Game Discussions Star Citizen Discussion Thread v12

No. An assessment based on current and past experience of gaming communities, including this one here.

I mean, I could start to slow time you through this line of thinking, but I suspect it will involve more what-aboutery, deflection and obfuscation on your part, unless my post basically boiled down to 'Star Citizen Bad'.
I'm questioning that assessment. What you see is but a subset that naturally sticks to such mechanics while the larger part looks for other gameplay elsewhere.
 
I think you perhaps don't realise how 'easy' it is to grind up the sort of credits in Elite we're talking about here, even now.

I recently (2 weeks ago) reset my save and could be already plowing around in an Anaconda, and I'm not even trying to smash the credits.
I do realise that. Though how easy it is if you do not know the tricks, and try to do that by for example data running? I stopped credit grinding when I finally got fully equipped Cutter and 1 billion in account. Nowadays I just do stuff for money when balance goes below 1 billion.
 
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I do realise that. Though how easy it is if you do not know the tricks, and try to do that by for example data running? I stopped credit grinding when I finally got fully equipped Cutter and 1 billion in account. Nowadays I just do stuff for money when balance goes below 1 billion.
Again, as I said above. 2 weeks of 'casual' play (maybe 5 or 6 hours per week), and I'm up to Anaconda level money already.
 
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Again, as I said above. 2 weeks of 'casual' play (maybe 5 or 6 hours), and I'm up to Anaconda level money already.
And what is "Anaconda level" money? Purchase price of basic hull? And I really do not believe that you can earn say 500-800 million credits in 5-6 hours without serious grinding on some credit meta thing. Yes you can buy Connie with much less money, but equipping it properly and we talk about 500-800 mils.
 
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And what is "Anaconda level" money? Purchase price of basic hull? And I really do not believe that you say 500-800 million credits in 5-6 hours without serious grinding on some credit meta thing.

Right. I'll try and make this a little clearer (though I feel we're getting pulled off the point I made and being bogged down in minutiae)

I reset my save 2 weeks ago.

I've played maybe 10-12 hours in total since then.

I've simply 'played the game' and not gone into any 'mad exploits'(TM) territory.

I have enough money to buy an Anaconda (with probably enough if I went to Sirius space enough left over for basic outfitting) and a rebuy or twos worth of insurance.
 
A crime stat Mole! You.....you fiend you! I hope you used your time in prison to reflect on what you did wrong and change your criminal ways :)


EDIT : D2EA gave a tuto in 2018 to get from Sidewinder to Anaconda in 14 hours. It's possible for a newb like me ?

Yes D2EA did it in 14 hrs. At that time the route was Bounty hunting sniping at Nav Beacon (using police to do majority of damage), buying some basic explo equipment and following a 'Road to Riches' explo route up to approx 8m, then buying mining equipment with that and core mining Void Opals for the rest (at that time could get 6m+ for 1 Void Opal). I think they then went to Colonia or set off anyway.

Its even easier now. BH is much more profitable and surface mining Platinum is quicker than core mining. (too easy imo and almost impossible not to make credits, but I wrote 2 walls of text about that earlier so wont repeat, but will add you need a lot less 'knowledge' now than you used to)



Good on you (make it harder, make it harder :) )



Yep, the only way to avoid it is not to do missions or any planned activity in the game, do not Trade, Fight or Explore basically.
The crime stat was our very own Sovapid's, not mine....so was the screenshot, I just sent the poor starving boy some beer tokens :D
 
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So if I quess correctly a. You are experienced player, not a newbie? And you likely got starting principal by some kill missions/bounty hunting, then bought a mining ship and started mining. And now you have some 200-300 millions in bank account+ships. Okay, that is basic credit meta, not exploit but how to make lots of credits in short time without using any bugs or so. And you probably know enough not sell loads of stuff to same place always and so on.
Ok when I started this game one usually could not get that kind of earnings, gold rushes gave about 20 mil/h, normal gameplay...well considerably less. Now, yes earnings are up, but does some newbie who does not seek external answers, but only things that game itself tells, hit the gold right away and get to Anaconda level of money straight away. I mean this argument was more about does one need some knowledge of game, be ED or SC to earn big amounts of in-game money without really heavy grind.
 
