Interdictions...

I've started doing passenger missions since it can pay more than cargo missions without the interdictions as long as your passengers are not wanted. I was getting up to 7 interdictions on most Cargo SC runs. I had enough of that.
 
I've started doing passenger missions since it can pay more than cargo missions without the interdictions as long as your passengers are not wanted. I was getting up to 7 interdictions on most Cargo SC runs. I had enough of that.
You must have been stacking the missions? If you stack say 3 missions, even if you're not carrying the cargo for each mission on each run, the enemies for each mission will come after you, sometimes that is 4 ships per mission. So that is a possible 12 enemies coming at you on any single run.
 
I submit to every interdictions. Usually either they run or being destroyed. Navy and Authorized Ships are not included.
 
Well, TBH I failed interdiction twice within the game. First time as I had no clue what hit me at the very beginning - first few hours. Second time to see if I can blow the guy into pieces - I did HOWEVER. I was doing data courier missions. There was a time bonus for each mission - stacking those adds nice pile of cash on top of mission pay. Killing interdicting NPC stops me from delivering in time, I've lost bonuses and the money I have received for the NPC kill were, well, laughable... So interdictions are pointless in the longer run... What also infuriates me is the fact that after EVERY SINGLE interdiction minigame I win, my destination/target is exactly behind me and I need to waste time turning around - very often with loop of shame on top of that as interdictions happen very close to the target... So yeah, waste of time really... But hey, we know for now that last thing FDev cares about is players time... So in short, works as designed...
 
Agreed.

The issue you have with multiple interdictions, losing bonuses is entirely down to you stacking missions. Run one at a time, you would probably collect those bonuses but stacking them is easier than running one at a time. There is always a pay off.
Plus, the mats gathered from a blown up ship are far more valuable, in the game, than any amount of credits ;)
 
Agreed.

The issue you have with multiple interdictions, losing bonuses is entirely down to you stacking missions. Run one at a time, you would probably collect those bonuses but stacking them is easier than running one at a time. There is always a pay off.

Ok, so we stack missions, we also stack the odds against us being interdicted for each of those picked up/active missions, right? But we don't always get interdicted per mission, it's a bit RNG? So if one is really lucky, he could go away with it I guess? Or am I completely wrong here?
 
Ok, so we stack missions, we also stack the odds against us being interdicted for each of those picked up/active missions, right? But we don't always get interdicted per mission, it's a bit RNG? So if one is really lucky, he could go away with I guess? Or am I completely wrong here?
You are right... Not all missions will provide the distraction of hired killers, so from a handful of 'runs' only 1 or 2 might, or every one...
(but if picking Dangerous/Deadly/Elite ranked missions the odds improve (assuming one wants the interdictions & mats))
 
Ok, so we stack missions, we also stack the odds against us being interdicted for each of those picked up/active missions, right? But we don't always get interdicted per mission, it's a bit RNG? So if one is really lucky, he could go away with it I guess? Or am I completely wrong here?
and the dice gets rolled with every instance.
going to sc, dropping to station, jumping to system.
 
Plus, the mats gathered from a blown up ship are far more valuable, in the game, than any amount of credits ;)
Yes and no. It depends what you actually trying to achieve. At the time of my mission stacking I was saving for something, materials were the last thing I was worried about...
 
Yes and no. It depends what you actually trying to achieve. At the time of my mission stacking I was saving for something, materials were the last thing I was worried about...
Makes sense enough then...
(I have been in the same boat - where a heap of 240k bonus' on offer will make a difference)
 
Ok, so we stack missions, we also stack the odds against us being interdicted for each of those picked up/active missions, right? But we don't always get interdicted per mission, it's a bit RNG? So if one is really lucky, he could go away with it I guess? Or am I completely wrong here?
There are a couple of things, I believe that manipulate the RNG. So for example, if the receiving station is a 1min flight from point of entry, then you have severely cut down the amount of chance there is to be interdicted. If you are delivering to data to Hutton Orbital, then you open the door for them all to come (bad example really because they all tend to come at the end of the route but you get my point).

I honestly believe that sitting in SCA also raises the RNG chances. I'm okay with being interdicted, I can always escape it but if I want to, I can avoid it all together by not going in SCA and varying my speed and path. Sitting in a straight line at one continuous speed (SCA) watching that blip come up behind you is just submitting to it already. You can vary your speed in SC causing your attacker to overshoot you.
 
The problem with written words is that they do not convey 'intent' as well as the spoken word.

I have had some 'interaction' (some of which has been moderated) where I have had to clarify later that the comments were not made in an unkind manner...
(and some of the ones where intent was to be unkind failing in their mission...)

I'm pretty cetain that some of our members find me annoying too, all part of life's rich tapestry as if we were all the same it wouldn't be half the fun ;)
Have to agree with that. What I like about you is your approach towards in-game "transfer of ownership" as you called it somewhere. I believe you could steal everything that was not welded to the station walls and if we could leave our cockpit you would probably find good angle grinder to deal with the weld... One day I will get to that point maybe...
 
There are a couple of things, I believe that manipulate the RNG. So for example, if the receiving station is a 1min flight from point of entry, then you have severely cut down the amount of chance there is to be interdicted. If you are delivering to data to Hutton Orbital, then you open the door for them all to come (bad example really because they all tend to come at the end of the route but you get my point).

I honestly believe that sitting in SCA also raises the RNG chances. I'm okay with being interdicted, I can always escape it but if I want to, I can avoid it all together by not going in SCA and varying my speed and path. Sitting in a straight line at one continuous speed (SCA) watching that blip come up behind you is just submitting to it already. You can vary your speed in SC causing your attacker to overshoot you.

