Precisely my thoughts as well.I think NMS fills a good gap. Most people prefer simplistic vehicle controls. This is why I don't feel ED/NMS comparisons are worthwhile.
I'll never complain there are too many different space games.
Precisely my thoughts as well.I think NMS fills a good gap. Most people prefer simplistic vehicle controls. This is why I don't feel ED/NMS comparisons are worthwhile.
No offense taken - well if I summarise it in one word it's the ould "immersion".
With NMS I feel like I'm playing a game, with Elite I feel like I'm actually on a planet looking at a believable environment (as bleak and empty as that may be - not necessarily a bad thing). I can spend a ridiculous amount of time in Elite just taking in the atmosphere while not being particularly productive - the audiovisual experience including physics engine helps tremendously with that. And that's without VR. I don't get that desire in NMS beyond looking at a funny lifeform or scratch my head looking at land mass suspended mid-air.
Generally speaking, the older I get, the less I play games to achieve stuff in (I used to go through a time where I was 'hunting' Playstation Trophies - glad I got over that), but rather just want to get lost in the game's environment, and/or enjoy a particular activity (such as drive a car around a track in a racing sim for example - I don't need any reason for it as the activity in itself is rewarding enough if the simulation is advanced enough; I own both Assetto Corsa & AC Competizione and spend most of my time in either just hot-lapping).
This is reflected in my preferred games library which contains a lot of sims and sandbox games where following specific gameplay loops are optional (this includes games like RDR2 & GTA5 - while they have a story & online mode, I often just boot them up and explore the map without completing a single mission, because their in-game worlds are so immersive).
The problem I have with NMS is that it plays like Ridge Racer when I want Assetto Corsa - both are fun games in themselves but RR never really did it for me (even though I bought them in the past, although more due to lack of choice at the time). It's not just the graphics either but the controls, NMS just feels very simple the way each activity plays out, and I understand that some people prefer that; I get a lot of satisfaction out of controlling anything in a sim ... heck, you wouldn't believe how hyped I was when I did my first ever full ILS short haul flight in an Airbus A320, in MSFS2020 a few months ago - others I'm sure would prefer to watch paint dry but it was very satisfying to learn how to do it, and eventually pull it off without assists.The immersion in ED is definitely on another level then NMS's due to it's realism, I agree on that part.
I've played ED for around 5000 hours so yeah it does something very good.
What I like about NMS is the amount of different things to do, and it's nowhere even close as grinding as it was in the beginning.
I'm burned out on ED because there's just so much to do, nice graphics and realism only go so far when there's so little to do, it becomes repetitive.
Sure there are repetitive elements in NMS too but it's easy to switch to doing something completely different, explore, build, customise your carrier or suit, ship, exocraft or multitool, do missions cross platform with others from the multiplayer hub etc etc.
Of course I would've liked NMS to have the graphic fidelity and realism ED has but I don't mind the retro look at all either, gameplay wise NMS offers me a lot more and with a right sense of gratification too, there's a good balance between effort and reward imho.
I'm 55 years old and I don't play games for achievements at all anymore, I just want to have fun and NMS offers me personaly a much wider variety of fun then ED does at the moment, I never liked first person shooters so Odyssey isn't appealing to me at all so far and I don't see the exploration part in Odyssey to become very groundbreaking, Fdev might prove me wrong though, we'll see.
Or how many punches before an Anaconda breaks ;-)Odyssey is how many magazines you need to empty in bringing down one target.![]()
If it was anything of the sort, which of course it is not, it would be libel, not slander.No one asked me what I loathe and it's actually none of their business. There is no "we", and no-one speaks for me but me.
This is, and or has become, just another Dangerous Discussion outright slander thread where people assume, incorrectly and insultingly, the opinions of others.
The takeaway from this is that after some years on these boards this is just more of the same ephemera that does nothing towards informing FD as to where the game is, and should be going... and, in my experience, FD do listen to reasoned and rational feedback..... they do, and should ignore, salted pork.
To be fair, SC is an abysmal flight mech.Woah, easy there killer.
Took my words out of context - my bad, I should have been clearer - I wish the flight mechanics had more depth, lol.
The problem I have with NMS is that it plays like Ridge Racer when I want Assetto Corsa - both are fun games in themselves but RR never really did it for me (even though I bought them in the past, although more due to lack of choice at the time). It's not just the graphics either but the controls, NMS just feels very simple the way each activity plays out, and I understand that some people prefer that; I get a lot of satisfaction out of controlling anything in a sim ... heck, you wouldn't believe how hyped I was when I did my first ever full ILS short haul flight in an Airbus A320, in MSFS2020 a few months ago - others I'm sure would prefer to watch paint dry but it was very satisfying to learn how to do it, and eventually pull it off without assists.
Can I ask you, do you have access to the Alpha?
I was quite sceptical about Odyssey in general, was becoming actively worried about it after watching the CM demo a while back, but having played it now and seeing the "in-between" bits that keep the entire game together, it's completely won me over - gameplay wise it will extend longevity for me by another few thousand hours I reckon, and it appears to be exactly the direction I want Elite to go into, without even realising it not so long ago. I was pleasantly surprised by the amount of stuff you can do at settlements - and while everything will become boring eventually, it's worth remembering that all the stuff in the main game is available on top of what you can do in Odyssey, so we'll have more choice than ever to keep things fresh.
I do wish I was a completely new player although maybe in that case Elite would be far too overwhelming in terms of its scope at this stage.
I find myself agreeing with your perspective of ED and NMS.The immersion in ED is definitely on another level then NMS's due to it's realism, I agree on that part.