Star Citizen trying to pretend it's busy again...they've probably just turned half the PU servers off :cautious:

Squadron 42 - Star Citizen Screenshot 2021.03.30 - 20.06.38.25.png
 

Viajero

Volunteer Moderator
I follow a live on Odyssey here.
I'm at 32 min, ouch, it's a real alpha.

Watch more.

I recommend Bognogus
Source: https://www.twitch.tv/videos/968801789?t=5h14m45s

He is a dual SC / ED player. He is also very fast in learning the intricacies of the game. Felt frustrated yesterday due to lack of instructions, today he is having a blast, already deep into getting suits and weapons upgraded when the rest of us mere mortals are still doing puny missions. He has been playing in coop with other 2 players clearing a military installation in search for suit schematis and other components required for upgrades. The combats room by room were really engaging.

His opinion after 1 day? (and I paraphrase) EDO skirmishes and FPS gameplay seems better and more involved than SC´s.

And defintely less buggy, even for a buggy alpha. And that is after 6 years of SC FPS.

Oh and as for the performance issues he also has a trick for the time being, just reduce supersampling from 1 to 0.65 or so, the game wont be as pretty as SC but it will be extremely playable.

And this is just phase 1 of this alpha.
 
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I guess FD found out that the crappy earnings of early days coupled with RNG rouletto rolling for engineers didn't go so well together.
The fact of the matter was, there were two sources to the complaints about slow progress in the early days.

The first was that rewards were "too low." Keep in mind that the earliest complaints were back in Alpha, where there was a literal gold duplication bug, which one notable player exploited to rain showers of gold upon any who desired to "get ahead." Compared to this free money, any reward would be considered too low. Then there was the dynamic economic sim where the highly profitable stuff wouldn't regenerate without supplying sufficient quantity of their "lower" profit precursors, which was combined with the more expensive overhead for operating a ship in the first place. Finally, with the exception of trading and hauling, rewards increased linearly, while risk scaled exponentially, all because of the real problem in ED...

Ships and components increase linearly in capability, while increasing exponentially in cost.

For some reason I'll never understand, Frontier decided to exponentially increase rewards, as opposed to fixing cost. Which is why we now have such absurdities as the cost of a single rifle in Odyssey costing the same as nine tons of personal weapons when they're commodities. 🤷‍♀️
 
No. An assessment based on current and past experience of gaming communities, including this one here.

I mean, I could start to slow time you through this line of thinking, but I suspect it will involve more what-aboutery, deflection and obfuscation on your part, unless my post basically boiled down to 'Star Citizen Bad'.
But more than who? I doubt sci-fi gamers are particularly more grind-inclined than WoW or FIFA gamers, for example. Never mind Korean MMOs or some types of mobile games. If you have anything to back up claims that sci-fi gamers are particularly inclined to grind I would like to see some actual support for that. Which, to be clear, would have involve not just words but also numbers that are based on something.

Your pre-emptive self-victimization is... weak btw. Best drop that stuff.
 
Watch more.

I recommend Bognogus
Source: https://www.twitch.tv/videos/968801789?t=5h14m45s

He is a dual SC / ED player. He is also very fast in learning the intricacies of the game. Felt frustrated yesterday due to lack of instructions, today he is having a blast, already deep into getting suits and weapons upgraded when the rest of us mere mortals are still doing puny missions. He has been playing in coop with other 2 players clearing a military installation in search for suit schematis and other components required for upgrades. The combats room by room were really engaging.

His opinion after 1 day? (and I paraphrase) EDO mission system and FPS gameplay seems better and more involved than SC´s.

And defintely less buggy, even for a buggy alpha. And that is after 6 years of SC FPS.

Oh and as for the performance issues he also has a trick for the time being, just reduce supersampling from 1 to 0.65 or so, the game wont be as pretty as SC but it will be extremely playable.

And this is just phase 1 of this alpha.
Ouch, I've still got my supersampling set to 2.0 from playing Horizons...Odyssey is killing my GPU so I guess I'd better tone it down a bit :)
 
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Dropping supersampling down to 0.5 made it much better... but the game looked like something from the 90s.
I am interested in how that performance hit is gonna impact the last-gen console versions of Odyssey tbh. Given we don't have dedicated XSXS/PS5 versions, just the backcompat ones, I'm not too worried with how buttery smooth Quality mode runs on my Series X, rendering in 4k and outputting to my 1080p monitor for a decent bit of supersampling. But I can't imagine the last gen systems will take the additional overheads as well.
 
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