War and Civil War: BGS Guide - Best Current Thinking

Has anyone tested the effect of a base assault (not mission related just a free ground attack run) on war/civil war?

Destroying turrets etc. has a negative effect on the owning faction normally so wondered if it helps in a war situation?

I'm also still unsure of which missions help in war - was there ever a consensus on this or is it still one of yhe great BGS mysteries?!

The general rule I use is that in war, actions that affect the security slider are effective & actions that affect the economy slider are not, and vice versa for elections.

So I would expect a base assault unrelated to a mission to affect the outcome of a war. Not something I've tried though :)
 
Large pad spaceports are rated higher than outposts
There's some variables regarding this, I belive. However, I'm unsure if this was a bug or if I'm missing something all together.

When our faction (newly formed) was placed in system, we obviously had to work to gain other assests. Our first was an orbital outpost. Next we gained an Ocellus station. There are 3 large orbiting stations in system and 4 orbiting outposts. Our next two conflicts we had expected to take the largest stations each time, but instead we ended up gaining the other outposts.
We still do not have the last two large ports as I type this, but thought you might find it interesting (or even have an answer as to why) that the mechanics had our largest asset on the table each time, though the opposition did not.
 
There's some variables regarding this, I belive. However, I'm unsure if this was a bug or if I'm missing something all together.

When our faction (newly formed) was placed in system, we obviously had to work to gain other assests. Our first was an orbital outpost. Next we gained an Ocellus station. There are 3 large orbiting stations in system and 4 orbiting outposts. Our next two conflicts we had expected to take the largest stations each time, but instead we ended up gaining the other outposts.
We still do not have the last two large ports as I type this, but thought you might find it interesting (or even have an answer as to why) that the mechanics had our largest asset on the table each time, though the opposition did not.
who do the other large stations belong to? If they're not controlled by the faction you're going to war with, you can't take them.
 
There's some variables regarding this, I belive. However, I'm unsure if this was a bug or if I'm missing something all together.
All that seems to be certain is:
- both sides in a war always stake their most valuable asset.
- the controlling station is the most valuable asset in the system by virtue of being the controlling station
- the controlling station will generally be the first station added to the system, though on very rare occasions Frontier have made retrospective changes to this
- dockable assets are (almost...) always more valuable than undockable ones

As Jane's post says it's likely that population is the determining factor over non-controlling stations, and if they have commodity markets you can estimate this from the H-Fuel supply - although, even then, while the "market size" and "population" of a station tend to be very closely correlated, they aren't always. Hand-placed stations they're usually independent of each other.
 
I'm unsure as to population and the commodity markets of the stations in question. They were controlled by the same faction who we were in conflict with at the time.
I'd find it really strange that a small station would have a larger population than either of the large ones though.
 
I'm unsure as to population and the commodity markets of the stations in question. They were controlled by the same faction who we were in conflict with at the time.
I'd find it really strange that a small station would have a larger population than either of the large ones though.

It happens :) I was surprised when BD-01 2784 was flipped & the outpost closest to entry turned out to be the controlling station. The previous controlling faction had all stations & still has the other 4, including a large orbital station.
 
It happens :) I was surprised when BD-01 2784 was flipped & the outpost closest to entry turned out to be the controlling station. The previous controlling faction had all stations & still has the other 4, including a large orbital station.
Controlling stations can be particularly weird - they can be smaller on all measures than a non-controlling one.
 
Controlling Station as I recall is determined when the system is first made.
If new stations are added later - which happens, just extremely rare - it won't change which station controls the system.

I'm more used to systems with Outposts being controlling stations, while the Planetary Ports added later while larger are not.
Having a larger orbital that isn't... that's a rather special case.
 
Controlling Station as I recall is determined when the system is first made.
If new stations are added later - which happens, just extremely rare - it won't change which station controls the system.
Correct - though, as with all things BGS, there are occasional exceptions: in a few Witch Head systems, Frontier has changed the controlling station from the original surface port to a later-added outpost, several months after the addition of the outpost.
 
So, I've read through this, and all I can surmise is that:

Missions may or may not impact the war. FD claims some do, Commanders claim the opposite.
Winning CZ's help.
If you win best of 7 days, you win.

I have a system where it's been:
Pending war.
War 1.
War 2. close victory.
War 3. Draw.
War 4. Close victory.
War 5. Draw (today).

So did we win? It doesn't sound like it. We have to win one more day of the next 2. Can we lose? Yeah, if they win both of the next two days, it's a Draw and we gain nothing.

One question I have is: It used to be most efficient to collect ~ 200K in combat bonds, then turn them in, then go back again. With the introduction of "winnning a cz", does it matter if I go in and out of the cz after each victory, or should I dock and claim after every win?

Thanks.
 