I've played ED for around 5000 hours so yeah it does something very good.
What I like about NMS is the amount of different things to do, and it's nowhere even close as grinding as it was in the beginning.
I'm burned out on ED because there's just so much to do, nice graphics and realism only go so far when there's so little to do, it becomes repetitive.
Sure there are repetitive elements in NMS too but it's easy to switch to doing something completely different, explore, build, customise your carrier or suit, ship, exocraft or multitool, do missions cross platform with others from the multiplayer hub etc etc.
Of course I would've liked NMS to have the graphic fidelity and realism ED has but I don't mind the retro look at all either, gameplay wise NMS offers me a lot more and with a right sense of gratification too, there's a good balance between effort and reward imho.
I'm 55 years old and I don't play games for achievements at all anymore, I just want to have fun and NMS offers me personaly a much wider variety of fun then ED does at the moment, I never liked first person shooters so Odyssey isn't appealing to me at all so far and I don't see the exploration part in Odyssey to become very groundbreaking, Fdev might prove me wrong though, we'll see.
Well they're both either a sci-fi or fantasy game but the graphical and technical representation in ED are more realistic imho.I find myself agreeing with your perspective of ED and NMS.
Except for 'realism' in Elite. Yet to stumble across this one![]()
There is a difference between skill and knowledge. In ED there is a lot to know, but only a minor part requires noteworthy skill to apply the knowledge.I don't think you can say there's no mastery in Elite - take FA Off flying, SRV control or advanced combat (PvP or AX) as examples of skills that are being acquired over time (albeit for some perhaps never).
On top of that there's the functionality of operating and understanding the intricate detail of the game and its sub-systems - you call it Read-the-Manual but then I could apply that to anything else in life - whether that's learning how to drive a car, fly a plane, learn a language. Those are all skills one can acquire but a large portion of that will happen via reading instructions/training material.
add 99% of all games to that pool.There is a difference between skill and knowledge. In ED there is a lot to know, but only a minor part requires noteworthy skill to apply the knowledge.
Applying knowledge is a skill as well though.There is a difference between skill and knowledge. In ED there is a lot to know, but only a minor part requires noteworthy skill to apply the knowledge.
Right, it is. But if your combat heavy space ship game is mostly that, it can be considered hard to learn, but easy to master.Applying knowledge is a skill as well though.
You are probably right.add 99% of all games to that pool.
For PvE, I'd be inclined to agree with you because NPC ship AI is pretty awful, and to some extent even for AX combat - a bit like learning how to beat an end level boss in a shoot'em-up, although it still requires a certain level of motor skills (steady Gauss aiming) and situational awareness (know when to retreat by judging the situation, distance control, etc.). PvP however is true skill based if both sides fly similar ships/builds.Right, it is. But if you combat heavy space ship game is mostly that, it can be considered hard to learn, but easy to master.
I don't think 99% is a fair number - there's a ton of games that are purely skills based, take retro games as an example - they were rock hard back in the days but now they feel even worse, including those that I managed to complete back then with sufficient tenacity and practice.You are probably right.
It is "just practice" in most other cases as well. I think this statement is too simplifiyed to describe, what it actually means.For PvE, I'd be inclined to agree with you because NPC ship AI is pretty awful, and to some extent even for AX combat - a bit like learning how to beat an end level boss in a shoot'em-up, although it still requires a certain level of motor skills (steady Gauss aiming) and situational awareness (know when to retreat by judging the situation, distance control, etc.). PvP however is true skill based if both sides fly similar ships/builds.
FA Off took me a while to get a feel for, it's really just practice and some might be better at it than others.
If you consider mobile games as well, the number might be true. ;-) There are surely "deep" games, that have a high skill ceiling, even nowadays. To get back on topic, I don't think EDO will fall into that category. Even though FDev has the (literally) the space in their game world to create scenarios for different skill levels.I don't think 99% is a fair number - there's a ton of games that are purely skills based, take retro games as an example - they were rock hard back in the days but now they feel even worse, including those that I managed to complete back then with sufficient tenacity and practice.
Agreed. Besides sims, that derive their difficulty inherently, truely challenging but fair (!)* games are in the minority, like Dark Souls or the newer (and first) Doom games or the Vermintide series.For more modern era examples take driving/racing games - the proper sims are 100% skill based if you disable any assists - or twitch shooters where reaction time and hand/eye coordination matter a lot to be successful. I will admit though that many modern single player games are too easy and offer way too much hand-holding. The Dark Souls series are known to be tough but they're still very playable for example, they're just very strict/punishing when you mess up.
And I say this as someone who doesn't really value difficulty-for-the-sake-of-it as much as I used to (thanks to getting older and slower due to age).
This basically in my case - it could be the best game ever, those colors are just putting me off - I basically know, if I would buy it, I would install it, play for an hour and then never again touch it - just because of the art style, which is just not my thing at all - well, it is like a nice dress in the wrong color - I won't wear it, regardless how good it is otherwise.Yeah.. while its worth playing just to get a sample of what elite could be if it was ever finished, damn the hipster crap floors me every timeThe visuals are too simple where it needs complexity i think. Or the forced component of art style doesnt work if you dont like the art style.
Well they're both either a sci-fi or fantasy game but the graphical and technical representation in ED are more realistic imho.
Also the galaxy in ED is a more realistic one then the galaxies in NMS.
I like both representations with NMS giving me a lot more things to do and more fun and gratification at this time.
Odyssey might make an unexpected twist when there's more known about the exploration part but I'm definitely not holding my breath.