Release Elite Dangerous HUD Mod (EDHM)

Great Mod! There seems however be a purple hue to some of the HUD text and I can't figure out what I need to change to correct it. It's mostly the text on the target information panel, and the hull percentage.

We can't specify text colour by location as it's a global setting, and various panels, like the side panels and the target area have their own filters applied by Elite and the XML you've chosen.

However, you can try the different text colour options in Startup-Profile.ini, and even try the custom text colour option whereby you can specify the RGB values of the text colour. It's best to experiment in Dev Mode (reload changes with F11)

The mod comes preinstalled with 5 colour themes, have you tried them all to see which you like the best? More will be available soon as well
 
how can i change the colour of the target from the compass left from the radar its white for me and i want to change it to green

You can't change the colour of individual elements in the 'common group', only the common group as a whole. Most CMDRs say there are already too many options, which is why I created the common group so those minor elements could all be changed together

The next version is called 'tweakers paradise' where you can set the RGB values for every little element. But it will only be for modding enthusiasts as it will take time to set everything up
 
@GeorjCostanza

Quick question, just to make sure:

Manual says it doesn't work with Steam overlay. What about NVIDIA's GeForce Experience overlay? Does it work with that or not?

We think Steam overlay might use the same DLLs as 3Dmigoto (the modding software). Whether or not 3Dmigoto conflicts with other overlays is very variable. I don't have any troubles with Geforce experience but other CMDRs have in the past.

It's best to just experiment, you can't break anything. If you get stutters or FPS drops then it's a symptom of a conflict, but for some reason I never got them with any overlays. If you do get a conflict can you please let me know? I'm trying to determine the conditions where a conflict is created
 
Commanders... Someone know a possabillity to change the color of the pictured parts colors individually.
Iam aware, this section is changeing with the "Common Group (Fuel bar, Indicator lights, Hull bars, Swirls)"
But it whoud be great if i had the possabbility only to cange this section... I mean the Distance meter, the Speedo mater and the curreent traget part.
Iam haveing hard time to match up in color sheme to the others colors in the "Common Group (Fuel bar, Indicator lights, Hull bars, Swirls)" section.
Thanks for your kind effort for reading this.
 

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Alternatively if we know a way to change individually the Distributor dots or the Mass lock, Land Gear, Cargo Hatch Indicator color it whoud help in the same way....
 

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for first i have to say my GOOD JOOB MATEs to the guys who have developed this, really great work, im in fun with hud design from HOURS :D

i just want to know if there some workaround to make custom text colour work on different profile, as example i bind 2 different profile in Myprofiles.ini, each one with a custom rgb colour.
the first one i made work as intended but the second one didnt work and stay at the colour of the first one, or switch to my default xlm text colour.
i also copypaste the entire code of my binding 1 and try to change the rgb text colour to see if change something but again the mod cant refresh my text colour.
im in dev mod and try to push f11 to reset everything after the change, if i press f11 the text colour turn default as intendeed, only the second text colour didnt work

i really hope to have wrote it in a comprensible way :D thank yooouuuuu!!!
 
So far so good. :D

I’ve noticed a couple of small things that seems to have slipped through. First a typo in Startup-Profile.ini. ; Set z120 value twice in text.


Line 536

;------------------------------------------------------------------------------------------------------
; ** Supercruise Speed Lines **
;------------------------------------------------------------------------------------------------------

; Set z120 value for your favourite supercruise speed lines colour
; 1 = White
; 2 = Blue
; 3 = Green
; 4 = Purple
; 5 = Pink
; 6 = Elite orange
z120 = 1

; ** Supercruise Speed Lines Brightness ** (range 0 to 1) (0 = OFF)

w120 = 0.6
;------------------------------------------------------------------------------------------------------
; ** Supercruise Snow / Convergent white lines **
;------------------------------------------------------------------------------------------------------

; Set z120 value for your favourite Supercruise Snow colour
; 1 = White
; 2 = Blue
; 3 = Green
; 4 = Purple
; 5 = Pink
; 6 = Elite white
x121 = 1

; ** Supercruise Snow Brightness ** (range 0 to 1) (0 = OFF)

y121 = 1.0

;------------------------------------------------------------------------------------------------------
; ** Space Dust (in normal flight) **
;------------------------------------------------------------------------------------------------------

; 0 = Space dust OFF, 1 = Space dust ON
z121 = 1


When I switch off the XML code using “Shift F1”. Some of the text in “Missions” is coloured.

Finally, EDHM 1.5 XML Profile Guide, is sorely missing. I think that I might need it. :)
 
After playing around with the new version I must say: well done!! The option to chose between EDHM colors and XML profile colors is marvelous. Is there any chance that you could add some more colors to choose from? I.e. I am missing a 100 % red, orange, purple and beige for every HUD element. I can imagine there's a reason you have only added a certain amount of colors for each module. That would be a nice to have feature, though. ;)
 
In v1.41 you could press CTRL-F1 to scroll through profiles, allowing you to have 2 profiles you could just toggle between. This seems to no longer be available in v1.5. This function was handy for having one profile for analysis mode and one for combat mode that would automatically switch when you changed cockpit modes. Is there a key that will allow that in v1.5 or is it possible to add that function back in?
 
