Currently each mission is a one shot, go there and deliver x, kill y. It works but only for so long before it gets boring and make the game stale. I'm stealing a bit from EvE at the moment but I'm taking the material with a twist. In eve you had exploration where after a mission you had a chance it would escalate and give you another mission. Now lets take those basics and build on that.
I'm thinking of a mechanic where you start a simple mission for a client and it starts to branch out in all kind of directions. By doing so stringing together a story. For example:
- Rescue a merchants kidnapped daughter by delivering a ransom to a station
- Fly the daughter back to the merchant
- Merchant wants revenge and asks you to figure out who the real kidnappers are, fly to a coordinate and perform a patrol where you get attacked by several ships you destroy them but find in the debris a map to some pirate station.
- You fly to the pirate station and have to clear a minefield
- Now the kidnapper appears and you have to kill him
- Fly back with proof to the Merchant
Now these are all independent tasks strung together to form a short story. Now you could get creative and make 1000 of theses little tasks, give them a meta tag so you don't get weird combinations and start creating hundred of stories. Another fine addition would be that you keep each completed story in some kind of journal so you can have history of all your good/evil deeds. You could create evil stories as well of course.
Being a sandbox and do what you want kind of game is fun for a while but without a goal or destination it usually gets quite stale after a while. Storylines would give a bit more directions and you could earn some creds along the way.
I'm thinking of a mechanic where you start a simple mission for a client and it starts to branch out in all kind of directions. By doing so stringing together a story. For example:
- Rescue a merchants kidnapped daughter by delivering a ransom to a station
- Fly the daughter back to the merchant
- Merchant wants revenge and asks you to figure out who the real kidnappers are, fly to a coordinate and perform a patrol where you get attacked by several ships you destroy them but find in the debris a map to some pirate station.
- You fly to the pirate station and have to clear a minefield
- Now the kidnapper appears and you have to kill him
- Fly back with proof to the Merchant
Now these are all independent tasks strung together to form a short story. Now you could get creative and make 1000 of theses little tasks, give them a meta tag so you don't get weird combinations and start creating hundred of stories. Another fine addition would be that you keep each completed story in some kind of journal so you can have history of all your good/evil deeds. You could create evil stories as well of course.
Being a sandbox and do what you want kind of game is fun for a while but without a goal or destination it usually gets quite stale after a while. Storylines would give a bit more directions and you could earn some creds along the way.