Have you ever participated in a CG that failed to provide any reward whatsoever?As one who's participated in my fair share of lost cause CG's I'd say that's a shame. But you do you.
Have you ever participated in a CG that failed to provide any reward whatsoever?As one who's participated in my fair share of lost cause CG's I'd say that's a shame. But you do you.
No. But I've never participated in one which didn't give the promised result.Have you ever participated in a CG that failed to provide any reward whatsoever?
No. But I've never participated in one which didn't give the promised result.
No, but I was looking forward to it. The text said you get nothing for not reaching T1. Even if I'd contributed (I would have without Alpha) I'd have been happy with no reward.Exactly. So you really can't say what sort of effect it would have, can you?
Players get planty of reward for just playing: credits/ARX.Heck, for some people, it might not have any effect. Loads of people play this game with no expectation of reward in any tangible manner, and I'm not disrespecting that.
But you also need to recognize that many players play for the reward, and those players must be taken into consideration, especially since they effect the game as a whole, even - at least tangentially - the people who aren't as concerned with rewards. Take the mining craze, for example; the game was practically humming with players during that time.
I can't confirm nor deny that as I don't have the figures. I don't believe anyone outside of FDev does either.Was that good for the game? It's debatable, but you can't deny that the game definitely had a substantial dropoff in player count when that was removed.
Merely the changing of goalposts after the fact. I didn't like it when they did it before (the first issue of the "special" FSD) and I don't like it now.But even further, this is a case where a few players getting a module doesn't have the same economically-destabilizing effects as mining did. There are very few downsides to giving them their reward, while all the alternatives do have potential downsides.
So make it an INDIVIDUAL goal, not a COMMUNITY goal.IF you give nobody a reward, SOME players won't bother participating in the future.
IF, as some propose, you give EVERYONE the reward, again, many players won't bother participating beyond a token effort in the future.
There's a fine balance to be struck here. You need to achieve a point where players are maximally encouraged to engage with the narrative and compete with one another.
But punishing individual players for lack of interest from the community as a whole only causes problems in the long term.
OK...
No, but I was looking forward to it. The text said you get nothing for not reaching T1. Even if I'd contributed (I would have without Alpha) I'd have been happy with no reward.
Players get planty of reward for just playing: credits/ARX.
I can't confirm nor deny that as I don't have the figures. I don't believe anyone outside of FDev does either.
Merely the changing of goalposts after the fact. I didn't like it when they did it before (the first issue of the "special" FSD) and I don't like it now.
So make it an INDIVIDUAL goal, not a COMMUNITY goal.
The idea you get rewarded if the community says so. The community spoke here and FDev has ignored the result. That's irritating.
This. FDev seemed to have made the tiers as if the CG were for bounty hunting. This made reaching Tier 1 a near impossibility for the less popular choice and I highly doubt that was their intention. Perhaps, one day, they will let us know.they've never placed the goalposts so inaccurately before
Nope. It's a community goal. Hence the name. One relies on the community to get anything other than credits - well, up until now anyway...Only it WAS an individual goal; getting into the top 10% was absolutely individual. The community goal, and reward, was beating the empire. Community Goals always have both. Up until now, they have not been clearly differentiated.
Perhaps, but that's like saying the lottery is flawed after the draw. You know the rules, you just think it's flawed if you don't win.My point is that this design structure was fundamentally flawed.
The goalposts have (mostly) always been clearly stated and in a fixed and known place. They've chosen to ignore them this time for unknown reasons. I don't see which part of "If Tier 1 is reached" is unclear.It's never been so prominently displayed before, because they've never placed the goalposts so inaccurately before, but that doesn't mean it should be ignored and allowed to persist, it only means that now it's been highlighted, it should be corrected, both retroactively and in the future.
Again - there were criteria that weren't met and rewards were given regardless. You may feel entitled to a reward because you spent some time in game. Well, good for you, you lucked out this time.Your interest in them losing completely is purely academic, and should by no means have anywhere near as much weight as the actual investment of time and effort of the players who participated.
Nope. It's a community goal. Hence the name. One relies on the community to get anything other than credits - well, up until now anyway...
Perhaps, but that's like saying the lottery is flawed after the draw. You know the rules, you just think it's flawed if you don't win.
The goalposts have (mostly) always been clearly stated and in a fixed and known place. They've chosen to ignore them this time for unknown reasons. I don't see which part of "If Tier 1 is reached" is unclear.
Again - there were criteria that weren't met and rewards were given regardless. You may feel entitled to a reward because you spent some time in game. Well, good for you, you lucked out this time.
What a delicious disasterEmpire backers have so far got 2 rail guns as the other version has not been recalled...
