Am I the only person who is utterly unenthused right now about a generic FPS being shoehorned into my spaceship game?

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I found NMS fun. Rather suprisingly, given my first impressions.
Comming from Elite, I quickly realised that it seems to provide new assets to allow you to enjoy the game more, rather than hide such goodies behind grind-walls, which appears the ED way.
Overstated, but makes the point.
 
I should really try NMS again at some point. Played it at launch for about 20 hours but not since, I know it’s fundamentally a different game now.
never installed it, it's lurking in my steam lib. just as many other games, ahhh no time at all.
 
I should really try NMS again at some point. Played it at launch for about 20 hours but not since, I know it’s fundamentally a different game now.

Graphically it's completely different from ED but if you don't mind that and don't expect a space flight simulator then NMS can give you a great game with a ton of things to do.
It's an explorer's delight imho and if you're a builder then you'll be spoiled too.
I don't build much myself except on my Capital ship which I use as my mobile base while exploring.
NMS is nowhere near the game as it was initially released anymore, so much has been added and they're still adding stuff that more then once surprises the player base.

I used to play NMS more or less off and on but with all the stuff they added I can say I'm hooked now.
 
As I enjoy flying ships, I'd stick with ED even if the bugs quadrupled and NMS paid me $15/month to switch. NMS flight mechanics isn't much better than R-Type
That's an insult to R-Type.

;)

Yeah, if flight mechanics are what you want...steer clear. I do wish they'd give that another pass some day.
Which, at the rate they work on it...they just might! It's surprisingly easy to be hopeful when it comes to NMS, a product of how surprising its overall lifespan has been to date. I honestly think that's why Elite has such a vast playerbase...but poor retention. It's hard to stay excited about Elite because it changes at such a glacial pace.

Anyways, that's one of my older gripes with NMS. I don't mind how easy flight is, but I wish it had a little more depth than a browser game.
 
Anyways, that's one of my older gripes with NMS. I don't mind how easy flight is, but I wish it had a little more depth than a browser game.

I think NMS fills a good gap. Most people prefer simplistic vehicle controls. This is why I don't feel ED/NMS comparisons are worthwhile.
 
Anyways, that's one of my older gripes with NMS. I don't mind how easy flight is, but I wish it had a little more depth than a browser game.

No mans sky has tonnes of depth. Why? Once you get over the hipster environments, its basically a homage to elite with the skeleton filled in. It took me about 5-6 install + "hell no this is a bit too odd delete" to finally scratch the surface of mid game.. its pretty good. The game is amazing its just the setting is so extreme in my eyes. Given how similar they are, the first time you realise this while playing nms it does strike you.

Even the ship flight has depth. If you want to find it, just reset for a bit from the "i pressed w i expect the ship to go forward" just like you had to do in elite, and try and work out what the game wants you to do. Then build in headlook by holding down alt. Its not that bad.

Yeah.. while its worth playing just to get a sample of what elite could be if it was ever finished, damn the hipster crap floors me every time :) The visuals are too simple where it needs complexity i think. Or the forced component of art style doesnt work if you dont like the art style.
 
Ya have to hold a Hutton down for headlook? Yeah, flight is definitely a backseat activity in NMS.

Yep. Its not a toggle.. but its pretty much only mouse driven, so it makes sense you can't do both at the same time. Maybe on console, i forgot havent played it there in a while (no autoaim on the ps4 controller sucks).

Well what i found about the flight there was while its definitely more of a mount + immersion tool than the point of the game, you can be nuanced at it if you want to. The mechanic allows fine detail.
 
No mans sky has tonnes of depth. Why? Once you get over the hipster environments, its basically a homage to elite with the skeleton filled in. It took me about 5-6 install + "hell no this is a bit too odd delete" to finally scratch the surface of mid game.. its pretty good. The game is amazing its just the setting is so extreme in my eyes. Given how similar they are, the first time you realise this while playing nms it does strike you.

Even the ship flight has depth. If you want to find it, just reset for a bit from the "i pressed w i expect the ship to go forward" just like you had to do in elite, and try and work out what the game wants you to do. Then build in headlook by holding down alt. Its not that bad.

Yeah.. while its worth playing just to get a sample of what elite could be if it was ever finished, damn the hipster crap floors me every time :) The visuals are too simple where it needs complexity i think. Or the forced component of art style doesnt work if you dont like the art style.
NMS is a crafting/survival game though isn't it? Where you're collecting things to build more things to build more things. Like a sort of Chris Foss Minecraft. It's got barely any interest in the things that ED excels at and vice versa.
 
