Hi Noize we spoke about this in the last CG thread.
So I tried this setup in an FDL and I have to be honest: It's just not working for me. I don't know what I'm doing wrong, but I just don't "get" medium/small ship combat in Elite. The CG requires me to kill hundreds, maybe thousands, of enemy ships. Wings of 3 Elite ranked ships, etc etc.
The FDL is obviously a lot more fun flying around than my Corvette. Is it as combat capable in PVE? I feel it's not, but like I said, maybe I'm just doing something wrong.
Also I feel like just running all hi-cap multi's would give far more DPS on targets. Is there something about the efficient bursts I'm not 'getting' either?
It's probably a case of combat experience & play style, I use a lot of combinations of vert/lat thrusters, reverse flying, boost flips & handbrake turns when I'm fighting.
FDLs are totally PvE capable, I've got 2 i use for BH/CZs (one Lasers & MC, one MCs & Missiles) but I get kills more quickly with the Mamba so I use that more often.
I prefer Burst Lasers over the others for a few reasons.
They don't heat up as quick as Beams and do more damage than Pulse.
The gap in their firing pattern gives your Distributor a second to breathe, which might not sound like much but when you put G5 Efficient on them that gap plus the lowered distro draw means you can fire them almost infinitely.
From my experience the damage output of all 4 (G5 Efficient + Oversized) is almost equal the recharge rate of an SCB, so if I see they're charging slightly faster than I'm damaging their shield then I flick the Huge MC on too which usually does the trick and breaks it.
And the Huge MC does pretty decent damage on it's own against a hull/modules, but when you add the damage bonuses from the Corrosive mod to the damage from 4 Burst Lasers and have all 5 weapons firing at once, enemy hull and module integrity disappears in seconds.
All/mostly MC builds are appealing because they look good visually and look good on paper (I know, I have some ships like that), but unless you've got buckets of Raw mats re-loading in the field gets pretty expensive and the longer you can fight without having to run home really makes the difference in how many bounties you ran rack up in a session.
This is a set up I use for going straight for the jugular (Power Plant), the aim is to get that shield down as quickly as possible and once thats down focus purely on the PP and make it go boom.
The MC only really comes out once the shield is down to conserve ammo and the Lasers can easily deal with most ships up to about the size of a Krait II by themselves without module targeting.
It's not a set up for everyone though as everyone has their own shtyle...