Come on, how difficult for a pilot to buy a Cutter?
Judging by the number of Cutters flown by noobs apparently not difficult enough.
It needs 12 levels of grinding (eventhough courier jobs grinding is still painful, you may try it out)
I did my grind mostly prior to the introduction of REP+++++ mission rewards, which changed the effort required quite drastically. It's not that bad at all now if one is determined enough to focus on it.
and is the most expensive ship in the universe.
Expensive is relative, given the credit fountains in the game. If you have access to a multirole Python you can make the credits required for an A-rated Cutter (no need for the most expensive armour since you'll likely never have to use it) in a few hours. This used to take
months in the past. This is again proven by the fact so many new players fly around in the thing.
Not only the ship price, but the module, can you imagine a 8A powerplant is the price for another Anaconda?
See above, and also you don't necessarily need an 8A PP, 8B will do, is more durable and a fair bit cheaper.
To engineer this ship is another grinding.
This really only applies to weapons and utility slots - everything else is mostly on par with other ships, so not a lot more effort than engineering any other medium/large ship. Also you don't need to G5 everything, especially with the Cutter
because its healthpoints are so inflated.
Total price for a flyable Cutter is 600-700 million.
It's at the low end (my trading Cutter is about 680m) but yeah - however that can be made in a few hours of dedicated mining or stacking combat missions.
What is the point to own it if it can be beaten by the smaller ships easily?
Utility, looks, speed, jump range (for its size)... there's more to this game than just combat, and you can evade enemy ships through other means than just out-tanking them.
I see Fdev has considered the balancing more thoughtfully already since Cutter is designed for Trading,
Am I the only one who has a problem using the Cutter for trading (even though that's all I'm using it for)? I always feel like using a Bentley to deliver parcels.
it is not offensive enough comparing with combat ships but needs sufficient protection from pirates and fastest boost speed for escaping.
It's massive defensive capabilities combined with the speed and mass lock factor are just too much when considered together. Taking a few thousand health points off it wouldn't be a big deal because it'll still be incredibly easy to escape if you don't hang around and try to fight back.