I don't have a Connie any more anyway...I'll have to go buy one in game to test the new SLF's out...
Reclaim the Reclaimer!
Handheld tractor beams are in. It’s only a matter of time before it works
I don't have a Connie any more anyway...I'll have to go buy one in game to test the new SLF's out...
Pad ramming has now turned into an E-sport with griefers exploding your freshly spawned ships on the pads at refineries by shooting at them...since Ci¬G thoughtfully removed the no fire zones around R&R stops...namely by not automatically disabling ship weapons like they used to be![]()
It's not fine for me...last time cost me 3 days of mining and I didn't even reach the ship on the pad before it went bangShoot ships on the pads (where there is no armistice) is fine. If you ram the ship instead, it is not fine.
We should map out the eagle and courier first, the rest can wait!Its why i'm often telling people in relation to ED that they might want to cool their jets on wanting FD to add more ships. The more ships there are, if people want well mapped out ship interiors, then the more ships there are, the more interiors are needed, the longer it will all take.
It's not fine for me...last time cost me 3 days of mining and I didn't even reach the ship on the pad before it went bang![]()
Especially at refineries is all I'm saying. Everus, Tressler and Olisar...fine. This new fad of the refinery pad shooters is exploding the freshly spawned transport ships they know some miner has just filled with probably a few days worth of mined and refined ore...but before the player can even reach the ship. As soon as the ship is spawned, you hear the big badaboom as you're heading down in the elevator and know that you've lost, sometimes, up to a couple of million aUEC without even being able to put up a fight for it.Even I think it is insane. I wish they would make ships that have landed on a pad invincible like they are in ED.
I should have proof read the post (edited now)...it was one of my MSR's that got tanned at HUR L2, not the Cat. I lost the Cat loaded with 700k worth of laranite to a pad rammer at Bezdek a couple of weeks before that, same thing though...I had just exited the airlock at the outpost after loading it up and watched some troll in a Freelancer pad ram it. He was hovering about just waiting for me to load the Cat before he did the deed, saw him and even chatted to him and his mate on global as I came in.Cat should spawn in a hangar and be safe from any of the pad shenanigans.
Best ship to do that stuff in would be the Carrack, since it also spawns in a hangar and can outrun anything that can kill it.
There will always be griefers, no matter what multiplayer game or MMO you play...and I don't have any issue with it. It's a case of it's there, deal with it or stop playing games that have other people in there. The problem with Star Citizen is the utter lack of game content for anyone, especially the PvP crowd who then start camping the landing zones looking for targets out of sheer boredom... for the players who don't particularly like or want PvP but have to land or trade at these choke points, there's nowhere to go.Not that SC had any kind of sophisticated or elaborate anti-griefer system in place to begin with. The prison introduction can only be viewed as a very amateurish and weak attempt to penalize griefing seeing as it had next to no impact on griefing. What surprises me is that CIG thought it was a good idea to strip the game of the minimalistic measures it had in place. Or was there any intention behind it at all? Maybe all thats left at CiG heardquarters are a bunch if monkeys? Or they thought they d "spice it up" because regular gameplay wasnt nervewrecking and frustrating enough already with all the bugs, glitches and 30Ks?
Maybe we are asking the wrong questions? Or have a wrong baseline?
When we ask "where is the game CIG???" we usually come from the assumption that CiG is trying to develop a game to begin with but maybe we are just the fools in this?
So when we look at there latest attempty to battle player griefing maybe its again US that are wrong in assuming thats even something CiG is interested in fixing?
We should map out the eagle and courier first, the rest can wait!
I see the spawn campers are at it again. One would assume word has gone around that it's not very popular with players and there is a variety of things devs do to avoid this.Especially at refineries is all I'm saying. Everus, Tressler and Olisar...fine. This new fad of the refinery pad shooters is exploding the freshly spawned transport ships they know some miner has just filled with probably a few days worth of mined and refined ore...but before the player can even reach the ship. As soon as the ship is spawned, you hear the big badaboom as you're heading down in the elevator and know that you've lost, sometimes, up to a couple of million aUEC without even being able to put up a fight for it.
Those nice chaps aren't blowing up the Prospectors spawning on the pads...since they're invariably empty and don't make folk rage quit when they get exploded. An MSR or a Caterpillar full of refined ore is a different matter...that can be 3 days of my gameplay chucked down someone elses toilet. I'm not short of a few million aUEC, I have more than enough to suck it up and smile at the cost of being griefed...but I've earned all of those millions of aUEC legitimately in game through grafting away at the only gameplay I like doing.
I love RP piracy, I'll even put up a decent fight with any griefer that crosses my path, win or lose and still laugh at it... but believe me...a couple of weeks ago when I lost that MSR loaded with quantainium that I'd hard graft mined for 3 entire days just to have some joy-troll blow it up before I even managed to exit the station elevator, I hit the rage quit button and haven't set foot in the PU since.
That's not legitimate gameplay of any sort...it's complete nonsense, all caused by Ci¬G disabling the armistice zones I should add...Griefers and gankers do what they do and I have no truck with it, never have...but f*** being someone elses static target shooting content when I'm not even in the damned ship.
Maybe it's because there isn't any real gameplay in the game and people get bored?I see the spawn campers are at it again. One would assume word has gone around that it's not very popular with players and there is a variety of things devs do to avoid this.
Not sure the problem is "things to do" - maybe it's "places to go". If ED only had Deciat then it would have the same issues that SC has. As we may be about to find out in the Odyssey AlphaThere will always be griefers, no matter what multiplayer game or MMO you play...and I don't have any issue with it. It's a case of it's there, deal with it or stop playing games that have other people in there. The problem with Star Citizen is the utter lack of game content for anyone, especially the PvP crowd who then start camping the landing zones looking for targets out of sheer boredom... for the players who don't particularly like or want PvP but have to land or trade at these choke points, there's nowhere to go.
e. But sure with a galaxy wide play area it's easier to find peace than in 1 star system with a handful of locations
I think it's quite candid to think by adding meaningful things to do griefers won't grief anymore.
They never play all at the same time, you know.They want 100 Systems. They have c1m Players atm. Thats 10,000 players per System. In ED its one player every 50+ Systems on average, even if half are PL which they arent, its one player per 25 Systems.
Yes choke-points exist in both games and always will do, but thats still a lot of people in one area / System in SC.
I Finally Did It! I know a lot of people are going to say "what's the point?" but one ship I've been in love with since it released is the Carrack. Unfortunately, I cannot afford to pledge for one in real life so, since January I've been GRINDING my off to get one with aUEC & today I did it! posted: