So some time ago... a long time ago...
I said torpedos were useless and not worth it and needed to be rebalanced.
Weeeeeel... i kinda still stand by that statement when looking at the small and medium torpedo mount... but my opnion changed when I decided "hey! Lemme stop saying stuff on the forums without bases and do some tests"
Some time later I made "The Hangover"
...
A krait mk2 with a fighter, two medium beams for taking out shields, 3 large torpedo racks and a KWS
12 torpedos in total.
And so I went out to hunt some npc pirates.
Was it successful? Yes.
Was it effective? Define effective...
After all a single torpedo engineered with penetrator payload was all I needed to basically rip about 90% off of their module health off of a single target.
I could take out 6 to 12 pirates before running out of torpedos, no problem.
And in some cases the torpedo hit just right to take out their FSD and life support at the same time. Which is hilairious.
Was it efficient? No.
Although one could argue that... I did manage to kill an asp with 1 torpedo from a lucky shot where the torpedo killed his power plant and he blew up at 50% hull remaining.
Was it fun? Yes.
Oh yes. Most certainly.
Is it pvp capable? No.
Most certainly not a build for serious buisness but it was fun.
You remember fun?! Fun?! Its a game remember?!
And I would reccomend people who have some spare time and materials to go try it out. Make a ship with 3 large torpedo racks with penetrator payload and your flavour of shield removal and have some fun.
It surprised me and maybe it surprises you too.
I said torpedos were useless and not worth it and needed to be rebalanced.
Weeeeeel... i kinda still stand by that statement when looking at the small and medium torpedo mount... but my opnion changed when I decided "hey! Lemme stop saying stuff on the forums without bases and do some tests"
Some time later I made "The Hangover"
...
A krait mk2 with a fighter, two medium beams for taking out shields, 3 large torpedo racks and a KWS
12 torpedos in total.
And so I went out to hunt some npc pirates.
Was it successful? Yes.
Was it effective? Define effective...
After all a single torpedo engineered with penetrator payload was all I needed to basically rip about 90% off of their module health off of a single target.
I could take out 6 to 12 pirates before running out of torpedos, no problem.
And in some cases the torpedo hit just right to take out their FSD and life support at the same time. Which is hilairious.
Was it efficient? No.
Although one could argue that... I did manage to kill an asp with 1 torpedo from a lucky shot where the torpedo killed his power plant and he blew up at 50% hull remaining.
Was it fun? Yes.
Oh yes. Most certainly.
Is it pvp capable? No.
Most certainly not a build for serious buisness but it was fun.
You remember fun?! Fun?! Its a game remember?!
And I would reccomend people who have some spare time and materials to go try it out. Make a ship with 3 large torpedo racks with penetrator payload and your flavour of shield removal and have some fun.
It surprised me and maybe it surprises you too.