Am I the only person who is utterly unenthused right now about a generic FPS being shoehorned into my spaceship game?

Status
Thread Closed: Not open for further replies.
No offense taken - well if I summarise it in one word it's the ould "immersion".

With NMS I feel like I'm playing a game, with Elite I feel like I'm actually on a planet looking at a believable environment (as bleak and empty as that may be - not necessarily a bad thing). I can spend a ridiculous amount of time in Elite just taking in the atmosphere while not being particularly productive - the audiovisual experience including physics engine helps tremendously with that. And that's without VR. I don't get that desire in NMS beyond looking at a funny lifeform or scratch my head looking at land mass suspended mid-air.

Generally speaking, the older I get, the less I play games to achieve stuff in (I used to go through a time where I was 'hunting' Playstation Trophies - glad I got over that), but rather just want to get lost in the game's environment, and/or enjoy a particular activity (such as drive a car around a track in a racing sim for example - I don't need any reason for it as the activity in itself is rewarding enough if the simulation is advanced enough; I own both Assetto Corsa & AC Competizione and spend most of my time in either just hot-lapping).

This is reflected in my preferred games library which contains a lot of sims and sandbox games where following specific gameplay loops are optional (this includes games like RDR2 & GTA5 - while they have a story & online mode, I often just boot them up and explore the map without completing a single mission, because their in-game worlds are so immersive).

The immersion in ED is definitely on another level then NMS's due to it's realism, I agree on that part.
I've played ED for around 5000 hours so yeah it does something very good.
What I like about NMS is the amount of different things to do, and it's nowhere even close as grinding as it was in the beginning.
I'm burned out on ED because there's just so much to do, nice graphics and realism only go so far when there's so little to do, it becomes repetitive.
Sure there are repetitive elements in NMS too but it's easy to switch to doing something completely different, explore, build, customise your carrier or suit, ship, exocraft or multitool, do missions cross platform with others from the multiplayer hub etc etc.
Of course I would've liked NMS to have the graphic fidelity and realism ED has but I don't mind the retro look at all either, gameplay wise NMS offers me a lot more and with a right sense of gratification too, there's a good balance between effort and reward imho.

I'm 55 years old and I don't play games for achievements at all anymore, I just want to have fun and NMS offers me personaly a much wider variety of fun then ED does at the moment, I never liked first person shooters so Odyssey isn't appealing to me at all so far and I don't see the exploration part in Odyssey to become very groundbreaking, Fdev might prove me wrong though, we'll see.
 

Deleted member 182079

D
The immersion in ED is definitely on another level then NMS's due to it's realism, I agree on that part.
I've played ED for around 5000 hours so yeah it does something very good.
What I like about NMS is the amount of different things to do, and it's nowhere even close as grinding as it was in the beginning.
I'm burned out on ED because there's just so much to do, nice graphics and realism only go so far when there's so little to do, it becomes repetitive.
Sure there are repetitive elements in NMS too but it's easy to switch to doing something completely different, explore, build, customise your carrier or suit, ship, exocraft or multitool, do missions cross platform with others from the multiplayer hub etc etc.
Of course I would've liked NMS to have the graphic fidelity and realism ED has but I don't mind the retro look at all either, gameplay wise NMS offers me a lot more and with a right sense of gratification too, there's a good balance between effort and reward imho.

I'm 55 years old and I don't play games for achievements at all anymore, I just want to have fun and NMS offers me personaly a much wider variety of fun then ED does at the moment, I never liked first person shooters so Odyssey isn't appealing to me at all so far and I don't see the exploration part in Odyssey to become very groundbreaking, Fdev might prove me wrong though, we'll see.
The problem I have with NMS is that it plays like Ridge Racer when I want Assetto Corsa - both are fun games in themselves but RR never really did it for me (even though I bought them in the past, although more due to lack of choice at the time). It's not just the graphics either but the controls, NMS just feels very simple the way each activity plays out, and I understand that some people prefer that; I get a lot of satisfaction out of controlling anything in a sim ... heck, you wouldn't believe how hyped I was when I did my first ever full ILS short haul flight in an Airbus A320, in MSFS2020 a few months ago - others I'm sure would prefer to watch paint dry but it was very satisfying to learn how to do it, and eventually pull it off without assists.

