Correct - but the as far as I remember, the shipyard eats directly into your cargo capacity.The number of ships a carrier can carry isn't limited by the number of pads!
Correct - but the as far as I remember, the shipyard eats directly into your cargo capacity.The number of ships a carrier can carry isn't limited by the number of pads!
I can't remember where we encounter a 1G environment in our daily lives, but I'm sure someone pedantic will tell us.
That is a very good point, and one that definitely doesn't fit in the cargo canisters shown in game.Which begs the question: "how big does a cargo canister need to be to carry 1t of Hydrogen" - if the hydrogen is in natural form, it takes a storage volume of between 13.1m³ and 14.1m³ to accommodate one tonne - then there's the containment system itself to think about.
It still has mass. And when the ship accelerates it weighs multiple tons. What's your point? That mass doesn't matter in space? You're wrong on that one....A ton of stuff that the Evergreen is carrying would weigh, wait for it 0 tons in space, so that idealised 1g method of calculating what a ship can carry has no meaning in space, none at all. A Fleet Carrier could actually carry the equivelant of a million tons if it was fully loaded with platinum, try putting a million tons on the Evergreen.
So we have to accept that we can't directly translate tons of cargo from an earth bulk carrier to any of the ships in the year 3300+ and trying to will just cause confusion.
It still has mass. And when the ship accelerates it weighs multiple tons. What's your point? That mass doesn't matter in space? You're wrong on that one.
Make it stop. Please, make it stop.
To be fair - it is the entire cargo canister that has a mass of 1 tonne, not just the contained material!Which begs the question: "how big does a cargo canister need to be to carry 1t of Hydrogen" - if the hydrogen is in natural form, it takes a storage volume of between 13.1m³ and 14.1m³ to accommodate one tonne - then there's the containment system itself to think about.
That's an interesting piece of background information, but as we know that every cargo canister affects hyperspace range equally, we know that they have similar mass and not just volume.Historically, cargo ship size has been measured in tonnage which is actually a measure of volume, not weight. The pen & paper RPG Traveller (1977) carried it forward into space and many other games have followed suit. A Traveller ton is based on a volume of hydrogen and works out to be 14 cubic meters. I'm pretty sure Traveller has been cited as a major inspiration for the first version of Elite in 1984, so that's probably where they got it from.
The TEU measure for cargo is fairly new and probably hasn't percolated its way into the zeitgeist yet.
I basically agree. Chalk it up to 25,000 tons sounds like a suitably impressive number and call it done. There are lots places where the science breaks down in ED, but the emphasis has always been on what feels good vs. what's accurate.A long time ago, someone (I wish I could find the post to credit them properly) on reddit made a post with the bounding box and actual enclosed volume of each ship. I made a copy of their data and used it for some of my own stuff, and recently I've been wondering why the spaceships in Elite: Dangerous are such terrible transporters.
As an example - the fleet carriers can take 25,000 tons of cargo. That sounds impressive, but it's a ship that's 3.2 km long and 700 meters wide (no idea about its height). The Evergreen ship Ever Given, which recently blocked the Suez Canal is 400 meters long and 60 meters wide and can carry 20,000 twenty-foot container. Those are typically 6.1 x 2.44 x 2.59 meters and all of them have a maximum gross mass of 24 ton with a maximum cargo mass of 21.6 tons. In other words, the Ever Given can carry up to 432,000 tons of cargo. That single cargo ship can carry more than 17 times as much cargo as a single fleet carrier. This is not exactly impressive.
A Type-9 is 117 meters long, 115 meters wide and 33 meters tall. It can carry a maximum of 790 tons of cargo. That's between 36 and 37 twenty-foot containers. A stack of 6x6 such containers would be 37 meters long, 15 meters wide and 2.59 meters tall. Considering the size of this ship that is built to carry cargo, that is a drop in the bucket. And it made me wonder - just how low density are our spaceships?
Well, the highest mass I can manage to make a Type-9 is 2,219 tons by B-rating everything, putting weapons and shield-boosters in all utility slots. The ships volume is 157,616 m^3. Density is mass/volume - 2,219 tons / 157,616 m^3 = 12.8 kg/m^3 . Water is 1,000 kg/m^3. At 101.325 kPa (abs) and 15°C, AIR has a density of approximately 1.225 kg/m^3. Styrofoam has a density of approximately 75 kg/m^3.
The density of the air at the surface of Venus is 67 kg/m^3 - five times that of the highest mass Type-9. None of the thrusters on the Type-9 will allow it to ever get to the surface (if it's airtight and loaded in a normal atmosphere).
A ship like a Type-9, a ship that is built to carry as much cargo as possible, should be able to carry a LOT more cargo than it currently does. The idea that we're 1,300 years in the future but has somehow failed to figure out how to move cargo in an efficient way.
Of course, fixing that kind of problem raises another - making money becomes much, much easier, because we'll be carrying a lot more goods from the start. Don't get me started on income and prices in the game, because that's also horrendibly broken/illogical.
Indeed.That is a very good point, and one that definitely doesn't fit in the cargo canisters shown in game.
Which would be significantly more than 1t of mass for 1t of useful payload.Searching google finds me this 2021 paper talking about 12.4% by mass hydrogen storage in Li-decorated B2N2 nanosheets. That'd need about 8.1 tons of those nanosheets (including the hydrogen), and neither boron, nitrogen or lithium have high atomic weight, so I seriously doubt they'd be particularly dense.
My take on cargo containerisation in the game is that, for standardisation of cargo bay structure, handling systems, portability between ships of different types, connections and strength of the structure required to hold the container, much like for current inter-modal containers, the mass is limited to 1t of payload regardless of cargo density.An alternative interpretation of the problem you posed is that the cargo canisters have a fixed mass of 1 ton and the cargo type dictates the cargo mass. So you might have 900 kg of water but 17,370 kg of gold (since it's much denser). 1 cargo canister of slaves will be 1 slave and the required life support etc. It sort of fits with the fuel tank capacity being identical to cargo racks of the same size, but I'd expect a fuel tank to be far more space efficient as it's a dedicated unit rather than something having to hold individual canisters that are NOT boxy.
Is the close thread button broken on whatever device you’re reading this thread on?
Make it stop. Please, make it stop.