Base game we earned credits and A-rated our ships
Horizons we got engineering materials and engineered the crap out of our ships
Could we in the future see ourselves hiring crew members to make certain ship functionality more efficient/powerful?
We've already hired fighter pilots and crew for our fleet carriers. If we could hire crew for other roles - Systems (Scanners, targetting range buffs), Engineer (shields, small automated repairing), Gunnery Chief (weapons, turrets, that sorta thing)
It could also be a way of trying to balance the incredibly broken credit economy - each crew member needs paying. You could pay a premium when replacing them after dying in combat like you do with your fighter pilot now.
And maybe they could offer crew missions to try and increase their loyalty/efficiency/whatever. When they reach certain thresholds you would have to take on certain missions to allow them to progress further.
Horizons we got engineering materials and engineered the crap out of our ships
Could we in the future see ourselves hiring crew members to make certain ship functionality more efficient/powerful?
We've already hired fighter pilots and crew for our fleet carriers. If we could hire crew for other roles - Systems (Scanners, targetting range buffs), Engineer (shields, small automated repairing), Gunnery Chief (weapons, turrets, that sorta thing)
It could also be a way of trying to balance the incredibly broken credit economy - each crew member needs paying. You could pay a premium when replacing them after dying in combat like you do with your fighter pilot now.
And maybe they could offer crew missions to try and increase their loyalty/efficiency/whatever. When they reach certain thresholds you would have to take on certain missions to allow them to progress further.