Can't be done. On consoles it's at platform level.The blocking function should be removed anyway. Not only doesn't it make sense, it actively contributes to breaking instancing for uninvolved players.
Can't be done. On consoles it's at platform level.The blocking function should be removed anyway. Not only doesn't it make sense, it actively contributes to breaking instancing for uninvolved players.
It amounts to the same thing - a bonus for one mode is a penalty for the others.ok, maybe halving solo contribution is not right.
how about doubling it when accomplished in open.
It doesn't seem that they need to be encouraged.and encouraging ganking.
.... or a sense of ennui and predictability as to the outcome of an encounter where the attacker is optimised for combat and faces little to no risk in an encounter with a ship optimised for a different role.to create a tense and dramatic atmosphere.
Frontier were very clear, way back in 2015, regarding who can participate in community goals:if you can't or won't play with other people (even if they want to kill you) then don't participate in community goals...
From the elitedangerous.com website:Its always good to hear of future developments and so thanks for the update etc but I'm wondering if this might be a first step in allowing player groups to do this sort of thing alone? Whilst I'm happy to play co-op I'm not sure what I think about having the entire playerbase rally behind one particular goal on an on going basis.
I need to think about this some more. Have I missed something? Sorry to be a stick in the mud.![]()
Player in single, groups and open play can contribute to community goals.
Michael
All players make up the community, not just those who prefer PvP and play in Open.https://elitedangerous.com/seasons/elite-dangerous/ said:COMMUNITY GOALS
Allowing the whole Elite Dangerous community to work together, towards goals which affect the galaxy.
Or you could accept that the game provides the ganky fun that you like and a quieter game for those who prefer it. We could all enjoy the gameplay we like and work on the goal together. Like in a community.ok, maybe halving solo contribution is not right.
how about doubling it when accomplished in open.
and encouraging ganking.
to create a tense and dramatic atmosphere.
if you can't or won't play with other people (even if they want to kill you) then don't participate in community goals...
That seems to be the crux of the issue - some players revel in the fact that they can "play their own way", when it comes to attacking other players as and when they feel like it but don't accept that those other players get to "play their own way" too, without the players who want to shoot at them.Or you could accept that the game provides the ganky fun that you like and a quieter game for those who prefer it.
Their right.Frontier were very clear, way back in 2015, regarding who can participate in community goals:
"Unfair" in what way, in a game where affecting the galaxy is something that every player does and where itsi-PvP is an optional extra that is not required for any game feature (except CQC)?Their right.
It is clearly unfair, but their right, if they want they even can add multiplier for contributions in solo "beacuse npc can kill us".
How dare you bring common sense into this dumpster fire.Or you could accept that the game provides the ganky fun that you like and a quieter game for those who prefer it. We could all enjoy the gameplay we like and work on the goal together. Like in a community.
Simple. Block could work only for chat/invites.
Can't be done. On consoles it's at platform level.
If true this is a major revelation. Is there any source? (I'm pretty sure it contradicts the recent patch notes referring to "fixing an edge case"). Can anyone on those platforms confirm?That's exactly how it works on PlayStation.
On PS it just blocks chat, you will still instance with them, you can even multicrew with blocked players.
We tested it extensively at launch. Blocked players will still instance.If true this is a major revelation. Is there any source? (I'm pretty sure it contradicts the recent patch notes referring to "fixing an edge case"). Can anyone on those platforms confirm?
It's here: see under "Network". This is for "all platforms". It clearly states that being placed in the same instance as a player you have blocked is an "edge case" which has been fixed.We tested it extensively at launch. Blocked players will still instance.
Recently I tried to block a player from joining my multicrew as his connection was terrible. Despite being blocked on PSN he could still join my multicrew.
So I am guessing instancing will be the same in open.
I've not seen the edge case thing. Can you show me? Was it PlayStation or PC related?
Edit: I think all the block does in ED PS is just set the PSN block which is just blocking chat, and invites via PSN. It probably has and never will affect instancing.
Fly in solo to dock.I just got in harma, suited for combat/trader capacity ... then realized I was dumb for not going solo and tripling my cargo capacity with no fear or concern of the obvious repercussions. considering I could triple my contributions in solo, I think if they were halved in solo that that would be more than fair -- keeping it available but discouraging. Also, considering it is a competition of sorts, it should better be considered.
Also disappointed no one has tried to gank me yet -_-;; That should be encouraged behavior. I like the idea of elite: dangerous