I also noticed something else; sometimes, at the moment I jump into a new system while having a mission active, right after finishing scooping, I notice some NPC babble in the communication window ("I found you, you're mine now" etc); sometimes I get interdicted while I am approaching the destination, like maybe 15ls away from there?

At some point I stacked some elite missions, way above the recommended rank and I do remember getting that interdiction, which is more annoying than anything else, honestly. But I didn't not know that altering speed in SC could have an effect, but it does make sense. (this is me talking, having never tried to interdict anyone, so...)

But yeah, going to Hutton probably gives anyone plenty of time to try and interdict at some point.
 
I also noticed something else; sometimes, at the moment I jump into a new system while having a mission active, right after finishing scooping, I notice some NPC babble in the communication window ("I found you, you're mine now" etc); sometimes I get interdicted while I am approaching the destination, like 7-10ls away from there.

At some point I stacked some elite missions, way above the recommended rank and I do remember getting that interdiction, which is more annoying than anything else, honestly. But I didn't not know that altering speed in SC could have an effect, but it does make sense. (this is me talking, having never tried to interdict anyone, so...)

But yeah, going to Hutton probably gives anyone plenty of time to try and interdict at some point.
Just to be clear, I'm talking NPC interdictions, I have experienced a PvP interdiction just once and it was a wildly different experience (thought it worth mentioning for others who might be reading).

The give-away for me is within seconds of arriving in a system, you see 'New contact' up in the upper right hand corner, immediately I know who that is and why they are there. I use the 'scroll through targets' (or whatever that thing is that doesn't require going into the nav panel), on trade missions, it is nearly always an Anaconda. Just confirms the inevitable.

When I say vary the speed, I mean radically, this will of course add to the time to complete the mission but you know, makes the journey more interesting. It's a mini (mind) game, evade the interdiction before the interdiction even happens. Slam the anchors on, watch them overshoot, point the noise elsewhere, hit the pedal. Not always successful but really, my wider point is sitting in SCA just invites interdiction. It makes you totally predictable in your movements. Never good in war.

That issue of being 7-10lys away, it is annoying, I either zero throttle, then boost (station already targeted) hit SC or I purposely overshoot the station in the first place, wildly hit the brakes and direction then try to aim for the station again. the NPC gets baffled by it. It's not 100% foolproof (see sig) but it is effective sometimes.

Quick question though, why are you scooping in those systems? If you're going to a station to drop something off, why not just head straight there and refuel there? That sounds like you're giving them more precious time to seize your tasty cargo/data.
 
I also noticed something else; sometimes, at the moment I jump into a new system while having a mission active, right after finishing scooping, I notice some NPC babble in the communication window ("I found you, you're mine now" etc); sometimes I get interdicted while I am approaching the destination, like maybe 15ls away from there?

At some point I stacked some elite missions, way above the recommended rank and I do remember getting that interdiction, which is more annoying than anything else, honestly. But I didn't not know that altering speed in SC could have an effect, but it does make sense. (this is me talking, having never tried to interdict anyone, so...)

But yeah, going to Hutton probably gives anyone plenty of time to try and interdict at some point.
  • interdictors and interdicting works with range of the interdictor module in seconds(!). which means a) the interdictor needs to be close or getting closer to the interdicted and b) be in range. that's why you are either interdicted at entry or while decellerating towards station/body. hutton orbital will not come with more interdictions, as you can only be interdicted at the beginning or the end.
  • sensors in supercruise work with range of seconds (!) as well. which means, if you are flying slower (for exampel because close to a body) you won#t see the npc. as spawning of npc oftemn happens close to bodies, it usually takes some time before they §see" you.

i really recommend doing some pve piracy or bountyhunting with an interdictor module - it taught me a lot about how that generally works, and allowed me to approach getting interdicted or not more effectively. change sides for some time.
 
Just to be clear, I'm talking NPC interdictions, I have experienced a PvP interdiction just once and it was a wildly different experience (thought it worth mentioning for others who might be reading).

The give-away for me is within seconds of arriving in a system, you see 'New contact' up in the upper right hand corner, immediately I know who that is and why they are there. I use the 'scroll through targets' (or whatever that thing is that doesn't require going into the nav panel), on trade missions, it is nearly always an Anaconda. Just confirms the inevitable.

When I say vary the speed, I mean radically, this will of course add to the time to complete the mission but you know, makes the journey more interesting. It's a mini (mind) game, evade the interdiction before the interdiction even happens. Slam the anchors on, watch them overshoot, point the noise elsewhere, hit the pedal. Not always successful but really, my wider point is sitting in SCA just invites interdiction. It makes you totally predictable in your movements. Never good in war.

That issue of being 7-10lys away, it is annoying, I either zero throttle, then boost (station already targeted) hit SC or I purposely overshoot the station in the first place, wildly hit the brakes and direction then try to aim for the station again. the NPC gets baffled by it. It's not 100% foolproof (see sig) but it is effective sometimes.

Quick question though, why are you scooping in those systems? If you're going to a station to drop something off, why not just head straight there and refuel there? That sounds like you're giving them more precious time to seize your tasty cargo/data.

Scooping is really an annoying habit I will probably never get rid of, since first and foremost I am an explorer, and whenever I see a scoopable star, I get weak at the knees and I have to do it. Old habits die hard, even though I carry a lot of FSD injection mats in all possible combinations and I have a pretty good jump range anyway. But yeah.

Indeed, I was talking about NPC interdictions, I know players are something different. But I need to try and remember when I last played in open? I think never. I am just rocking the whole universe in either solo or private lobby, I cannot be bothered otherwise.
 
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