NMS is a crafting/survival game though isn't it? Where you're collecting things to build more things to build more things. Like a sort of Chris Foss Minecraft. It's got barely any interest in the things that ED excels at and vice versa.

Yep, its fundamentally that, but yeah i think it took me 5 or 6 restarts + breaks from the game to get to the point where that was invisible. Its definitely a barrier for the first few times. You do get over it though and you don't even think about it, it feels more like a world loot system than a mechanic.

... To be honest, i think im giving way more credit to NMS.. because its so much like elite and i like that one. What's NMS basically copied / interpreted

  • Infinite galaxy and hyperspace travel.
  • Coriolis space stations. All the main station services are there. Station interiors were there from the start.
  • Elites launch exploration mechanic, with a bonus feature you can edit the name. Identical otherwise with more depth.
  • Carriers, came first in nms.
  • Ground outposts and POI, exactly the same, more varied (theres about 5 or 6 different types instead of 2 or 3 in elite. Also unlike elite there's a point to visit all of them).
  • Indie mmo lite multiplayer

So if you go in, get through the hurdles, find how the core of the game is an elite dangerous clone, then get your mind blown on what elite could be once the skeleton is filled in, you can't look that badly on it. Its a shame that the setting is so niche.

Also, player housing is so good!!! They added a hand hold tutorial for it a few years (?) ago. Though I think i prefer subnautica style for elite.
 
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I am Odyssey'd out ( console player ) already. I have watched(various streamers and content creators , and some are struggling to push good stuff) with baited breath and now I'm tired of Odyssey . It's the same old mechanics use special tool to scan /cut / shoot . Pick up mats you need to modify the said tool/ suit , rinse and repeat . Some of the mechanics has changed ( you've space legs ) but generally it's exactly the same as before . I had hoped this would be a showcase of what Elite can be/do ,The Neil Armstrong moment, even FPS but I keep watching hoping the alpha will give me some or any sort of enthusiasm , but I'm just not getting any love at the moment . I know its on alpha and i wont see this til later on this year(hopefully) . I will keep watching hoping and still playing .
 
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Deleted member 182079

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No mans sky has tonnes of depth. Why? Once you get over the hipster environments, its basically a homage to elite with the skeleton filled in. It took me about 5-6 install + "hell no this is a bit too odd delete" to finally scratch the surface of mid game.. its pretty good. The game is amazing its just the setting is so extreme in my eyes. Given how similar they are, the first time you realise this while playing nms it does strike you.

Even the ship flight has depth. If you want to find it, just reset for a bit from the "i pressed w i expect the ship to go forward" just like you had to do in elite, and try and work out what the game wants you to do. Then build in headlook by holding down alt. Its not that bad.

Yeah.. while its worth playing just to get a sample of what elite could be if it was ever finished, damn the hipster crap floors me every time :) The visuals are too simple where it needs complexity i think. Or the forced component of art style doesnt work if you dont like the art style.
One person's 'depth' is another person's 'busywork'. I'm certainly in the latter camp when it comes to NMS, because it seems to focus on quantity over quality. Tons of systems, tons of stuff to see on tons of planets, tons of items to craft with tons of materials that need to be gathered, and you get to do that with plenty of toys (ships, vehicles, freighters, etc.).

But at the end of the day I don't really enjoy any of it because the variety is only superficial - planet XYZ might be my personal discovery, but it exists in ever so slightly different versions elsewhere, same goes for a given species of fauna or flora. It all feels like it's coming out of a huge Lego set box, things are mixed and matched at relative random to give that illusion of variety.

The mechanics underneath controlling your toys are very simple, there isn't a skills progression curve I noticed. Think Mario Kart controls. They work as intended but they don't feel satisfying to master, as there is nothing to master to begin with.

Whenever I play NMS I feel like I play a proc-gen demo with a relentless looting/crafting framework attached to it. There is no sense of 'place' in this game, unlike Elite, also because you can basically restart a mission you triggered in another system, in the current system you're in - these kind of gamey mechanics might be convenient to the casual player but don't work for me who wants a coherent game world to experience.

The only reason I play NMS now is to see what its procedural generation tech can do - and even that becomes old very quickly because while there is some variation in its environments, it's still all quite similar all the same and each world is filled to the brim with content, in as much that you walk 200m and come across the majority of species in a given world, giving a very crammed feel to them. To me that's not exploration, that's just ticking boxes on a to-do list.

