Need anti shield tank pvp build

How well do Flechette Launchers work against cutters? Seems like you should be able to knock out their weapons in short order and then it doesn't really matter what they do.
 
Come on, how difficult for a pilot to buy a Cutter? It needs 12 levels of grinding (eventhough courier jobs grinding is still painful, you may try it out) and is the most expensive ship in the universe. Not only the ship price, but the module, can you imagine a 8A powerplant is the price for another Anaconda? To engineer this ship is another grinding. Total price for a flyable Cutter is 600-700 million.
What is the point to own it if it can be beaten by the smaller ships easily? I see Fdev has considered the balancing more thoughtfully already since Cutter is designed for Trading, it is not offensive enough comparing with combat ships but needs sufficient protection from pirates and fastest boost speed for escaping.
 
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Come on, how difficult for a pilot to buy a Cutter? It needs 12 levels of grinding (eventhough courier jobs grinding is still painful, you may try it out) and is the most expensive ship in the universe. Not only the ship price, but the module, can you imagine a 8A powerplant is the price for another Anaconda? To engineer this ship is another grinding. Total price for a flyable Cutter is 600-700 million.
What is the point to own it if it can be beaten by the smaller ships easily? I see Fdev has considered the balancing more thoughtfully already since Cutter is designed for Trading, it is not offensive enough comparing with combat ships but needs sufficient protection from pirates and fastest boost speed for escaping.

Exactly. Ship hierarchy must be a thing for the game to have any meaning. I know some people here don't like hearing that, but the game wouldn't make much sense if you could just go around punking everything that moves in your Eagle. And actually there are some really good pilots here who can probably already do just that lol.
 
Exactly. Ship hierarchy must be a thing for the game to have any meaning. I know some people here don't like hearing that, but the game wouldn't make much sense if you could just go around punking everything that moves in your Eagle. And actually there are some really good pilots here who can probably already do just that lol.
HaHa well said. Just like one guy in YT like buffing using sidewinder or hauler without shield to beat large ship. I would like to ask that guy show me the rebuys he has :ROFLMAO::ROFLMAO::ROFLMAO:
 

Deleted member 182079

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Come on, how difficult for a pilot to buy a Cutter?
Judging by the number of Cutters flown by noobs apparently not difficult enough.
It needs 12 levels of grinding (eventhough courier jobs grinding is still painful, you may try it out)
I did my grind mostly prior to the introduction of REP+++++ mission rewards, which changed the effort required quite drastically. It's not that bad at all now if one is determined enough to focus on it.
and is the most expensive ship in the universe.
Expensive is relative, given the credit fountains in the game. If you have access to a multirole Python you can make the credits required for an A-rated Cutter (no need for the most expensive armour since you'll likely never have to use it) in a few hours. This used to take months in the past. This is again proven by the fact so many new players fly around in the thing.
Not only the ship price, but the module, can you imagine a 8A powerplant is the price for another Anaconda?
See above, and also you don't necessarily need an 8A PP, 8B will do, is more durable and a fair bit cheaper.
To engineer this ship is another grinding.
This really only applies to weapons and utility slots - everything else is mostly on par with other ships, so not a lot more effort than engineering any other medium/large ship. Also you don't need to G5 everything, especially with the Cutter because its healthpoints are so inflated.
Total price for a flyable Cutter is 600-700 million.
It's at the low end (my trading Cutter is about 680m) but yeah - however that can be made in a few hours of dedicated mining or stacking combat missions.
What is the point to own it if it can be beaten by the smaller ships easily?
Utility, looks, speed, jump range (for its size)... there's more to this game than just combat, and you can evade enemy ships through other means than just out-tanking them.
I see Fdev has considered the balancing more thoughtfully already since Cutter is designed for Trading,
Am I the only one who has a problem using the Cutter for trading (even though that's all I'm using it for)? I always feel like using a Bentley to deliver parcels.
it is not offensive enough comparing with combat ships but needs sufficient protection from pirates and fastest boost speed for escaping.
It's massive defensive capabilities combined with the speed and mass lock factor are just too much when considered together. Taking a few thousand health points off it wouldn't be a big deal because it'll still be incredibly easy to escape if you don't hang around and try to fight back.
 
Yep - basically the Cutter pilot has to be cooperative letting you destroy his ship, not going to happen if he doesn't want to eat a rebuy and he's not AFK.

Case in point, whenever I fly my (trade) Cutter which has a size 6 Prismo, 704t cargo and 4 SRVs (because, why not) I barely ever get interdicted (seasoned gankers know their chances are slim) and whenever I did I still managed to get away - and that includes an RoA wing of 4. It's basically cheat mode as a ship in the game.

Man I was sleepy then in the last fed/imp dust up. Got pulled and 6A primos held up well but the groms were poured on and I kept getting reset just at that last bar. Finally got out high wake and pulled back again just a couple bars from the jump. 2 beatings was more than she could take. Somebody else got a hell of a hit in another pull. I missed 4 pips to shields but the moment they went down I went pop. I guess PP was sniped.

I've not lost it 1v1 or 1v2 but 3 or 4.... Well, my sorry butt is still vulnerable.
 

Deleted member 182079

D
Man I was sleepy then in the last fed/imp dust up. Got pulled and 6A primos held up well but the groms were poured on and I kept getting reset just at that last bar. Finally got out high wake and pulled back again just a couple bars from the jump. 2 beatings was more than she could take. Somebody else got a hell of a hit in another pull. I missed 4 pips to shields but the moment they went down I went pop. I guess PP was sniped.