Can I ask you, do you have access to the Alpha?

I was quite sceptical about Odyssey in general, was becoming actively worried about it after watching the CM demo a while back, but having played it now and seeing the "in-between" bits that keep the entire game together, it's completely won me over - gameplay wise it will extend longevity for me by another few thousand hours I reckon, and it appears to be exactly the direction I want Elite to go into, without even realising it not so long ago. I was pleasantly surprised by the amount of stuff you can do at settlements - and while everything will become boring eventually, it's worth remembering that all the stuff in the main game is available on top of what you can do in Odyssey, so we'll have more choice than ever to keep things fresh.

I do wish I was a completely new player although maybe in that case Elite would be far too overwhelming in terms of its scope at this stage.
 
No one asked me what I loathe and it's actually none of their business. There is no "we", and no-one speaks for me but me.

This is, and or has become, just another Dangerous Discussion outright slander thread where people assume, incorrectly and insultingly, the opinions of others.

The takeaway from this is that after some years on these boards this is just more of the same ephemera that does nothing towards informing FD as to where the game is, and should be going... and, in my experience, FD do listen to reasoned and rational feedback..... they do, and should ignore, salted pork.
If it was anything of the sort, which of course it is not, it would be libel, not slander.

See, English law distinguishes between slander (word of mouth), and libel (written down). Sorry. I'll get my coat. :)
 
The problem I have with NMS is that it plays like Ridge Racer when I want Assetto Corsa - both are fun games in themselves but RR never really did it for me (even though I bought them in the past, although more due to lack of choice at the time). It's not just the graphics either but the controls, NMS just feels very simple the way each activity plays out, and I understand that some people prefer that; I get a lot of satisfaction out of controlling anything in a sim ... heck, you wouldn't believe how hyped I was when I did my first ever full ILS short haul flight in an Airbus A320, in MSFS2020 a few months ago - others I'm sure would prefer to watch paint dry but it was very satisfying to learn how to do it, and eventually pull it off without assists.

Can I ask you, do you have access to the Alpha?

I was quite sceptical about Odyssey in general, was becoming actively worried about it after watching the CM demo a while back, but having played it now and seeing the "in-between" bits that keep the entire game together, it's completely won me over - gameplay wise it will extend longevity for me by another few thousand hours I reckon, and it appears to be exactly the direction I want Elite to go into, without even realising it not so long ago. I was pleasantly surprised by the amount of stuff you can do at settlements - and while everything will become boring eventually, it's worth remembering that all the stuff in the main game is available on top of what you can do in Odyssey, so we'll have more choice than ever to keep things fresh.

I do wish I was a completely new player although maybe in that case Elite would be far too overwhelming in terms of its scope at this stage.

I get what you mean by the simplistic controls, I used to be a hardcore Flight simmer too and have spent hours on end in cockpits playing MS Flight Simulator and other combat flight sims.
I love the realism and challenges trying to land an Airbus 340 with heavy crosswinds etc.
However, I do not play NMS for it's realism but for the sheer fun of it, I don't expect or seek realism in NMS, if you can accept that then it's a great game.
Each to it's own though and I can understand others not liking the non realistic nature of NMS, especially the simplified flying and graphical style, then imho it's just not the game for you.
Fortunately there are thousands of other games to choose from!

I'm not in the Odyssey Alpha because I play on Xbox since the last decade or so, Odyssey won't be a thing for me untill at least autumn this year.
Enough time to make a valid evaluation if Odyssey is worth my time and money or not but untill now I'm not very impressed to say the least.
 
To the OP:

No, you're not the only one. I'm going to be given this Fortnite-for-dads knock off for free because I was foolish enough to cough up for a lifetime pass. From what I've seen from "alpha" footage - always a great sign when an expansion is in alpha weeks before it becomes a commercial product - there is absolutely nothing in it that I would want to spend my hard-earned leisure time on. Good luck to people who enjoy running about on their meat legs in uniforms but I'll still be looking for a spaceships game that's fun and I'm not going to find that here.
 
