Ok, just to put an end to this debate about ship interiors - what the intent was, or even if they really meant to include them at all:
I used to use this video as evidence for those people, much like the poster above and others like them in this thread, who said Space Legs itself would NEVER come because either Elite was NEVER a legs game, or the concept is WAY too hard to develop, or it was NEVER the intent of the DEVELOPERS, only phony losers who couldn't just accept the game for what it is and they should just leave and let the REAL fans keep playing. Others in this thread tried to point to the simple statement of Braben in that video about the future from 2012, and that should be enough. Well it seems it's not, so here's a much more compelling one from 2014, one that demonstrated the intense desire of the dev team to include not just Space Legs but also ship interiors:
For anyone who doesn't want to watch, they include 16 clips of different team members (including a couple repeats - Braben twice), where they're all describing their most ANTICIPATED FUTURE FEATURE. Of the 16, 11 require Space Legs. But guess what else? Of the 11 Space Legs features, SIX of them require INTERIORS.
Pay special attention to Jo Taylor at around 2:00 who states outright that they designed each and every ship meticulously to include interiors, and they actually show you a little demo they did of a mocked-up interior.
It was never about PRACTICALITY it was always about IMMERSION!
Source: https://www.youtube.com/watch?v=8yd-m9AR7mY
So if you want to say that Frontier won't do it because they either let it go, or don't have the resources, or don't have the money, or will abandon difficult features going forward, fine, believe whatever you want. But don't ever say they didn't intend to do it, or that they only saw it as a practical implementation forced by other design choices. They wanted to do it because it's WHAT THEY WANTED TO PLAY.
And then time passed, features were implemented, they realized that some of those potential features weren't worth the dev time they would take to implement.
Specifically, they realized that ship interiors would not provide a significant amount of actual gameplay content, and they wisely decided not to implement them.
Look, don't take what I'm saying the wrong way; if I could snap my fingers and get ship interiors tomorrow, I'd do it.
But the reality is, if we get ship interiors, we must sacrifice something else; something that took an equal amount of dev time. If that is to be the case, I would much rather have that dev time focused on something that actually has real potential for significant gameplay, not something that most players will almost certainly ignore after the first five minutes.