So, I've read through this, and all I can surmise is that:

Missions may or may not impact the war. FD claims some do, Commanders claim the opposite.
Winning CZ's help.
If you win best of 7 days, you win.

I have a system where it's been:
Pending war.
War 1.
War 2. close victory.
War 3. Draw.
War 4. Close victory.
War 5. Draw (today).

So did we win? It doesn't sound like it. We have to win one more day of the next 2. Can we lose? Yeah, if they win both of the next two days, it's a Draw and we gain nothing.

One question I have is: It used to be most efficient to collect ~ 200K in combat bonds, then turn them in, then go back again. With the introduction of "winnning a cz", does it matter if I go in and out of the cz after each victory, or should I dock and claim after every win?

Thanks.
Leaving a cz doesn't matter, it doesn't count, only winning or losing it counts. I'd just fight and clear low czs though
 
Leaving a cz doesn't matter, it doesn't count, only winning or losing it counts. I'd just fight and clear low czs though
Low? Doesn't Med cz's give more, uh, sway, for the war? Is it not worth it?

I actually have not tried Low. I tried High and it was taking a while to clear. Med I can clear in about 10 min if I get the SpecOps when they spawn...seems to make it end faster.
 
Low? Doesn't Med cz's give more, uh, sway, for the war? Is it not worth it?

I actually have not tried Low. I tried High and it was taking a while to clear. Med I can clear in about 10 min if I get the SpecOps when they spawn...seems to make it end faster.
They do, but it's largely down to a host of unknowns plus personal ability.
Nobody knows exactly what a cz is "worth"... but for me, i can clear at the following speeds:

Low:5-10m
Med: 10-30m
High: 15-45m

Lows are fairly consistent because they don't get random spawns, and don't need many kills
Medium usually only get spec ops on both sides, and need more kills. Depending on how ships spawn and how much of a potato my allies are that day, i can clear fast, or very slow.
High are erratic. If i get spec ops plus a captain spawn in my side, we steamroll fast. But if the enemy gets it, it's a hard climb.

In best vs worst case scenarios, i can clear 6 lows in the same time potentially as one medium.

If Low = 2 points, med = 4, High = 8 (nobody knows this for sure), six lows will outstrip a medium in those conditions. But if I luck out and clear a medium as fast as a Low, then yes, it's worth more.

Likewise... if points are more like low = 2, med = 8, High = 32, then running higher is better. But all evidence to date suggests its more like a 1-2-4 setup... so if you can clear low fast, it's overall more reliable.
 
War 1.
War 2. close victory.
War 3. Draw.
War 4. Close victory.
War 5. Draw (today).
This is currently a 2-2 draw.

If you win both of the next two days, you win.
If they win both of the next two days, they win.
If you win one of the next two days each, in either order, it's a 3-3 draw, and it goes to a final deciding day with whoever wins that winning the lot.

(In theory there are other possibilities if a day is an exact tie, but that's not going to happen here)
 

Jane Turner

Volunteer Moderator
The only info we are sure about re the relative effects of wars is 2 Low beats 1 Med with 1 completed objective 3 lows with 2 completed objectives [without bonds]

but not tested it in the last 6 months.
 
This is currently a 2-2 draw.

If you win both of the next two days, you win.
If they win both of the next two days, they win.
If you win one of the next two days each, in either order, it's a 3-3 draw, and it goes to a final deciding day with whoever wins that winning the lot.

(In theory there are other possibilities if a day is an exact tie, but that's not going to happen here
Not sure I follow. If it's 6 days, plus one if there's a tie, and I have won 2, aren't I up 2-0? there's 2 days left, so if I win 1 of the two, don't I win?
 
The only info we are sure about re the relative effects of wars is 2 Low beats 1 Med with 1 completed objective 3 lows with 2 completed objectives [without bonds]

but not tested it in the last 6 months.
Thanks. Just to clarify...
  • 2 Low beats 1 Med with 1 completed objective
  • 3 lows with 2 completed objectives [without bonds] beats...what?
 
Not sure I follow. If it's 6 days, plus one if there's a tie, and I have won 2, aren't I up 2-0? there's 2 days left, so if I win 1 of the two, don't I win?
no - the naming of the days as you listed reflects how the war stands, not a win of the day.

War 1.
War 2. 1:0 close victory.
War 3. 1:1 Draw.
War 4. 2:1 Close victory.
War 5. 2:2 Draw (today).

it's more obvious if you check station news, where the days each side has won are listed.

(if you, for exampel, only fight on the first day of a war and no opposition ever, that would read like


War 1.
War 2. 1:0 close victory.
War 3. 1:0 close victory.
War 4. 1:0 close victory.
War 5. 1:0 close victory
...
War "7": 1:0 - Assets changes hand, station news says you have won the war)
 
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