I'm completly fine with the size of planets of SC. I even don't understand why the 1/6 ratio is such a deal for some players.
I'm happy for you, but the incorrectly scaled planets are one thing I don't like. SC is fine in space with no size references. It looks great! It also looks great when you're down on the planet surface walking around and flying around at low level.
The problem is the transition between space and surface. As I approach a planet from space, especially when going to a surface city (e.g. Lorville), everything just starts looking wrong. The city is simultaneously too big and the planet becomes too small. That feeling is only there for the short (too short, given how thick some of the planet atmospheres should be) transition, but it makes the environment feel like a toy for a bit.
That wrong scale is fine for some games, but for games like Elite and Star Citizen that place a high value on things looking right, correct, detailed and all that, getting the scale right is, in my opinion, is just one of those things that also needs to be done right. There is no way Star Citizen will ever be able to claim to be the "Best Damn Space Sim Ever" without getting the scaling of planets and space right. Not without people like me laughing at it, and I know I'm not alone in that opinion.
Frontier proved that it could be done seven years ago. Why shouldn't I expect the same from Star Citizen?