Game Discussions Star Citizen Discussion Thread v12

Pad ramming has now turned into an E-sport with griefers exploding your freshly spawned ships on the pads at refineries by shooting at them...since Ci¬G thoughtfully removed the no fire zones around R&R stops...namely by not automatically disabling ship weapons like they used to be :rolleyes:

Shoot ships on the pads (where there is no armistice) is fine. If you ram the ship instead, it is not fine.
 
Its why i'm often telling people in relation to ED that they might want to cool their jets on wanting FD to add more ships. The more ships there are, if people want well mapped out ship interiors, then the more ships there are, the more interiors are needed, the longer it will all take.
We should map out the eagle and courier first, the rest can wait!
 
Even I think it is insane. I wish they would make ships that have landed on a pad invincible like they are in ED.
Especially at refineries is all I'm saying. Everus, Tressler and Olisar...fine. This new fad of the refinery pad shooters is exploding the freshly spawned transport ships they know some miner has just filled with probably a few days worth of mined and refined ore...but before the player can even reach the ship. As soon as the ship is spawned, you hear the big badaboom as you're heading down in the elevator and know that you've lost, sometimes, up to a couple of million aUEC without even being able to put up a fight for it.

Those nice chaps aren't blowing up the Prospectors spawning on the pads...since they're invariably empty and don't make folk rage quit when they get exploded. An MSR or a Caterpillar full of refined ore is a different matter...that can be 3 days of my gameplay chucked down someone elses toilet. I'm not short of a few million aUEC, I have more than enough to suck it up and smile at the cost of being griefed...but I've earned all of those millions of aUEC legitimately in game through grafting away at the only gameplay I like doing.

I love RP piracy, I'll even put up a decent fight with any griefer that crosses my path, win or lose and still laugh at it... but believe me...a couple of weeks ago when I lost that MSR loaded with quantainium that I'd hard graft mined for 3 entire days just to have some joy-troll blow it up before I even managed to exit the station elevator, I hit the rage quit button and haven't set foot in the PU since.

That's not legitimate gameplay of any sort...it's complete nonsense, all caused by Ci¬G disabling the armistice zones I should add...Griefers and gankers do what they do and I have no truck with it, never have...but f*** being someone elses static target shooting content when I'm not even in the damned ship.
 
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Cat should spawn in a hangar and be safe from any of the pad shenanigans.

Best ship to do that stuff in would be the Carrack, since it also spawns in a hangar and can outrun anything that can kill it.
I should have proof read the post (edited now)...it was one of my MSR's that got tanned at HUR L2, not the Cat. I lost the Cat loaded with 700k worth of laranite to a pad rammer at Bezdek a couple of weeks before that, same thing though...I had just exited the airlock at the outpost after loading it up and watched some troll in a Freelancer pad ram it. He was hovering about just waiting for me to load the Cat before he did the deed, saw him and even chatted to him and his mate on global as I came in.

I went back in my Eclipse after I took the suicide taxi and torp sniped him and his boyfriend who was flying around in a Cutty Black as payback. Both were obviously too stupid to run off and laugh instead of hanging about just outside the armistice zone giggling like newbies.

I CCU'd my Carrack a while back, never used it, it was previously CCU'd to a grey market Perseus...now it's an equally grey market A2 Herc...Still raging about losing that 3 days of mining though :D
 
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Not that SC had any kind of sophisticated or elaborate anti-griefer system in place to begin with. The prison introduction can only be viewed as a very amateurish and weak attempt to penalize griefing seeing as it had next to no impact on griefing. What surprises me is that CIG thought it was a good idea to strip the game of the minimalistic measures it had in place. Or was there any intention behind it at all? Maybe all thats left at CiG heardquarters are a bunch if monkeys? Or they thought they d "spice it up" because regular gameplay wasnt nervewrecking and frustrating enough already with all the bugs, glitches and 30Ks?

Maybe we are asking the wrong questions? Or have a wrong baseline?

When we ask "where is the game CIG???" we usually come from the assumption that CiG is trying to develop a game to begin with but maybe we are just the fools in this?

So when we look at there latest attempty to battle player griefing maybe its again US that are wrong in assuming thats even something CiG is interested in fixing?
 
Not that SC had any kind of sophisticated or elaborate anti-griefer system in place to begin with. The prison introduction can only be viewed as a very amateurish and weak attempt to penalize griefing seeing as it had next to no impact on griefing. What surprises me is that CIG thought it was a good idea to strip the game of the minimalistic measures it had in place. Or was there any intention behind it at all? Maybe all thats left at CiG heardquarters are a bunch if monkeys? Or they thought they d "spice it up" because regular gameplay wasnt nervewrecking and frustrating enough already with all the bugs, glitches and 30Ks?

Maybe we are asking the wrong questions? Or have a wrong baseline?

When we ask "where is the game CIG???" we usually come from the assumption that CiG is trying to develop a game to begin with but maybe we are just the fools in this?