Minecraft is a much better comparison to this than Elite really (in order to remain fair towards NMS) - especially when you see what Frontier have done with Odyssey; I'll be spending even less time with NMS once that releases, as at least NMS was able to scratch my Space Feet itch (with a physics and graphics model I don't particularly enjoy), but that'll no longer be the case as Odyssey dumps on NMS Legs from great height as far as my preferences regarding a space game with walking mechanics are concerned.
 
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One person's 'depth' is another person's 'busywork'. I'm certainly in the latter camp when it comes to NMS, because it seems to focus on quantity over quality. Tons of systems, tons of stuff to see on tons of planets, tons of items to craft with tons of materials that need to be gathered, and you get to do that with plenty of toys (ships, vehicles, freighters, etc.).

But at the end of the day I don't really enjoy any of it because the variety is only superficial - planet XYZ might be my personal discovery, but it exists in ever so slightly different versions elsewhere, same goes for a given species of fauna or flora. It all feels like it's coming out of a huge Lego set box, things are mixed and matched at relative random to give that illusion of variety.

The mechanics underneath controlling your toys are very simple, there isn't a skills progression curve I noticed. Think Mario Kart controls. They work as intended but they don't feel satisfying to master, as there is nothing to master to begin with.

Whenever I play NMS I feel like I play a proc-gen demo with a relentless looting/crafting framework attached to it. There is no sense of 'place' in this game, unlike Elite, also because you can basically restart a mission you triggered in another system, in the current system you're in - these kind of gamey mechanics might be convenient to the casual player but don't work for me who wants a coherent game world to experience.

The only reason I play NMS now is to see what its procedural generation tech can do - and even that becomes old very quickly because while there is some variation in its environments, it's still all quite similar all the same and each world is filled to the brim with content, in as much that you walk 200m and come across the majority of species in a given world, giving a very crammed feel to them. To me that's not exploration, that's just ticking boxes on a to-do list.

Minecraft is a much better comparison to this than Elite really (in order to remain fair towards NMS) - especially when you see what Frontier have done with Odyssey; I'll be spending even less time with NMS once that releases, as at least NMS was able to scratch my Space Feet itch (with a physics and graphics model I don't particularly enjoy), but that'll no longer be the case as Odyssey dumps on NMS Legs from great height as far as my preferences regarding a space game with walking mechanics are concerned.
This is not to attack you, you're entitled to your own opinion but tell me what's so different in ED then besides the graphical style and simplified flying in NMS?
How many variations of planets have you visited in ED? How many different organics have you scanned? How much materials do you have to gather in order to upgrade your ship, and up untill now it has only been about your ship, Odyssey changes that.
In NMS you can upgrade about everything you have, ship, suit, multitool, capital ship, planetary base, etc.

NMS has no end goal realy but ED doesn't either, your presence in the ED galaxy has no value at all just as in NMS.
 

Deleted member 182079

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This is not to attack you, you're entitled to your own opinion but tell me what's so different in ED then besides the graphical style and simplified flying in NMS?
How many variations of planets have you visited in ED? How many different organics have you scanned? How much materials do you have to gather in order to upgrade your ship, and up untill now it has only been about your ship, Odyssey changes that.
In NMS you can upgrade about everything you have, ship, suit, multitool, capital ship, planetary base, etc.

NMS has no end goal realy but ED doesn't either, your presence in the ED galaxy has no value at all just as in NMS.
No offense taken - well if I summarise it in one word it's the ould "immersion".

With NMS I feel like I'm playing a game, with Elite I feel like I'm actually on a planet looking at a believable environment (as bleak and empty as that may be - not necessarily a bad thing). I can spend a ridiculous amount of time in Elite just taking in the atmosphere while not being particularly productive - the audiovisual experience including physics engine helps tremendously with that. And that's without VR. I don't get that desire in NMS beyond looking at a funny lifeform or scratch my head looking at land mass suspended mid-air.

Generally speaking, the older I get, the less I play games to achieve stuff in (I used to go through a time where I was 'hunting' Playstation Trophies - glad I got over that), but rather just want to get lost in the game's environment, and/or enjoy a particular activity (such as drive a car around a track in a racing sim for example - I don't need any reason for it as the activity in itself is rewarding enough if the simulation is advanced enough; I own both Assetto Corsa & AC Competizione and spend most of my time in either just hot-lapping).

This is reflected in my preferred games library which contains a lot of sims and sandbox games where following specific gameplay loops are optional (this includes games like RDR2 & GTA5 - while they have a story & online mode, I often just boot them up and explore the map without completing a single mission, because their in-game worlds are so immersive).
 
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No offense taken - well if I summarise it in one word it's the ould "immersion".