Source: https://twitter.com/EliteDangerous/status/1381633669719326726
Tbh I don't really care if they are building nukes (as long as I can buy them) or building orphanages for all the orphans we are causing by killing people in CZ and BH.IF, as some propose, you give EVERYONE the reward, again, many players won't bother participating beyond a token effort in the future.
There's a fine balance to be struck here. You need to achieve a point where players are maximally encouraged to engage with the narrative and compete with one another.
Agreed, the ideal way to do it is many rewards, but unfortunately, it's difficult to come up with that many meaningful rewards. You'll tend towards the equivalent of Overwatch's sprays, which are pretty much meaningless.Tbh I don't really care if they are building nukes (as long as I can buy them) or building orphanages for all the orphans we are causing by killing people in CZ and BH.
As long as the reward is appealing, I will participate. Token effort for the 75%, or more if more/better rewards are offered for the higher %.
But I disagree on giving the rewards to everyone participating. Why should someone who cashed in 100Cr worth of vouchers (or 1t of cargo) get a/same reward as someone who made proper effort to get into the 75%?
If they want full participation, add more rewards per tier or level or participation. 75% get reward A, 50% get A and B, 25% get A, B and C. top 10% get A, B, C and D.
Getting 75% isn't hard, easily done, happy to cash in on those.
Even the modules are a nice touch tbh.Agreed, the ideal way to do it is many rewards, but unfortunately, it's difficult to come up with that many meaningful rewards. You'll tend towards the equivalent of Overwatch's sprays, which are pretty much meaningless.
Even the modules are a nice touch tbh.
The rails for example.
75% gets 1
50% gets 2
25% gets 3
10% gets 4
Incentive right there and at no effort.
The moment something like this happens, I'll unistall the game and many others will do the the same.Since those double mod weapon modules are all specially designed, some of them are not totally equal to 2 mod stats combined.
For example the current railgun has a 1.3s charge time rather than a normal 1.2s, which could be considered an intended slight nerf, same with the enzyme missle rack's high capacity having a +75% clip and +25% ammo max, where a normal high capacity would be +100% on both.
So it could be something done like for the railgun:
75% gets 1.4s charge time
50% gets 1.35s
25% gets 1.3s
10% gets 1.25s
top 10 gets 1.2s
and perhaps a year later where these special modules are thrown into tech broker so all could get, they could implement the 1.4s version, so other versions become exclusive for those CG participants.
There will always be new players arguing that they don't get a chance to get the module due to not knowing this game yet in their life, wanting another new CG giving them a chance to get the module, though you could say it's a privilege given to players that joined the game earlier or you could think of it as an example:
There's a presidential election once every 4 years(For places that have presidential elections), you're only allowed to vote if you're an adult and a citizen, so some might be underage or not a citizen when the election occurred, but 4 years later they might become adult or citizen, then they get to vote on the next election.
So by the example, players that joined earlier gets to participate earlier, and for the next event, maybe the new players joins in and could participate, but whether the reward being the same candidate or not, is for FDev to make.
For online games, there are developers that make the event reward reoccur once in a while, so new comers don't miss out, and there are types where every event is exclusive and once you miss out, it will become legacy, and both choices have their pros and cons, and such is life, as people sometimes wish they were born earlier, and we all know nothing could be done about that apart from fussing.
As for the definition of "Community Goal", since it has the word "Community" in it, we're suppose to be doing something for the great majority, and by the definition it's likely to be nonprofit, but reality check nonprofit movements are always a minority, majority are moved by money or reward, so FDev's has cut the rewards into personal participating rewards and global rewards, maybe there were quite a lot of global rewards back then? As a new joiner, I haven't seen any global rewards since I joined(Only 3~4 months though, I'm noob), and by scrolling through inara CG records, those that requires CMDR to give out personal assets, such as material or cartographies are likely to be less participated, those that requires working effort are more participated, such as bounty, CZ, cargo delivery.
After all my detouring comments lol, I think it's easier to conclude that a communism result is not appeasing, and by communism I mean the one by ideology, not the practiced weird ones we see in life.
So in order to boost motivation on CG, difference still has to be made, and how big or small the difference, is something to be measured, I could say it's been working alright currently, as most "valid" participants gets the same thing no matter how much more or less you participate, though some time not be eased with being so dedicated with participation yet receiving rewards the same with someone just dipping in, but that's their choice to make when the rules are set.
So yeah, how are the rules set, and it is really disappointing to some when the results turn out different with what was assumed from reading how the rules were set, it's like seeing a government or a law judge breaking or manipulating law right on the court, it's a disgusting injustice in real life, and we're being shoved with this fact even when playing online games, so yeah...would be more thankful if FDev's can mean things words by words, so words can actually mean what they mean.
And if that doesn't do the trick, from streamer reactions it looks like the new xeno biology will.The moment something like this happens, I'll unistall the game and many others will do the the same.