know, I have some ships like that), but unless you've got buckets of Raw mats re-loading in the field gets pretty expensive and the longer you can fight without having to run home really makes the difference in how many bounties you ran rack up in a session.

This is a set up I use for going straight for the jugular (Power Plant), the aim is to get that shield down as quickly as possible and once thats down focus purely on the PP and make it go boom.
The MC only really comes out once the shield is down to conserve ammo and the Lasers can easily deal with most ships up to about the size of a Krait II by themselves without module targeting.

It's not a set up for everyone though as everyone has their own shtyle...
SP Shtyle.jpg
 
It's probably a case of combat experience & play style, I use a lot of combinations of vert/lat thrusters, reverse flying, boost flips & handbrake turns when I'm fighting.
FDLs are totally PvE capable, I've got 2 i use for BH/CZs (one Lasers & MC, one MCs & Missiles) but I get kills more quickly with the Mamba so I use that more often.

I prefer Burst Lasers over the others for a few reasons.
They don't heat up as quick as Beams and do more damage than Pulse.
The gap in their firing pattern gives your Distributor a second to breathe, which might not sound like much but when you put G5 Efficient on them that gap plus the lowered distro draw means you can fire them almost infinitely.
From my experience the damage output of all 4 (G5 Efficient + Oversized) is almost equal the recharge rate of an SCB, so if I see they're charging slightly faster than I'm damaging their shield then I flick the Huge MC on too which usually does the trick and breaks it.

And the Huge MC does pretty decent damage on it's own against a hull/modules, but when you add the damage bonuses from the Corrosive mod to the damage from 4 Burst Lasers and have all 5 weapons firing at once, enemy hull and module integrity disappears in seconds.
All/mostly MC builds are appealing because they look good visually and look good on paper (I know, I have some ships like that), but unless you've got buckets of Raw mats re-loading in the field gets pretty expensive and the longer you can fight without having to run home really makes the difference in how many bounties you ran rack up in a session.

This is a set up I use for going straight for the jugular (Power Plant), the aim is to get that shield down as quickly as possible and once thats down focus purely on the PP and make it go boom.
The MC only really comes out once the shield is down to conserve ammo and the Lasers can easily deal with most ships up to about the size of a Krait II by themselves without module targeting.

It's not a set up for everyone though as everyone has their own shtyle...

OH I wasn't judging man, just been trying to theorycraft a ton on lasers lately. So I get with efficient you can fire all day, and there's a small damage boost. I run efficient on my 'Vette with long-range for the huge's.

Just curious though, since you are going for the PP and not just chewing down hull (like my lazy azz does lol), have you tried Focused bursts? As in theory with the piercing boost, they should snipe modules harder right?

Yeah I'm with you on reloading in the field, hate it. But sadly no combination of lasers I've tried can replace having at least one MC with corrosive. But it seems ALL multi's will beat any other comparable setup outside of some power play weapons or being a wizard with landing PA shots consistently.
 
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