With NMS I feel like I'm playing a game, with Elite I feel like I'm actually on a planet looking at a believable environment (as bleak and empty as that may be - not necessarily a bad thing). I can spend a ridiculous amount of time in Elite just taking in the atmosphere while not being particularly productive - the audiovisual experience including physics engine helps tremendously with that. And that's without VR. I don't get that desire in NMS beyond looking at a funny lifeform or scratch my head looking at land mass suspended mid-air.

Generally speaking, the older I get, the less I play games to achieve stuff in (I used to go through a time where I was 'hunting' Playstation Trophies - glad I got over that), but rather just want to get lost in the game's environment.

This is reflected in my preferred games library which contains a lot of sims and sandbox games where following specific gameplay loops are optional (this includes games like RDR2 & GTA5 - while they have a story & online mode, I often just boot them up and explore the map without completing a single mission, because their in-game worlds are so immersive).
Could be my thoughts almost word for word.

I have played NMS a bit in VR and I have played ED a ton in VR. Only one of them gives me the feeling of being in another world, irrespective of "how similar" the planets or "how little there is to find".

Likewise, I used to be a trophy hunter but now, give me a free-roaming map with no locked areas and I am way happier.
 
One person's 'depth' is another person's 'busywork'. I'm certainly in the latter camp when it comes to NMS, because it seems to focus on quantity over quality. Tons of systems, tons of stuff to see on tons of planets, tons of items to craft with tons of materials that need to be gathered, and you get to do that with plenty of toys (ships, vehicles, freighters, etc.).

But at the end of the day I don't really enjoy any of it because the variety is only superficial - planet XYZ might be my personal discovery, but it exists in ever so slightly different versions elsewhere, same goes for a given species of fauna or flora. It all feels like it's coming out of a huge Lego set box, things are mixed and matched at relative random to give that illusion of variety.

The mechanics underneath controlling your toys are very simple, there isn't a skills progression curve I noticed. Think Mario Kart controls. They work as intended but they don't feel satisfying to master, as there is nothing to master to begin with.

All these things apply to elite. Especially there is no mastery, its just reading the manual. The difference between elite and other games is there's a tutorial in game rather than a lazy mystique because they never bothered crafting one like other people did. Keybinding isn't elite skill unless you're joking about it?

Yeah i know you have to be of a certain mindset to click with the style of NMS. I still can't do it either. Its because of the style being so queer (at least with the fauna) that the only thing that many can see is the video game.

The point usually is about the game though. In a world where you didn't mind both games one puts the other to shame. This isn't really subjective, you just have to install both and take notes on what happens over time.
 
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Deleted member 182079

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All these things apply to elite. Especially there is no mastery, its just reading the manual. The difference between elite and other games is there's a tutorial in game rather than a lazy mystique because they never bothered crafting one like other people did. Keybinding isn't elite skill unless you're joking about it?

Yeah i know you have to be of a certain mindset to click with the style of NMS. I still can't do it either. Its because of the style being so queer (at least with the fauna) that the only thing that many can see is the video game.

The point usually is about the game though. In a world where you didn't mind both games one puts the other to shame. This isn't really subjective, you just have to install both and take notes on what happens over time.
I don't think you can say there's no mastery in Elite - take FA Off flying, SRV control or advanced combat (PvP or AX) as examples of skills that are being acquired over time (albeit for some perhaps never).

On top of that there's the functionality of operating and understanding the intricate detail of the game and its sub-systems - you call it Read-the-Manual but then I could apply that to anything else in life - whether that's learning how to drive a car, fly a plane, learn a language. Those are all skills one can acquire but a large portion of that will happen via reading instructions/training material.
 
No mans sky has tonnes of depth. Why? Once you get over the hipster environments, its basically a homage to elite with the skeleton filled in. It took me about 5-6 install + "hell no this is a bit too odd delete" to finally scratch the surface of mid game.. its pretty good. The game is amazing its just the setting is so extreme in my eyes. Given how similar they are, the first time you realise this while playing nms it does strike you.

Even the ship flight has depth. If you want to find it, just reset for a bit from the "i pressed w i expect the ship to go forward" just like you had to do in elite, and try and work out what the game wants you to do. Then build in headlook by holding down alt. Its not that bad.

Yeah.. while its worth playing just to get a sample of what elite could be if it was ever finished, damn the hipster crap floors me every time :) The visuals are too simple where it needs complexity i think. Or the forced component of art style doesnt work if you dont like the art style.
Woah, easy there killer.

Took my words out of context - my bad, I should have been clearer - I wish the flight mechanics had more depth, lol.
 
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