there's a much easier ingame lore-approved solution:
telepresence and 3D-printing!
solved.
telepresence and 3D-printing!
solved.
I disagree
If we get ship in-system star jumping, multi-star systems make no sense whatsoever.
What makes the difference between Epsilon Eridani and 36 Ophiuchi?
Because it's unlike so many other games out there that are all about instant gratification. Elite is a very different beast, always has been. It's not about 'winning', it's about the journey, and has been since the 8bit days.What is it you find so engaging during these long super cruise times? Is there actually something, or do you cling to it simply because "Space is big" - not because it is actually a good part of a game?
Throttle down to go to hutton @ 30kms if you want. No one is trying to take that from you. Enjoy the vastness while reading a book or whatever.
That's the problem. Travel always gets in the way.You like combat, do combat. You dont need to travel for that, so you should not be bothered by travel in any way.
Because it's unlike so many other games out there that are all about instant gratification. Elite is a very different beast, always has been. It's not about 'winning', it's about the journey, and has been since the 8bit days.
Making a long journey in SuperCruise is different to just bouncing around from point-to-point, I was talking about it with a friend of mine recently, and he describes playing Elite as 'meditative', which I totally agree with.
Do I often choose to fly 5,000+ Ls? No. But I enjoy the chill when I do, and will often just listen to the ambience, check out the sights, and maybe take a few screen-shots.
Elite is an experience as much as a game to me, and I enjoy the experience.
shrugs Your mileage may vary, as they say.
That doesn't work because you're asking people NOT to maximise ship efficiency by running full throttle, which they can do with Hutton runs for example even though Hutton is a long way. Insta-jumps nerf the entire game. If I'm fighting another faction for influence control, if they use insta-jump I have to too or I'm disadvantaged, so there's nothing optional about it.
The optional solution, the OP is after, is simple : (1) read the map (2) don't go.
Pick a station / CZ or whatever nearer the A star because this proposal - still - only - removes B and C stars from the game.
Yeah but, at the moment, I have to "play" a long travel scenario if I'm fighting for influence control.
So you find other ways to defend your station.
Rent a Fleet Carrier from someone, blockade the outpost, neither of these require repeated travel. Interdicting trade ships might but only demonstrates that there is 'something to do' in supercruise after all.
Yeah, that argument isn't really a solution. Temptation is a real thing, and an externally imposed restriction frames a challenge much better than merely self-imposed codes of conduct - that's why some games have dedicated 'Ironman' modes instead of 'well, you could always delete the save if you lose once'. The outside enforcement makes it worth more.Well, surely in that case, you'd just not do an inter system jump if you felt like chilling and travelling?
Other people have already covered this, so I'm not going to rehash the same arguments.Well, surely in that case, you'd just not do an inter system jump if you felt like chilling and travelling?
Other people have already covered this, so I'm not going to rehash the same arguments.
Were just going over old ground for reasons which will disappear in the next alpha phase..
Sure, but doesn't that mean there's something a bit up with it, if people want to avoid it?
Thats a perfectly reasonable position to take, but Odyssey doesn't change anything about the design decisions and viability of existing SC mechanics in the game. Again, the only reason its a hot topic now is becuase of the setup of the current Alpha phase.
You still need a convincing argument to get frontier to change something which has been a core mechanic in the game for 6 years. Like, overwhelming.
If you think you can persuade Frontier, crack on.
I tried to put across my reasons for it - Elite is Elite. There's something zen about Super Cruise, Elite can be a very sedate game when I want it to be, or I can drop into a Res or CZ for some dog-fighting. Maybe I want to go jumping around on missions, or (like last night), take to Asp out to investigate the tip off I received about something 350 LYs away. Or I can Space Truck(tm), disappear off into the black and get my name on some planets, drive around a moon and look at the stars, or drive around an outpost dodging skimmers.I only used the argument because it was trying to be used against my point.
I agree, it's a poor one.
The point really is there is no gameplay in those time periods.
I struggle to understand people's reasoning about wanting there to be no gameplay for a long period of time in a game.
I was asking what was engaging about it. The answers mostly amount to "I like there being long periods of no gameplay" Which doesn't help me understand why people want that. The other argument is something like "You want to remove flying a space ship in a space ship game?" - which is silly, because setting the throttle then doing nothing isn't flying a space ship. (also removing super cruise assist and docking computer should be requested, because it's for people who don't want to fly their space ship isn't it?)
Because there will be more ways to avoid it?
Sure, but doesn't that mean there's something a bit up with it, if people want to avoid it?
The point really is there is no gameplay in those time periods.
I struggle to understand people's reasoning about wanting there to be no gameplay for a long period of time in a game.