Enineered 5A FSD vrs Tech Broker 5A FSD V1

The tech broker Engineered FSD v1 is simply a 5A FSD with g5 long range and g5 faster boot sequence both applied. You can freely apply Mass Manager as well, so the only difference between this and a staple 5A fsd with g5 long range and mass manager that everyone uses is the free g5 faster boot sequence on top.

So, all of the OPs overblown analysis comes down to: is a free g5 faster boot sequence mod beneficial or not?

See Engineered FSD v1 section here.
 
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On the contrary. I often carry extra tanks. The DBX lacks flexibility due to lack of internals, as well. The 6A scoop still scoops faster, and you can put a smaller tank on any other ship. It's still slower and doesn't jump much further, if at all.

If all you care about is jump range, though, the Conda blows everything out of the water.
That isn't true anymore. DBX has just tiny bit more jump range with new FSD v1
 
Say goodbye to exploring fuel-scooping-deserts. This is why my T6 has an additional c5 Fuel Tank.

o7
Are there any deserts that large that 300 total range cannot handle?
You also can put a standard and additional fuel tank into dbx and have 600ly total and 70ly jump.
 
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If you are into PvP combat this is probably NOT the FSD you want. Some weapons can delay reboot time and the 2 sec reboot is great for this. Other weapons can take out your FSD and with the low integrity after only one hit. You decide how to use it and there are 14 ships in the game that use a class 5 FSD. I'm thinking about upgrading my three Pythons for cargo, passengers and mining not designed for combat.
Actually I believe if you drop the increased range and add shielded in its place that would probably be best for combat ships. I haven't tried it yet tbh but since most serious PVPers use shielded anyway I would think it would be a good choice.
 
Let's look at some numbers with an Asp Explorer engineered to run very cool. Your results will vary. Both FSDs are G5 increased FSD range with mass manager effect.

My Asp Explorer build for getting around the bubble and Guardian / Thargoid sites does 59LY jump range unladen and is designed to run very cool. It has 15% heat in Supercruise and never overheats when fuel scooping. Even down to 20% fuel the class 6 fuel scoop is very fast and the ship never gets over 62% heat. This makes getting around very efficient. If exploring deep space in an Asp Explorer this build is worth considering. Then I added the FSD V1.

Asp ExplorerFSDFSD PercentFSD V1FSD V1 Percent
Reboot Time10 sec02 sec+500
Mass (no change)26+3026+30
Integrity94-21.877-36.6
Power (no change)0.69+150.69+15
Optimised Mass1692.6+61.21856.4+76.8
Thermal LoadNANA32.4+20
Unladen Jump Range Full Tank58.97063.66+7.37
Supercruise Heat (no change)150150
System Jump Heat54060+10

What does this all mean? We get 5 LY more jump range with a loss of integrity and added heat only when jumping to another system.. A 5 LY improvement in the bubble doesn't mean much unless the jump calculation is perfect thus one less lump at best. It gets very effective when doing 10 or more jumps. Going to Colonial using Neutron stars? The FSD V1 should be considered.

If you are into PvP combat this is probably NOT the FSD you want. Some weapons can delay reboot time and the 2 sec reboot is great for this. Other weapons can take out your FSD and with the low integrity after only one hit. You decide how to use it and there are 14 ships in the game that use a class 5 FSD. I'm thinking about upgrading my three Pythons for cargo, passengers and mining not designed for combat.

The good news: Once it is unlocked at a Human Tech Broker it is added to your stored modules. You don't have to purchase it.
The Bad news: If you want another one you have to unlock it all over again gathering all the materials.

But I am new to this and other players may have better ways to use the FSD V1. I welcome their posts.

Here are my Corolis builds editing the FSD stats for the V1 version.

Asp Explorer
Asp Explorer V1

Add this video that explains it better than me.


Regards
Yummy! - Longer legs for my clipper then :)
 
I love the Forum.

Offer some tech info and readers respond with 10 different responses. I figure that the more I type the less confusion. Maybe if I'm lucky 8 out of 10 will get it. So I post about using an FSD V1 on an Asp Explorer. Then a discussion starts with a full page arguing the differences between an AspX and a DiamondbackX.