The immersion in ED is definitely on another level then NMS's due to it's realism, I agree on that part.
I've played ED for around 5000 hours so yeah it does something very good.
What I like about NMS is the amount of different things to do, and it's nowhere even close as grinding as it was in the beginning.
I'm burned out on ED because there's just so much to do, nice graphics and realism only go so far when there's so little to do, it becomes repetitive.
Sure there are repetitive elements in NMS too but it's easy to switch to doing something completely different, explore, build, customise your carrier or suit, ship, exocraft or multitool, do missions cross platform with others from the multiplayer hub etc etc.
Of course I would've liked NMS to have the graphic fidelity and realism ED has but I don't mind the retro look at all either, gameplay wise NMS offers me a lot more and with a right sense of gratification too, there's a good balance between effort and reward imho.

I'm 55 years old and I don't play games for achievements at all anymore, I just want to have fun and NMS offers me personaly a much wider variety of fun then ED does at the moment, I never liked first person shooters so Odyssey isn't appealing to me at all so far and I don't see the exploration part in Odyssey to become very groundbreaking, Fdev might prove me wrong though, we'll see.
I find myself agreeing with your perspective of ED and NMS.
Except for 'realism' in Elite. Yet to stumble across this one :)
 
NMS and ED are night and day.

Elite is a realistic depiction of space flight and interstellar trading in the same way that "Harry Potter and the Philosopher's Stone" is a realistic depiction of the British education system in the early 21st century.

No Man's Sky, on the other hand, is more like one of those fever dreams you had as a child where you kept trying to pick something up but it kept inexplicably receding away from you into a queasy neon background while a shrouded adult figure tutted disapprovingly.

At least with Elite, it took me a double-figure number of minutes to learn how to fly my ship, and about the same time again to properly appreciate the crushing ennui of the infinitely shallow galaxy spread out before me. In No Man's Sky, space combat is of a slightly lower order, roughly approximate to the skills needed to master the first ten levels of Angry Birds, and the existential terror of how meaningless the universe is is carefully curated and hidden from you across 20 hours of fetch and carry quests until it's finally revealed that - literally - none of what you have just achieved is real and it's all the product of a dying AI's nightmare.

Is it preferable to have an aimless background story that never has any perceivable consequences in a dark and gloomy society with all the depth of a soap bubble, or to be constantly assaulted by playground colours in order to disguise the final pointlessness of it all? That's the delicious choice you have between ED and NMS.
 
Last edited:
I find myself agreeing with your perspective of ED and NMS.
Except for 'realism' in Elite. Yet to stumble across this one :)
Well they're both either a sci-fi or fantasy game but the graphical and technical representation in ED are more realistic imho.
Also the galaxy in ED is a more realistic one then the galaxies in NMS.
I like both representations with NMS giving me a lot more things to do and more fun and gratification at this time.
Odyssey might make an unexpected twist when there's more known about the exploration part but I'm definitely not holding my breath.
 
I don't think you can say there's no mastery in Elite - take FA Off flying, SRV control or advanced combat (PvP or AX) as examples of skills that are being acquired over time (albeit for some perhaps never).

On top of that there's the functionality of operating and understanding the intricate detail of the game and its sub-systems - you call it Read-the-Manual but then I could apply that to anything else in life - whether that's learning how to drive a car, fly a plane, learn a language. Those are all skills one can acquire but a large portion of that will happen via reading instructions/training material.
There is a difference between skill and knowledge. In ED there is a lot to know, but only a minor part requires noteworthy skill to apply the knowledge.
 

Deleted member 182079

D
There is a difference between skill and knowledge. In ED there is a lot to know, but only a minor part requires noteworthy skill to apply the knowledge.
Applying knowledge is a skill as well though.
 

Deleted member 182079

D
Right, it is. But if you combat heavy space ship game is mostly that, it can be considered hard to learn, but easy to master.
For PvE, I'd be inclined to agree with you because NPC ship AI is pretty awful, and to some extent even for AX combat - a bit like learning how to beat an end level boss in a shoot'em-up, although it still requires a certain level of motor skills (steady Gauss aiming) and situational awareness (know when to retreat by judging the situation, distance control, etc.). PvP however is true skill based if both sides fly similar ships/builds.

