I thought about complaining to frontier but I decided to post here instead because they probably wouldn’t be able to do anything about it anytime soon.
Recently and after maybe a dozen rejections from frontier I finally found a system that they would allow me to choose as a home system for my newly established faction. Just 1 problem, the system I was placed in (literally my 100th choice and the last place I ever wanted to be in the first place) is heavily controlled and in constant war between 2 or 3 Huge hardcore BGS Squadrons. The moment they noticed my faction was in the system they immediately began working against me with full force and pushed my faction’s influence down to 1%. I literally have 0% chance of ever gaining any higher than like 5% influence even if I grind all day every day, even if I recruit 100 people it still wouldn’t be enough, I’m completely screwed.
I feel as if this is the same problem happening to every single player group now days who tries to start their own faction, every single inhabited system in the game is already heavily controlled or supported by a player squadron or multiple squads for the factions already there. Any new factions are at the mercy of all the insane heavily active enormous player squads that have already been around for years.
Request: Since the bubble is no longer big enough for any new faction to ever possibly have a chance to grow, Frontier needs to give us a way somehow to establish a base or to build a small planetary outpost somewhere on an undiscovered planet or just anywhere in a non inhabited system.
For this to work and not to get out of control I recommend maybe require it to be at least 20 players with a base starting cost of maybe 500 billion or a trillion credits shared by the 20 people maybe with like a couple hundred million of different supplies needed that would have to be delivered to a build site on the uninhabited planet and get it started with construction. I know this would be a lot of work but even if it took me 3 years to accomplish I would happily do it
Option 2: If the above will never be allowed by frontier then the Original person who requested a newly created player faction in the first place should at least be given an option within maybe like a 30 day window to request to move their home system somewhere else.
Option 3: Allow player factions in home systems to go in a state of retreat and be confined to a procedurally generated mega ship which will then open up a list of other available systems that a faction can relocate to within the galaxy...
I really hope and FDEV comes across this post and takes it into consideration.
With some simple math, we can already see that the existing system with PMF will break... As we have now reached over 20 000 squadrons, that means that if every single squadron was to create their own faction, that would make it so that the entire bubble, would be home for one PMF and some squadrons would be left out of having their own PMF, as there simply are no systems left that does not already have another PMF already present....
And since you basically need to be in control of your own home system to be able to expand to another system, you are basically stuck....
We do not have our PMF, but we supports an existing MF, as we are long time players, and then one day, another player groups decided to choose our system as their home for their PMF. Long story short, who has the right to the system? if we refused to cooperate with the new player group, then we could block them from ever expanding, they might be able to take control, but we could then work hard on keeping them from reaching expansion status... so I made a suggestion to allow for an alternative way to trigger expansion, that still would require some significant effort, but now some people who do not care about us small player groups, came up with several suggestions as to why this would break the game, etc, and favour the big player groups and more of that stuff, instead of focusing on what should be done in situations like ours... where small player groups are bullied hard by the bigger player groups. and the only real option we have is to give up on BGS, as we can never match the effort those big players groups can achieve.
So my premise was to give us small player groups another way to work with our faction, that would not directly interfere or challenge the big player groups, they can be big "boys" and be in control and all that, but we can still expand, and play the BGS and work our faction.
I have been thinking about the establishing of new colonies, outside the bubble, that could be cool and since there are so many systems out there, we would not run into the problem of running out of systems, but we would still face the problem where you finds the "perfect" system, somewhere and settles there, and then some other bigger playergroups "finds" this system too and decides to settle in the same system, and we would be back in the same mess we have with the BGS in the bubble... so care needs to take about such options, if it only is about establisnhing a colony and no BGS then this should not be a problem, as there would be no real competition if there are several colonies in a single system.. even planets are big and could thus support multiple colonies... even if we gave players a ridiculous huge amout of area to claim to their colony.