Some commodities are never, ever worth mining. I'm of the opinion that that shouldn't be the case; there should, at least, be OCCASIONAL circumstances in which mining anything can be a good idea.
For example, water currently is never worth mining, even in the same system as a faction in Drought, just because you can buy water and ship it in far more easily than you can mine it. I would like to propose a simple way to change this:
Dramatically increase the maximum percentage of lower-value rocks for mining.
For example, right now, the maximum percentage of an Icy rock is ~40%. That can be any combination of minerals, or just one. I'd propose removing the way these resources are tied together like this, and basing the cap of a given resource purely on the resource type. Water, for example, could have a cap of ~1000%.
Lets take a moment to analyze what this would actually mean. Water, in Drought or Famine, sells for a maximum of about 4000 credits. Rocks will give about 1/4th their percentage in tons of ore; for example, a rock with 40% Platinum will give about 10 platinum. So a player mining a rock with 1000% water would get one quarter of that, or about 250 water.
At 4000 credits per ton, that's the equivalent of one million credits per rock. By contrast, a 40% platinum rock would give you 10 platinum, each worth 300k, for a total value of about 3m.
This means a player might be able to mine a full cargo worth of water slightly faster than they could jump to another system to buy it, if the conditions(and prices) were right.
Similar changes could be made to most other mineable minerals. Bauxite, for example, could have a 500% increase in mining rate.
Again, the purpose here is not to make this more profitable than mining Platinum or other high-value commodities, at least not in most circumstances. it's simply to create occasional circumstances in which mining these minerals is a better alternative than simply buying it.
For example, water currently is never worth mining, even in the same system as a faction in Drought, just because you can buy water and ship it in far more easily than you can mine it. I would like to propose a simple way to change this:
Dramatically increase the maximum percentage of lower-value rocks for mining.
For example, right now, the maximum percentage of an Icy rock is ~40%. That can be any combination of minerals, or just one. I'd propose removing the way these resources are tied together like this, and basing the cap of a given resource purely on the resource type. Water, for example, could have a cap of ~1000%.
Lets take a moment to analyze what this would actually mean. Water, in Drought or Famine, sells for a maximum of about 4000 credits. Rocks will give about 1/4th their percentage in tons of ore; for example, a rock with 40% Platinum will give about 10 platinum. So a player mining a rock with 1000% water would get one quarter of that, or about 250 water.
At 4000 credits per ton, that's the equivalent of one million credits per rock. By contrast, a 40% platinum rock would give you 10 platinum, each worth 300k, for a total value of about 3m.
This means a player might be able to mine a full cargo worth of water slightly faster than they could jump to another system to buy it, if the conditions(and prices) were right.
Similar changes could be made to most other mineable minerals. Bauxite, for example, could have a 500% increase in mining rate.
Again, the purpose here is not to make this more profitable than mining Platinum or other high-value commodities, at least not in most circumstances. it's simply to create occasional circumstances in which mining these minerals is a better alternative than simply buying it.