Let's talk ship size, cargo capacity and how incredibly silly this is in Elite: Dangerous.

I can't remember where we encounter a 1G environment in our daily lives, but I'm sure someone pedantic will tell us.

Earth?

Pedancticism aside, I seem to be in the minority here and actually quite enjoyed your original post. Inexplicably, that's the sort of thing that is fun for me to work out the math. I'm not sure why. I've just always enjoyed statistics and physics and working out the mechanics that back systems. I'm kind of a dork that way (... and others).

I, too, would love it if ships were more "real-world", but they're still pretty cool regardless, and Elite is no less fun for me as-is.
 
Which begs the question: "how big does a cargo canister need to be to carry 1t of Hydrogen" - if the hydrogen is in natural form, it takes a storage volume of between 13.1m³ and 14.1m³ to accommodate one tonne - then there's the containment system itself to think about.
That is a very good point, and one that definitely doesn't fit in the cargo canisters shown in game.

Searching google finds me this 2021 paper talking about 12.4% by mass hydrogen storage in Li-decorated B2N2 nanosheets. That'd need about 8.1 tons of those nanosheets (including the hydrogen), and neither boron, nitrogen or lithium have high atomic weight, so I seriously doubt they'd be particularly dense.

An alternative interpretation of the problem you posed is that the cargo canisters have a fixed mass of 1 ton and the cargo type dictates the cargo mass. So you might have 900 kg of water but 17,370 kg of gold (since it's much denser). 1 cargo canister of slaves will be 1 slave and the required life support etc. It sort of fits with the fuel tank capacity being identical to cargo racks of the same size, but I'd expect a fuel tank to be far more space efficient as it's a dedicated unit rather than something having to hold individual canisters that are NOT boxy.
 
...A ton of stuff that the Evergreen is carrying would weigh, wait for it 0 tons in space, so that idealised 1g method of calculating what a ship can carry has no meaning in space, none at all. A Fleet Carrier could actually carry the equivelant of a million tons if it was fully loaded with platinum, try putting a million tons on the Evergreen.

So we have to accept that we can't directly translate tons of cargo from an earth bulk carrier to any of the ships in the year 3300+ and trying to will just cause confusion.
It still has mass. And when the ship accelerates it weighs multiple tons. What's your point? That mass doesn't matter in space? You're wrong on that one.
 
It still has mass. And when the ship accelerates it weighs multiple tons. What's your point? That mass doesn't matter in space? You're wrong on that one.

^ This is correct.

Mass is the ONLY thing that matters, in space, on the Ever Given or anywhere else. Weight isn't even a real thing, it's the by-product we experience when an object is in a gravitational field -- which is literally indistinguishable from an object influenced by thrust. 1G of thrust would affect the object exactly the same as Earth's 1G, and an observer with no external frame of reference would be incapable of determining which it was.
 
It would be nice if cargo in ED had 2 different measurements: mass and volume. 1 ton of gold would have a very different volume to 1 ton of clothing.

Maybe the amount of volume a ship can carry could be determined by rack size as it is now, more and larger racks could carry more volume, but the amount of mass could maybe be determined by engine size, specifically the maximum mass your current engines could provide thrust to vs the empty mass of your ship.

I think this would allow a lot more opportunities to provide to better manage commodity prices as well as smuggling or trading. You could smuggle or trade really valuable items that don’t necessarily take up a lot of volume or mass, and you could do that with small ships (like say diamonds today on earth).

Sure it would be a lot more profitable still to trade a 700T cutter full of diamonds but the point is you’d be hard pressed to find that much anywhere, certainly not in one place. Large ships with large volumes would be more used for bulk transport, smaller ships with smaller volumes could be used for trading less bulky things.
 