FA Off took me a while to get a feel for, it's really just practice and some might be better at it than others.
You are probably right.
I don't think 99% is a fair number - there's a ton of games that are purely skills based, take retro games as an example - they were rock hard back in the days but now they feel even worse, including those that I managed to complete back then with sufficient tenacity and practice.

For more modern era examples take driving/racing games - the proper sims are 100% skill based if you disable any assists - or twitch shooters where reaction time and hand/eye coordination matter a lot to be successful. I will admit though that many modern single player games are too easy and offer way too much hand-holding. The Dark Souls series are known to be tough but they're still very playable for example, they're just very strict/punishing when you mess up.

And I say this as someone who doesn't really value difficulty-for-the-sake-of-it as much as I used to (thanks to getting older and slower due to age).
 
For PvE, I'd be inclined to agree with you because NPC ship AI is pretty awful, and to some extent even for AX combat - a bit like learning how to beat an end level boss in a shoot'em-up, although it still requires a certain level of motor skills (steady Gauss aiming) and situational awareness (know when to retreat by judging the situation, distance control, etc.). PvP however is true skill based if both sides fly similar ships/builds.

FA Off took me a while to get a feel for, it's really just practice and some might be better at it than others.
It is "just practice" in most other cases as well. I think this statement is too simplifiyed to describe, what it actually means.

I don't think 99% is a fair number - there's a ton of games that are purely skills based, take retro games as an example - they were rock hard back in the days but now they feel even worse, including those that I managed to complete back then with sufficient tenacity and practice.
If you consider mobile games as well, the number might be true. ;-) There are surely "deep" games, that have a high skill ceiling, even nowadays. To get back on topic, I don't think EDO will fall into that category. Even though FDev has the (literally) the space in their game world to create scenarios for different skill levels.


For more modern era examples take driving/racing games - the proper sims are 100% skill based if you disable any assists - or twitch shooters where reaction time and hand/eye coordination matter a lot to be successful. I will admit though that many modern single player games are too easy and offer way too much hand-holding. The Dark Souls series are known to be tough but they're still very playable for example, they're just very strict/punishing when you mess up.

And I say this as someone who doesn't really value difficulty-for-the-sake-of-it as much as I used to (thanks to getting older and slower due to age).
Agreed. Besides sims, that derive their difficulty inherently, truely challenging but fair (!)* games are in the minority, like Dark Souls or the newer (and first) Doom games or the Vermintide series.

*Even some games that were critically acclaimed fail to deliver a "good experience" with a hightened difficulty level, because of it exacerbates a certain unbalance caused by the game design.
 
Yeah.. while its worth playing just to get a sample of what elite could be if it was ever finished, damn the hipster crap floors me every time :) The visuals are too simple where it needs complexity i think. Or the forced component of art style doesnt work if you dont like the art style.
This basically in my case - it could be the best game ever, those colors are just putting me off - I basically know, if I would buy it, I would install it, play for an hour and then never again touch it - just because of the art style, which is just not my thing at all - well, it is like a nice dress in the wrong color - I won't wear it, regardless how good it is otherwise.
 
Well they're both either a sci-fi or fantasy game but the graphical and technical representation in ED are more realistic imho.
Also the galaxy in ED is a more realistic one then the galaxies in NMS.
I like both representations with NMS giving me a lot more things to do and more fun and gratification at this time.
Odyssey might make an unexpected twist when there's more known about the exploration part but I'm definitely not holding my breath.

I haven't played Elite in over a year now as No Man's Sky has replaced it as my main space game. NMS is just such fun for exploration, and the devs keep adding so much stuff to it regularly that the game is continually improving substantially.

I've been waiting for Odyssey to jump back into Elite, but I've got to admit I haven't seen anything about Odyssey yet to get me excited for it. I'm not interested in first person combat which seems to be the main focus of Odyssey, I'm a non-combat player. I love exploring in Elite but Odyssey doesn't seem to offer much for explorers, unless there is a huge amount of exploration content we haven't seen or heard about yet. I was hoping for some great salvage content too but we haven't seen any of that either. It doesn't seem like Odyssey brings much for non-combat players unfortunately, so as of now I'm likely skipping Odyssey completely and will just stick with NMS instead.

EDIT:

Okay, this little vid from Frontier today does seem to show some interesting exploration changes, finally!!!

 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom