General / Off-Topic Imagine Star Wars with ED travel times LOL

If everything in Star Wars worked the same as Elite Dangerous, it would still look the same to you. Ships in Elite drop out of Witchspace into FrameShift, which is still FTL travel; they don't drop into "normal" space after their jump - that happens when they get to their destination. In a movie shot from the perspective of the battlefield, all you're going to see is a bunch of ships warping into position.

And Hyperspace in Star Wars does take time - there are plenty of sequences where people are just chilling on deck while their ship is in a Hyperspace tunnel, waiting to get to their destination. It's just that, y'know, IT'S A MOVIE so nothing happens in real time and there are lots of cuts.

A better scifi comparison is Star Trek's warp drives, which are similar to Elite's Frame Shift drives in terms of how fast they can move from place to place (Star Trek warp is I believe actually slower than FSD?) There are lots and lots of sequences in Star Trek where drama is happening on the ship, people are talking, going about their business, while the ship is in warp. But once again anytime there's a battle sequence you still see all the ships drop into the battlefield seemingly instantly, but the truth is they've all been traveling quite a long time to get where they were going.
The point is, who would watch that movie. I would love to see someone on YouTube edit this where the X-Wings fly for 10 minutes before reaching the Death Star.

Red leader checking in again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...
 
Halo after 343 Industries took over. They took on a development approach where they based almost every decision on the passing whims of people complaining, and drove the franchise in to the ground. Hired competitive players to test their arena, brought back dead characters based on fan-favorites, cluttered the game with features thatt were all highly requested. Doing that with no real vision of their own lead to an absolute mess over the course of 2 new titles, and a butchered remaster of an old title that was broken on release
No offense, but I imagine you like watching television test patterns. Said in humor...
 
The point is, who would watch that movie. I would love to see someone on YouTube edit this where the X-Wings fly for 10 minutes before reaching the Death Star.

Red leader checking in again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...
And if you were to make your playing of Elite into a film, youd cut all the bits out where nothing happens too! Just because they cut it out of a 2-hour film, doesn't mean it needs to be cut out of a limitless-hour game!
 
Seriously, can you imagine watching Star Wars when the battle fleet comes out of Hyper Space and then watching the ships travel for 10 minutes before the battle begins? Then the fans say, "well space is really big".

In all the Sci-Fi movies I have watched, ships come out of Hyper-Space at the planet not the sun. I can only imagine coming out at the sun position in uncharted systems. Just waiting for the geeks to list the movies where this isn't so...
Darth Vader literally murdered an Admiral for jumping out too close to Hoth! He actually wanted to jump out much farther away and approach at sublight speeds so as not to be detected.
 
I suggest that Elite is not for people who want instant travel. I dont want instant travel, a lot of people do not. And it wont happen, however much youd like it to. Play Doctor Who if you want instant travel (but even in that the Tardis takes time)

Ps
Dune was a book series long before it was anything else.
 
Halo after 343 Industries took over. They took on a development approach where they based almost every decision on the passing whims of people complaining, and drove the franchise in to the ground. Hired competitive players to test their arena, brought back dead characters based on fan-favorites, cluttered the game with features thatt were all highly requested. Doing that with no real vision of their own lead to an absolute mess over the course of 2 new titles, and a butchered remaster of an old title that was broken on release
1 is all you got?
 
A better scifi comparison is Star Trek's warp drives, which are similar to Elite's Frame Shift drives in terms of how fast they can move from place to place (Star Trek warp is I believe actually slower than FSD?) There are lots and lots of sequences in Star Trek where drama is happening on the ship, people are talking, going about their business, while the ship is in warp. But once again anytime there's a battle sequence you still see all the ships drop into the battlefield seemingly instantly, but the truth is they've all been traveling quite a long time to get where they were going.
Unless you get some weird alien guy who can make the most obnoxious member of the crew toss your ship across the universe with his stupid thoughts.
 
Please provide examples of where that happend. Where the game was rejected after customer suggestions were implemented?
There are many examples, however in ED we see a lot of examples of how people cry because its to hard and the devs made it easy, like when the AI for ship combat was in beta, oh my God it was a saltmine, and after some time it was almost downgraded so much it was not fun at all.

That’s why we see teleportation in multicrew, the wish for teleportation in odyssey and in general a wish to do everything fast.

DEVS should concentrate on making the game interesting, things to explore and so on, not to down grade what makes the game what it is, a space game with a huge galaxy where time and distance mean something.

If you can jump to colonia in one jump it means nothing anymore it’s devalued if you can become invincible combat means nothing, if you remove the challenges of a game and everything becomes easy, it gets boring and you never get the satisfaction of accomplishment!
 
Yet another example of someone buying a game with a realistic recreation of the Milky Way Galaxy, and then complaining that the game has a realistic recreation of the Milky Way Galaxy.

Despite the fact that the game plays fast and loose with the laws of physics in order to make it a game worth playing and keep just a little bit of the realism.

Space sure is biggity big big.
 
Yet another example of someone buying a game with a realistic recreation of the Milky Way Galaxy, and then complaining that the game has a realistic recreation of the Milky Way Galaxy.

Despite the fact that the game plays fast and loose with the laws of physics in order to make it a game worth playing and keep just a little bit of the realism.

Space sure is biggity big big.
Yes another example of a missed point... you must enjoy the long flights...
 
According to some sources, hyperspace travel in Star Wars between disparate galactic regions seems to take anywhere from hours to days. When Han Solo transported Luke Skywalker and Obi Wan Kenobi from Tatooine to Alderaan (from the Outer Rim to the Core) it seems to take at most a few hours.

EDs travel times are just fine - there is a feeling of a vast galaxy yet travelling in-system typically takes no more than a few minutes.
 
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