Which begs the question: "how big does a cargo canister need to be to carry 1t of Hydrogen" - if the hydrogen is in natural form, it takes a storage volume of between 13.1m³ and 14.1m³ to accommodate one tonne - then there's the containment system itself to think about.
To be fair - it is the entire cargo canister that has a mass of 1 tonne, not just the contained material!
It's possible that having a cargo canister system with similar-density cargo canisters might make logistics easier, since mass significantly affects frameshift performance...
In that case, maybe some cargo canisters have added ballast, to ensure that they are exactly one tonne loaded. This is all rationalization to make the ingame feature make sense.

Of course the real (meta) reason is that having different cargo canister have different masses would add a bunch of unnecessary complexity.
 
Historically, cargo ship size has been measured in tonnage which is actually a measure of volume, not weight. The pen & paper RPG Traveller (1977) carried it forward into space and many other games have followed suit. A Traveller ton is based on a volume of hydrogen and works out to be 14 cubic meters. I'm pretty sure Traveller has been cited as a major inspiration for the first version of Elite in 1984, so that's probably where they got it from.
The TEU measure for cargo is fairly new and probably hasn't percolated its way into the zeitgeist yet.
 
Historically, cargo ship size has been measured in tonnage which is actually a measure of volume, not weight. The pen & paper RPG Traveller (1977) carried it forward into space and many other games have followed suit. A Traveller ton is based on a volume of hydrogen and works out to be 14 cubic meters. I'm pretty sure Traveller has been cited as a major inspiration for the first version of Elite in 1984, so that's probably where they got it from.
The TEU measure for cargo is fairly new and probably hasn't percolated its way into the zeitgeist yet.
That's an interesting piece of background information, but as we know that every cargo canister affects hyperspace range equally, we know that they have similar mass and not just volume.
 
A long time ago, someone (I wish I could find the post to credit them properly) on reddit made a post with the bounding box and actual enclosed volume of each ship. I made a copy of their data and used it for some of my own stuff, and recently I've been wondering why the spaceships in Elite: Dangerous are such terrible transporters.

As an example - the fleet carriers can take 25,000 tons of cargo. That sounds impressive, but it's a ship that's 3.2 km long and 700 meters wide (no idea about its height). The Evergreen ship Ever Given, which recently blocked the Suez Canal is 400 meters long and 60 meters wide and can carry 20,000 twenty-foot container. Those are typically 6.1 x 2.44 x 2.59 meters and all of them have a maximum gross mass of 24 ton with a maximum cargo mass of 21.6 tons. In other words, the Ever Given can carry up to 432,000 tons of cargo. That single cargo ship can carry more than 17 times as much cargo as a single fleet carrier. This is not exactly impressive.

A Type-9 is 117 meters long, 115 meters wide and 33 meters tall. It can carry a maximum of 790 tons of cargo. That's between 36 and 37 twenty-foot containers. A stack of 6x6 such containers would be 37 meters long, 15 meters wide and 2.59 meters tall. Considering the size of this ship that is built to carry cargo, that is a drop in the bucket. And it made me wonder - just how low density are our spaceships?

Well, the highest mass I can manage to make a Type-9 is 2,219 tons by B-rating everything, putting weapons and shield-boosters in all utility slots. The ships volume is 157,616 m^3. Density is mass/volume - 2,219 tons / 157,616 m^3 = 12.8 kg/m^3 . Water is 1,000 kg/m^3. At 101.325 kPa (abs) and 15°C, AIR has a density of approximately 1.225 kg/m^3. Styrofoam has a density of approximately 75 kg/m^3.

The density of the air at the surface of Venus is 67 kg/m^3 - five times that of the highest mass Type-9. None of the thrusters on the Type-9 will allow it to ever get to the surface (if it's airtight and loaded in a normal atmosphere).

A ship like a Type-9, a ship that is built to carry as much cargo as possible, should be able to carry a LOT more cargo than it currently does. The idea that we're 1,300 years in the future but has somehow failed to figure out how to move cargo in an efficient way.