I've not lost it 1v1 or 1v2 but 3 or 4.... Well, my sorry butt is still vulnerable.
I'm not saying that RoA attack was easy to escape from - I always fly 4-2-0 when in Open and in a non-combat ship, what happened was I did mess about in a Haz RES and my shields got softened up a bit (2 rings iirc - this is years ago), I think they got me down to maybe 10% and I was half expecting them to drop, which would've caused all sorts of issues with nasty experimental effects.

But some choice boosting into the right direction (not only because of torps/missiles but rams can really hurt combined with frags) managed to keep them off me and spool up the FSD to wake out. Against single/double gankers though it's a pretty casual affair.
 
I wonder if anyone has literally fallen asleep fighting a Cutter with prisms.

I know if I feel a bathroom break coming on I'll just highwake as soon as one tries ganking me. It's not worth losing underwear over.
 
It's massive defensive capabilities combined with the speed and mass lock factor are just too much when considered together. Taking a few thousand health points off it wouldn't be a big deal because it'll still be incredibly easy to escape if you don't hang around and try to fight back.

The Corvette has less survivability and speed than the Cutter, but an extra 4A hardpoint. The Anaconda has less shields, but a LOT more armor/hardness. Do you propose to just nerf the Cutter and leave it at that? Or do you suggest something to compensate for that nerf?
 
Judging by the number of Cutters flown by noobs apparently not difficult enough.

I did my grind mostly prior to the introduction of REP+++++ mission rewards, which changed the effort required quite drastically. It's not that bad at all now if one is determined enough to focus on it.

Expensive is relative, given the credit fountains in the game. If you have access to a multirole Python you can make the credits required for an A-rated Cutter (no need for the most expensive armour since you'll likely never have to use it) in a few hours. This used to take months in the past. This is again proven by the fact so many new players fly around in the thing.

See above, and also you don't necessarily need an 8A PP, 8B will do, is more durable and a fair bit cheaper.

This really only applies to weapons and utility slots - everything else is mostly on par with other ships, so not a lot more effort than engineering any other medium/large ship. Also you don't need to G5 everything, especially with the Cutter because its healthpoints are so inflated.

It's at the low end (my trading Cutter is about 680m) but yeah - however that can be made in a few hours of dedicated mining or stacking combat missions.

Utility, looks, speed, jump range (for its size)... there's more to this game than just combat, and you can evade enemy ships through other means than just out-tanking them.

Am I the only one who has a problem using the Cutter for trading (even though that's all I'm using it for)? I always feel like using a Bentley to deliver parcels.

It's massive defensive capabilities combined with the speed and mass lock factor are just too much when considered together. Taking a few thousand health points off it wouldn't be a big deal because it'll still be incredibly easy to escape if you don't hang around and try to fight back.
hmmm.... :ROFLMAO: :ROFLMAO: :ROFLMAO:
 
Sadly I think you're correct. Look how they botched the Anaconda.

But do you agree that something should be done to scale back this shield meta and make hull tanking a viable alternative? Some ships are designed for it but it doesn't work.

I dunno, I got a Hull tank t10 and it's got more hit points than any of my other ships (have not built a supershield tank yet tho).

What I find is effective against shield tanks is being able to go into every fight with 4 pips permanently in weapons.

I have a single size 2 beam, (alongside a bunch of kinetic weapons) - once the weapons start firing they don't stop, cos the cap never drains
 
I can see where OP is coming from...
It is daunting facing 10,000 HP of shields (Not to mention time consuming! lol)

But (Outside of Wing PvP) to me, it boils down to HRP and MRP....or "Hull day".
If I'm facing and armored Cutter - I'll probably just leave.
But if Mr Cutter skipped Hull day? (and I happen to have the correct weapons fitted) I'll wipe them out in a Sidewinder!

That's generally why I won't fly 'big 3'....
Most Cmdr's just run.....zzzzzz
And the one's who don't.....probably have a plan to cost you a big fat rebuy!
 
Hi all

Sorry if this is in the wrong section but after the last two weeks of being constantly destroyed by cutter shield tanks in the CG im looking to build a ship that counters the ridiclous shield strength. I have been using a maxed out engineered chieftan with rails and PA and even in a wing it barely touches the shields. Whats the best money and engineering no object build that will counter these , perhaps not take them down but at least be some sort of danger where at the moment they almost just sit still and take it knowing that i cant barely damage them , even 3 of us in a wing it taes time to get one ring down.

thanks.
If the Cutter is engineered, you cannot really win except the Pilot is one of those "I just started playing but i want a Cutter" people but then its usually only half way engineered. What you CAN do is annoy the crap out of their lives by packing multiple Chaff launchers The Cutters greatest Weakness is that it can barely use fixed weapons. I myself had to downgrade to a Corvette simply because EVERY FRIGGIN_NPC_ has infinite Chaff launcher Spam wich Robbed me of all the Fun. I know its just FDEVS way to make Fights longer with the intention to imply that the Enemy NPC-ships are not total idiots. (Spoiler: they are total idiots. They spam Chaff even against my Fixed Corvette Build :ROFLMAO:) So yeah If you wanna Frustrate Cutterplayers, use LOADS of Chaff. Then they either switch to a Conda or Vette (both cannot keep up with midsize ships) Or have to play in a midsize Ship themselves to be able to keep up. I mostly play PvE these days, but even there Chaff is so abyssmally annoying that i had to park my favourite Ship so i can run fixed Weps on my Vette.
 
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