So when we look at there latest attempty to battle player griefing maybe its again US that are wrong in assuming thats even something CiG is interested in fixing?
There will always be griefers, no matter what multiplayer game or MMO you play...and I don't have any issue with it. It's a case of it's there, deal with it or stop playing games that have other people in there. The problem with Star Citizen is the utter lack of game content for anyone, especially the PvP crowd who then start camping the landing zones looking for targets out of sheer boredom... for the players who don't particularly like or want PvP but have to land or trade at these choke points, there's nowhere to go.
 
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Especially at refineries is all I'm saying. Everus, Tressler and Olisar...fine. This new fad of the refinery pad shooters is exploding the freshly spawned transport ships they know some miner has just filled with probably a few days worth of mined and refined ore...but before the player can even reach the ship. As soon as the ship is spawned, you hear the big badaboom as you're heading down in the elevator and know that you've lost, sometimes, up to a couple of million aUEC without even being able to put up a fight for it.

Those nice chaps aren't blowing up the Prospectors spawning on the pads...since they're invariably empty and don't make folk rage quit when they get exploded. An MSR or a Caterpillar full of refined ore is a different matter...that can be 3 days of my gameplay chucked down someone elses toilet. I'm not short of a few million aUEC, I have more than enough to suck it up and smile at the cost of being griefed...but I've earned all of those millions of aUEC legitimately in game through grafting away at the only gameplay I like doing.

I love RP piracy, I'll even put up a decent fight with any griefer that crosses my path, win or lose and still laugh at it... but believe me...a couple of weeks ago when I lost that MSR loaded with quantainium that I'd hard graft mined for 3 entire days just to have some joy-troll blow it up before I even managed to exit the station elevator, I hit the rage quit button and haven't set foot in the PU since.

That's not legitimate gameplay of any sort...it's complete nonsense, all caused by Ci¬G disabling the armistice zones I should add...Griefers and gankers do what they do and I have no truck with it, never have...but f*** being someone elses static target shooting content when I'm not even in the damned ship.
I see the spawn campers are at it again. One would assume word has gone around that it's not very popular with players and there is a variety of things devs do to avoid this.
 
There will always be griefers, no matter what multiplayer game or MMO you play...and I don't have any issue with it. It's a case of it's there, deal with it or stop playing games that have other people in there. The problem with Star Citizen is the utter lack of game content for anyone, especially the PvP crowd who then start camping the landing zones looking for targets out of sheer boredom... for the players who don't particularly like or want PvP but have to land or trade at these choke points, there's nowhere to go.
Not sure the problem is "things to do" - maybe it's "places to go". If ED only had Deciat then it would have the same issues that SC has. As we may be about to find out in the Odyssey Alpha ;)

Edit: I thought of a more pithy version! "When you only have one system, then that system is your Deciat" :D
 
You can't avoid choke points, be it permanent ones (Shinrarta Dezhra, engineer bases...) or temporary ones (from a CG, the meta...), so inevitably you'll have some. But sure with a galaxy wide play area it's easier to find peace than in 1 star system with a handful of locations :)
 
e. But sure with a galaxy wide play area it's easier to find peace than in 1 star system with a handful of locations

They want 100 Systems. They have c1m Players atm. Thats 10,000 players per System. In ED its one player every 50+ Systems on average, even if half are PL which they arent, its one player per 25 Systems.

Yes choke-points exist in both games and always will do, but thats still a lot of people in one area / System in SC.
 
I think it's quite candid to think by adding meaningful things to do griefers won't grief anymore.

Just my gut feeling but if desired I could also pull some numbers out of my......you know what....lets go with gut feeling ^^

New games usually dont suffer from griefing and while it exists its really rare (based on personal encounters and forum posts/reports). As soon as the playerbase hits the content ceiling tho (max level, endgame content done) griefing spikes and becomes widespread. Also noticable how most griefers are level cap and run around with the best gear possible. Thus I d dare to say that a lot of griefing happening isnt malicious intent but boredom and trying to make your own fun. Some griefers I spoke to admitted to terrorize a whole region in order to draw out "worthy opponents" and because people usually dont care about others they dont know its perceived as harmful disruption when its not. Its arguable whos to blame for this (the game for not providing desired entertainment or the individual for tapping into such means) but we are stuck with the reality of the situation.

We might think of professional griefers but I doubt there is such a thing. The act of griefing is at its base a desire to harm, hurt or ruin somebodies elses experience. A lot of griefing today is happening by accident or called that wrongly. Then a lot of griefing happens due to a misunderstandment or aggravation beforehand (lets say you are very liberal with your namecalling and tho you do it in jest somebody takes it personal and decides to pull out the "big guns" to teach you a lesson). Griefing at its core is highly toxic. No doubt there are people out there who seek out this experience at the cost of others but they can be avoided or reported in short...they wont make much of a splash due to their numbers. If your game suddenly has a spike in griefing there has to be another reason for it. Envy, stress, boredom, opportunity, lack of punishment or "playing the system" (as in you kill somebody but do it in a way so that HE gets punished)

I particularly like the justification of RP piracy brought up by some and have to laugh. There is nothing roleplay about somebody who simply wants to blow you up. And you wont confuse these two either.