It wasn't about the ship. It was about the differences between a G5 FSD and a G5 FSD V1 using a ship probably most players have flown. Going with a AspX running very cool added more accuracy to the heat generated by the FSD V1. Then I added some opinions using it. Others may disagree. OK.

The point was showing the pros and cons of using the FSD V1. Apply it to whatever ship a player loves to fly knowing a little more what to expect when using it.

Did I get 8 out of 10 this time?

Regards and Fly Safe
 
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I love the Forum.

Offer some info and readers take it 10 different responses. I figure that the more I type the less confusion. Maybe if I'm lucky 8 out of 10 will get it. So I post about using an FSD V1 on an Asp Explorer. Then a discussion starts with a full page arguing the differences between an AspX and a DiamondbackX.

It wasn't about the ship. It was about the differences between a G5 FSD and a G5 FSD V1 using a ship probably most players have flown. Going with a AspX running very cool added more accuracy to the heat generated by the FDS V1. Then I added some opinions using it. Others may disagree. OK.

The point was showing the pros and cons of using the FSD V1. Apply it to whatever ship a player loves to fly knowing what to expect when using it.

Did I get 8 out of 10 this time?

Regards and Fly Safe
Us imperials were under-represented, so from your academic 8/10, in light of the anti-imperial bias, we're deducting two marks, enjoy your 6/10 ;-)

Seriously though, I liked your semi-scientific approach to the comparison of the engineered Vs. Tech-Broker FSD's, having one "control" ship with both FSD's unit for the comparison is a logical approach, but it was interesting seeing the subjective interpretations of how to best accommodate / play-to the objective strengths and weaknesses of these modules was genuinely insightful.
 
Are there any deserts that large that 300 total range cannot handle?
You also can put a standard and additional fuel tank into dbx and have 600ly total and 70ly jump.
Fuel tank size doesn't really matter in a lot of cases. The truth is, a dbx still uses a much fuel per jump as an asp or krait, but can't replenish that same amount as quickly. That makes a huge difference to the mechanics of deep space exploration (depending on your exploration style).

But honestly, I've been out exploring in a Cobra, a DBX, an Asp, a Conda, a Phantom and a Python. When considering all the variables the DBX is my second least favourite of those options - just ahead of the Cobra (and that's by a close margin), and just behind the Conda. Yes, that does mean I would prefer the lower jump range of the Python to the puny fuel scoop of the DBX.

My rankings are:

1. Asp
=2. Python
=2. Krait
4. Anaconda
5. DBX
6. Cobra

The new FSD, I don't have on my main, yet, as I've been away from the bubble for over 2 years now. I did try it on my bubble bound alt though, and I can see how the heat mechanic might slow me down in the Asp. I've never travelled with heatsinks, and in over 60,000 jumps, I've only ever taken minor heat damage on a handful of occasions, and most of those were in the bubble. But the added need to me more vigilant when scooping could make that more likely.
 
What does this all mean? We get 5 LY more jump range with a loss of integrity and added heat only when jumping to another system.. A 5 LY improvement in the bubble doesn't mean much unless the jump calculation is perfect thus one less lump at best.

Not everybody is flying across the bubble in lightweight Asp Explorers.

For many other ships in that class, every extra LY is a noticable QoL-improvement. My Federal Dropship is more than happy with the 2 extra LYs it got from that FSD.
 
Bortas You didn't read my latest post six above yours. That is why 8 of 10 is so hard to get.
 
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Good comparison Hooplah.
Clear, concise, and easy to see the stats. Very useful for making me think I may invest in one of these.

Has anyone re-engineered one of these to see what stats actually change, and which, if any, are hard coded into the module?
 
Not more than a Conda.

You also won't be able to make Conda do that much even with 7D thrusters. DBX can do 75 fully equipped with 4A thrusters.
Of course it can. You don't need 7d thrusters, either. 5d work just fine. It's an exploration fit. Remember, the Conda can also fit the class 5 guardian fsd booster.

Quick and dirty build. You can add a lot more and still be above 75.


Cut the fuel tank in half as you said, and you're at 80ly. I always carry extra tanks, though.
 
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Anaconda still the King of max jump range
And flexibility. Note that the Conda still jumps further even with a 32t fuel tank.

I still prefer the Krait Phantom over both ships, though. The DBX internals are just too lackluster, and the Conda is too sluggish.
 
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