Of course, fixing that kind of problem raises another - making money becomes much, much easier, because we'll be carrying a lot more goods from the start. Don't get me started on income and prices in the game, because that's also horrendibly broken/illogical.
I basically agree. Chalk it up to 25,000 tons sounds like a suitably impressive number and call it done. There are lots places where the science breaks down in ED, but the emphasis has always been on what feels good vs. what's accurate.🤷‍♂️
 

Robert Maynard

Volunteer Moderator
That is a very good point, and one that definitely doesn't fit in the cargo canisters shown in game.
Indeed.
Searching google finds me this 2021 paper talking about 12.4% by mass hydrogen storage in Li-decorated B2N2 nanosheets. That'd need about 8.1 tons of those nanosheets (including the hydrogen), and neither boron, nitrogen or lithium have high atomic weight, so I seriously doubt they'd be particularly dense.
Which would be significantly more than 1t of mass for 1t of useful payload.
An alternative interpretation of the problem you posed is that the cargo canisters have a fixed mass of 1 ton and the cargo type dictates the cargo mass. So you might have 900 kg of water but 17,370 kg of gold (since it's much denser). 1 cargo canister of slaves will be 1 slave and the required life support etc. It sort of fits with the fuel tank capacity being identical to cargo racks of the same size, but I'd expect a fuel tank to be far more space efficient as it's a dedicated unit rather than something having to hold individual canisters that are NOT boxy.
My take on cargo containerisation in the game is that, for standardisation of cargo bay structure, handling systems, portability between ships of different types, connections and strength of the structure required to hold the container, much like for current inter-modal containers, the mass is limited to 1t of payload regardless of cargo density.

That cargo racks are "weightless" might just mean that the mass of cargo racks is the same as the structure that is required to be put in to empty module bays to stop them collapsing due to stresses on the ship's structure in the various modes of flight.
 
I don't need a science lesson to enjoy playing ED, besides I rationalised ages ago that cargo cannisters are quantum storage containers capable of fitting in with my interpretation of ED. I also accept that handwavium is a given. :D
 
Few points:
Not sure if anyone brought this up, but we have no definitive data on how ship's build from inside and how exactly cargo holds look. When you build ship, you have to take real good care about it's effective mass. That's how FSD operates, if you go below or above certain values, FSD will probably be unable to operate, so I'm pretty sure cargo holds for even biggest ships do have this in mind for the size and capacity. So actual size of the vessel isn't main consideration of capacity.

Another point is that actual piloted ships aren't bulk cargo carriers, they are like small delivery couriers, where all the heavy loading is done by Megaships, and how much Megaship can carry we don't really know, but considering some CGs, a LOT more than several FCs combined. As for Fleet Carriers, they are exactly that, not Cargo Carriers, so it's safe to assume they aren't exactly built to be capable to run same capacity as cargo Megaships.

Now, game talks directly about tons, that is true. But what is the exact measurement - we don't know. A lot of data we inevitably have to suspend to handwavium, since there are barely any scientifical methods can be applied to space travel, mass relation to ships, model efficiency, etc, etc.

Particularly on ship cargo capacity, ignoring my first paragraph, actual main reason would be to limit ships somehow, otherwise trading profits would definitely go overboard. It's not like they aren't already. Personally I would include a lot bigger tariff tax per cargo size to make small/med ships competitive in trading, but that's beyond point.

Honestly I have no gripes with how much cargo thing like T9 can carry, I'm more than content with mine and limits, however, I'd definitely revise small and medium ships to be more capable in that role. Because few dedicated ones actually suck at it, and outclassed by multi-purposes, which is quite hilarious.
 
I can imagine - Panther Clipper stuck at the entrance to Jameson Memorial. Cmdr inside are blocked. Cmdr outside can't enter. :ROFLMAO:
Mini CG - strongest ships from inside must push the beast out (synchronised). and others from outside must move it left-right.
If it's not successfull, who knows, waiting for high gravity tide? Mini black hole happily passing nearby?
When it pops out - Lavian Brandy for all!!!!!
I really miss some humour in this game!
 
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