Now Star Citizen has a pay to win mentality at its core way before its release. A lot of content is sitting behind a paywall by design. Its certainly not a "fair" environment with a leveled playing field. While somebody 10K in wont think much about it others might see that kind of investment differently. And if you prance your purchases around (by simply playing) they might think of ways to affect your "arrogant attitude" or something. What do we all love a lot? Stories about baddies getting their just reward or why do you think karma videos have such a high rating on YT? Playing a P2W game but refusing to shell out the dollars to stay equal to the folks who do? You ll turn to cheap tricks or methods to "even the score" and not even feel bad about it. You just do it because you can and somebody decides to call you names on chat or PMs? Hell, maybe you ll continue doing this in order to pay him back?

Combine these instances with the lack of content or progress in Star Citizen and you have your answer. When some people report that "griefing was always happening" I believe that. It reflects my own experiences from other games. And the people responsible for these reports will continue doing it but they really are not a factor and never were.

A readily available and highly visible player exchange frame (aka chat window) is nice but also has its bad sides. After a lot of posts and screenshots showing how "one idiot gets told whats what" watching highjly agitated behavior (based on the language used) think about what said person has left to do when he cant easily avoid prodding, poking and aggravation? Log out, consciously ignoring that big fat chat window or rage openly. Now think what somebody will do who has the means to affect the experience of people who laugh or aggravate him? Crash the server? Pad ramming? All fair play.

Extremely small server population. While the server cap is 40 (?) right now I dont think a lot of servers are sitting at the cap so its next to impossible to "become invisible among the masses" as you do in other games who have cross server chats (hey CiG, this feature too hard for you or does it have a different name in SC blocked by some missing core tech?) or simply such a large playerbase that you are one of thousands (think EVE online newbie channel).

Extremely small game world. While the universe in Star Citizen is indeed massive its the epitome of what people call ED out for. The lack of activities and while you can do stuff the locations to do them in are so limited that its easy to find people if you want to find them due to the games design on so many things (aka bottle necks in player activity). This is a fact that hasnt changed a lot since the PU was introduced. New content like planets open up the playing field but only temporary as the boottle necks continue to stay.

Lack of activities. Answered by many fan boys themselves whenever a newbie asks what he can do with his starter ship. Their effort to make a long laundry list of diverse gameplay activities (in short....shilling) is commendable but ultimately its just "a lot of the same" and when you filter out all the fluff it also sounds extremely limited and boring. This doesnt only affect newbies of course. Even people who LIKE to play Star Citizen are going to consume available content rapidly due to their higher frequency play sessions (thousands of hours...) and if neither mining nor mission running is your thing guess what you are left with......

Most of the above we discuss for years already and it paints CIG as a company in a very bad light. Incompetence, lack of direction, malicious intend. It all sounds more plausible than the often used "blockers" which...even when introduced wont change the landscape much to be honest.

CIGs latest decision to remove the no-fire areas around stations making everybody "free dog chow on demand" is beyond incompetence tho. Doubly so when you observe their knee-jerk reaction to the logically following spike in griefing. Is this an attempt to spice things up? Does somebody within CiG perform changes but nobody knows who or what (monkeys...).

No doubt most companies understand the problem at hand and try to migitate the effect griefers can have on the larger population. Even EVE a game that thrives on PvP and arguably griefing makes an effort to "ease you in" before they pull out the 30 inch hurtstick to shove it....never mind. Protected starter areas, PvP sliders, specific PvP areas or instances in a PvE world. Ample warning when you enter an area where you are easy prey to people intend to harm you or mechanics that avoid personal loss taking the sting out of a death. Normally even without much of PvP protection features companies would go from "no protection" to things like "no fire station area" or something not the other way around. If they did you gotta wonder as to WHY? Has Star Citizens mission brief changed to explain this? Has it become a wild west, desperado, every man for himself wasteland of criminals roaming around? I mean yes, thats how I see the company but until recently there were a few insufficient layers of protection available. I m just not in the mood to figure out the "why" because I doubt CiG would tell the truth, would even KNOW the answer and its kinda boring when my first gleefull thought (its because they SUCk at what they do) is usually right anyway.

No answer...jjust some thoughts by somebody watching this mess from afar.
 
They want 100 Systems. They have c1m Players atm. Thats 10,000 players per System. In ED its one player every 50+ Systems on average, even if half are PL which they arent, its one player per 25 Systems.

Yes choke-points exist in both games and always will do, but thats still a lot of people in one area / System in SC.
They never play all at the same time, you know.
 
I Finally Did It! I know a lot of people are going to say "what's the point?" but one ship I've been in love with since it released is the Carrack. Unfortunately, I cannot afford to pledge for one in real life so, since January I've been GRINDING my off to get one with aUEC & today I did it! posted:

3 months of heavy grinding for a $600(?) ship.

What do people think? Where does this fit on the line of "so easy to get it will outrage whales" to "enough of a grind to make it pay to win" scale?
 
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