Commanders... Someone know a possabillity to change the color of the pictured parts colors individually.
Iam aware, this section is changeing with the "Common Group (Fuel bar, Indicator lights, Hull bars, Swirls)"
But it whoud be great if i had the possabbility only to cange this section... I mean the Distance meter, the Speedo mater and the curreent traget part.
Iam haveing hard time to match up in color sheme to the others colors in the "Common Group (Fuel bar, Indicator lights, Hull bars, Swirls)" section.
Thanks for your kind effort for reading this.

Hi CMDR,

The Common Group was created because most people complain there are too many options, so those elements were grouped to save a lot of time.

I think you'll like the next version of EDHM, 'Tweakers Paradise' where you can set the RGB values of every element on the HUD. It will take some time to set everything, but you'll have the fine control you're looking for.

I'll start that version once I've caught up with some RL stuff, so in about 2 or 3 weeks
 
for first i have to say my GOOD JOOB MATEs to the guys who have developed this, really great work, im in fun with hud design from HOURS :D

i just want to know if there some workaround to make custom text colour work on different profile, as example i bind 2 different profile in Myprofiles.ini, each one with a custom rgb colour.
the first one i made work as intended but the second one didnt work and stay at the colour of the first one, or switch to my default xlm text colour.
i also copypaste the entire code of my binding 1 and try to change the rgb text colour to see if change something but again the mod cant refresh my text colour.
im in dev mod and try to push f11 to reset everything after the change, if i press f11 the text colour turn default as intendeed, only the second text colour didnt work

i really hope to have wrote it in a comprensible way :D thank yooouuuuu!!!

Hi CMDR,

I think that's something I'll need to load on my system to discover the source of the issue. Are you on discord? You're welcome to send me your MyProfiles.ini and I'll take a look tomorrow (It's 4am here now :) )

Discord: psychicEgg#9971
 
So far so good. :D

I’ve noticed a couple of small things that seems to have slipped through. First a typo in Startup-Profile.ini. ; Set z120 value twice in text.

When I switch off the XML code using “Shift F1”. Some of the text in “Missions” is coloured.

Finally, EDHM 1.5 XML Profile Guide, is sorely missing. I think that I might need it. :)

Oh I didn't think anyone would notice that z120 typo .. you have an eagle-eye, maybe you could check my thesis for me? :)

I'll look into the Missions tab and see what's happening there

The Profile Guide is together with the main download on the GitHib:


It's a nice read for when you have insomnia

But seriously, if anything is confusing or omitted from the Guide then please let me know. Because I'm very familiar with the topics it's difficult to put myself in the shoes of someone who hasn't seen them before
 
After playing around with the new version I must say: well done!! The option to chose between EDHM colors and XML profile colors is marvelous. Is there any chance that you could add some more colors to choose from? I.e. I am missing a 100 % red, orange, purple and beige for every HUD element. I can imagine there's a reason you have only added a certain amount of colors for each module. That would be a nice to have feature, though. ;)

Hi CMDR,

As I mentioned in the post above, there's a new version coming out in a month or so specifically for modding enthusiasts who would like to customise the colour of everything on the HUD. No matter how many colours I add in (which takes a long time) it will never satisfy everyone since colour choice is very personal. So it's best to give CMDRs the tools to do it themselves

In the meantime, can you configure an XML matrix to approximate the colours you need, and then apply that XML colour theme to the elements on the HUD?
 
In v1.41 you could press CTRL-F1 to scroll through profiles, allowing you to have 2 profiles you could just toggle between. This seems to no longer be available in v1.5. This function was handy for having one profile for analysis mode and one for combat mode that would automatically switch when you changed cockpit modes. Is there a key that will allow that in v1.5 or is it possible to add that function back in?

Hi CMDR,

Yeah you can still do that in 1.5. The mod comes with five profiles pre-installed (press CTRL 5,6,7,8,or 9), I'll add a bunch more to the Library in the second post of this thread when I get some time, and you can always make your own using the EDHM XML Profile Tool

All this stuff is in the Manual and Profile Guide, so have a read of the Manual first. Then if you're brave try the Profile Guide, and I'm happy to answer any questions.

The actual profiles I had in 1.4 will be added to the Library once I find suitable panel XMLs to match with them
 
Hi CMDRs,

Just a quick Announcement

There will be a minor update tomorrow (v1.51) to fix an issue with the XML text colour (option 3 for text colour in Startup-Profile.ini). Currently it's being applied twice to the panels.

I didn't realise at first, I thought it was just the way XML interacts with the panels. But a clever CMDR made me aware of the issue using CMDR Exigeous' HUD as a reference .. the text shouldn't be red on the panels, but blue

With the v1.51 fix you won't need to reinstall EDHM, just replace a few files in the ShaderFixes folder. I'm testing the fix now to make sure it doesn't break anything else

Before:

XML-textFix-1.jpg



After with 1.51 fix

XML-textFix-2.jpg
 
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