I dunno, I think it's fair to be concerned about ED's vehicle physics taking a decidedly SC-esque turn, even if accidentally.LOL. The SRV people are going to be like the VR people and post everywhere on the internet, including in inappropriate threads.
No, apparently it is going to be worked on (what isn't?) after some other bits are done but there has been no official discussions about VR either.Does SC have VR yet?
Are you all saying they have somehow made the SRV 'easier' to drive?
Can I still J turn and 'handbrake' turn, does it still skid on gravel and ice, does G still have major influence?
I'll try to damper my instincts...LOL. The SRV people are going to be like the VR people and post everywhere on the internet, including in inappropriate threads.
Does SC have VR yet?
Are you all saying they have somehow made the SRV 'easier' to drive?
Can I still J turn and 'handbrake' turn, does it still skid on gravel and ice, does G still have major influence?
I recommend putting [SRV] in your usernames. That worked for the VR folks.
2070 super. I have 2 of them on an sli bridge but the spare one isn't used by Elite...the only modern-ish game that does utilise the sli is Shadow of the Tomb RaiderWhat GPU?
Looks like they derived walking physics from SRV code and didn't anticipate anyone doing the training scenarios in 1st phase of alpha, so the original SRV code isn't in and SRV uses the walking code.
That was the explanation someone came up with and to me it feels most plausible.
LOL. The SRV people are going to be like the VR people and post everywhere on the internet, including in inappropriate threads.
I'm just glad my Tobii eye/headtracker works on those taxi journeys, full 6 dof in the cockpit which is new in ED thanks to the new Tobii gamehub...it also works on foot which is nice, I got used to it in Star CitizenI guess its possssible. But I kind of doubt it. It would have to be some weird hybrid of SRV norms and walking metrics or something. Seems to me like it's just a new driving model.
One which leans more noob-friendly, and works better within the confines of settlements while under fire. (With more traction, and less bum-heavy spin outs). I understand the fears of reduced nuance, but I had a play with it, and it was still fun for me personally. (The enjoyable bit of SRVs for me is primarily being able to skim yourself over rugged landscapes at speed, making shapes in the air to catch the next landing right, and it still has that in spades. And being able to launch yourself up buildings and drive along walls is all pure bonus)
But to stay on topic:
At least it has a self righting mechanism at all eh
How dare you sir!
Have this boring taxi journey in VR as your punishment![]()
I’m sticking to adding it to my signature until I find out if it was purpose or accidental.I recommend putting [SRV] in your usernames. That worked for the VR folks.
I'm just glad my Tobii eye/headtracker works on those taxi journeys, full 6 dof in the cockpit which is new in ED thanks to the new Tobii gamehub...it also works on foot which is nice, I got used to it in Star Citizen
First Person: Headlook Solutions
- Opentrack could allow us to use native headlook support(IE TrackIR etc).
- This could be useful if VR headlook doesn't track the character, or if it is tied to the aiming reticule alone [?]
- If EDO has extensive TrackIR settings for FPS gameplay, this could definitely help.
- See these examples from another game: menu options 1 / menu options 2 / gameplay).
FWIW, sidey combat training is also borked. Sounds is miles off, selecting targets doesnt quite work. I'll just ignore content not specifically part of the alpha.Looks like they derived walking physics from SRV code and didn't anticipate anyone doing the training scenarios in 1st phase of alpha, so the original SRV code isn't in and SRV uses the walking code.
That was the explanation someone came up with and to me it feels most plausible.
EDIT: found it:
Or me...once I had learned how to make lots of credits fairly easilyWe can all agree the only thing that matters is whether I am personally having fun in the alpha.![]()
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